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Accueil » news » forums » Space Empires V » Space Empires V General

Weapon Abilities

Image de devnullicus
Soumis par devnullicus le Sam, 2007-08-25 11:57 Space Empires V General

1) Is it possible to make a weapon that does damage-over-time? I.e. a corrosive acid glob hits the target and does some damage, and then continues to do some damage per second for a period of time. A DoT weapon, if you will.

2) Can we mod weapons so they do damage in a radius?

If it's possible to do any either of these effects currently, I'm very interested in learning how. I'm JUST about finished with DevnullMod for SEV and I'm in the process of revamping the weapons and have been noticing how they are 1) not balanaced well, and 2) not very differentiated.

‹ How to use "Emergency building" A couple of problems - damaged ships and planetary capture ›
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Re: Weapon Abilities

Soumis par Raapys le Sam, 2007-08-25 12:15

To my knowledge none of these are possible at the moment. It would indeed be nice being able to create Dot and area-effect weapons.

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Mod Designer

Re: Weapon Abilities

Soumis par LordHavoc le Lun, 2007-08-27 05:37

I would like to see code added for the following impact effects:

1. Area of Effect (obvious)
2. Damage over time
3. Chain from source (like chain lightning)
4. Chain from impact (projectile/beam hits ship, then bounces to several nearby ships. Only 1 bounce)
5. Spray - single weapon that hits multiple ships in range
6. Shockwave - same as AOE, but expands out from the ship, hits all in range.

Your lord and master (below Foamy) LordHavoc

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Image de Rilo57

Re: Weapon Abilities

Soumis par Rilo57 le Lun, 2007-08-27 08:53

Very cool ideas but my understanding of the combat mechanics says it's not possible to "mod" such things. These ideas should be forwarded to Aaron, for hardcoding.

Oh and by the way devnullicus where you been? Are you plannining to release any updates to your editor?

Sorry for hijacking this thread.

SEV, more than a feeling.

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Image de BlueTemplar

Re: Weapon Abilities

Soumis par BlueTemplar le Lun, 2007-08-27 09:25

And all those that were proposed during the beta... (mostly area of effect damage on components in a single ship)

I'm not sure area of effect damage on multiple ships can even be implemented, but I'd really like to see it!

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Re: Weapon Abilities

Soumis par rahlubenru le Mar, 2007-08-28 05:29

it might be "hackable" if you can get the weapon to say fire at a ship causing that ship to fire at everything in an area, but you couldn't target it at nowhere

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