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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Many questions...

Soumis par Lastdreamer le Jeu, 2007-08-23 18:50 SE:V MODs

a) It's possible to put two different requirements for a tech, non required both, but only one? I mean, if I put 2 requirement for Organic Tech and Weapons, one is with Organic Trait, the other is with Biology 10+, to make Organic Tech used or by having Organic Trait or by research biology 10+. It's possible?

b) It's possible to make warp point opened with Space Manipulation only one type of warp point? I mean, all warp point non natural are only limited to 500 kt of ship, or all unstable?

c) The ability "Warp Point Unstable", is functioning?

d) What's the file regarding the neutral empire politics? If I want to change this script, what file I must use?

Thanks for all, I'm trying to mod my first complex mod, so I need a lot of help...

‹ surrender Warp Points/Open Space ›
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Re: Many questions...

Soumis par Lastdreamer le Ven, 2007-08-24 08:36

For the "d)" point, I've tryied, and I find a way to make this possible.

One must change all the racial tech so, I mean, I've worked on the final tech, not on the studies.

Name := Crystalline Weapons
Group := Weapon Technology
Category := Racial Weapons
Description := Weapons using the directed resonance waves of crystals.
Picture Number := 120
Maximum Level := 100
Level Cost := 5000
Start Level := 0
Can Be Removed := True
Unique or Racial Tech := False
Number Of Requirements := 2
Requirements Evaluation Availability := OR
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 2 in Crystallurgy.
Requirement 1 Formula := Get_Empire_Tech_Level("Crystallurgy") >= 2
Requirement 2 Description := Empire must have at least tech level 10 in Chemistry.
Requirement 2 Formula := Get_Empire_Tech_Level("Chemistry") >= 10

In this way, you can have Crystalline Technology and Crystalline Weapon when you reach Chemistry 10.

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Re: Many questions...

Soumis par Fyron le Ven, 2007-08-24 13:40

b) The limit to X kt is non-functional. All created warp points have the Unusual tag set to false, and have no abilities.

c) I don't believe so.


SpaceEmpires.net | Space Empires Wiki

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Re: Many questions...

Soumis par AndreyKl le Ven, 2007-08-24 15:02

a) Other examples
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 2 in Crystallurgy or 10 in Chemistry.
Requirement 1 Formula := (Get_Empire_Tech_Level("Crystallurgy") >= 2) or (Get_Empire_Tech_Level("Chemistry") >= 10)
c) ability is not functional, it is just description, by which map generator see where it can be situated. But you can create your own unstable point class with demages, and other efects.
d) Ai scripts Default_Main_Script.txt and Default_Setup_Script.txt
Sorry for my English.

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Re: Many questions...

Soumis par Lastdreamer le Ven, 2007-08-24 19:07

Thank a lot to all your replies!
I hope one day or another MM would fix that WP problem...

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