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Accueil » news » forums » Space Empires V » Space Empires V General

I'll pay you to spare your life. Deal?

Soumis par jjse le Mar, 2007-08-21 13:43 Space Empires V General

I want to know how to make peace with an AI opponent whom I'm at war with. This is Stock.

I have this opponent down to 1 tiny planet. My empire and space force in comparison is totally overwhelming, and this opponent essentially has nothing left and has about 1/50th my tech level. I want to make peace with him.

So I haven't attacked him in about 100 turns, my relationship with him slowly yo-yo's back and forth from Murderous to Angry, probably because I have colonies in the system where his last world is at and he considers the whole system "his".

So I offered a peace treaty, and I offered 30% TO him, also giving him all technology, all my comm channels, all star charts, sharing resupply, medical, etc. Basically every benefitial thing a treaty can compose of.

But he rejected it.

What gives???

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Re: I'll pay you to spare your life. Deal?

Soumis par evilginger le Mar, 2007-08-21 13:59

Give him all the Colonys in his one system and stay away form him for about 200 turns might work.However Be warned the Stock AI once angry dosent calm down easly

Also keep the treaty simple, this seems to help a bit

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Mod Designer

Re: I'll pay you to spare your life. Deal?

Soumis par Captain Kwok le Mar, 2007-08-21 14:10

Technically speaking, his anger level is greater than the anger level to accept a treaty. If it were just a few elements that were beyond the anger limit, he would actually put together a counter-proposal. But besides that, there's really no other considerations in the stock script.

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Space Empires Depot | SE:V Balance Mod

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Re: I'll pay you to spare your life. Deal?

Soumis par jjse le Mar, 2007-08-21 19:25

I guess this makes very very little sense. His anger level shouldn't even matter at that point. His empire is on the verge of extinction, and I'm not only offering peace, but essentially giving him every tech, and every advantage I have over him. So at the simple word of a "yes" the playing field is suddenly almost levelled. At the very least a smart opponent would take the offer, regroup, consolidate and try to stab me in the back later.

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Re: I'll pay you to spare your life. Deal?

Soumis par Captain Kwok le Mar, 2007-08-21 20:03

It's because the stock AI scripts are not fully developed.

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Space Empires Depot | SE:V Balance Mod

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Re: I'll pay you to spare your life. Deal?

Soumis par Rilo57 le Mar, 2007-08-21 20:56

One could assume this race is beyond bargining with, they figure you are evil and wont bargin with you no matter what... Or it could just be the screwed up Ai script...

SEV, more than a feeling.

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Re: I'll pay you to spare your life. Deal?

Soumis par Barnacle Bill le Mar, 2007-08-21 21:49

This is actually pretty common in 4X games - the AI almost never takes into account relative strength. In real life, Luxembourg doesn't spit in Bismarck's eye, but the silly 4X game AI's do it all the time. "Realistic" AI would have a suck-up factor that would shift their attitude towards the positive re anybody more powerful than themselves OR their own most powerful ally (ally in the sense of committed by treaty to mutual defense), whichever was greater, proportional to the difference in strength. Thus Luxembourg might just spit in Bismarck's eye if allied to Britain & France (and would be mighty bold if all NATO kept troops stationed in their homeland), but not so much while their own posterior was hanging out in the breeze with no prospect of rescue. In the latter condition, they'ed kiss the man's toe ring and hope he was amused to let them live.

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Re: I'll pay you to spare your life. Deal?

Soumis par BlueTemplar le Mar, 2007-08-21 23:15

Alpha Centaury has a good AI for that part: Different factions tend to ally with the top factions who hate each other (it's a shame the power formula is flawed) and factions may ask for a surrender pact after a huge loss.

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Re: I'll pay you to spare your life. Deal?

Soumis par Rilo57 le Mer, 2007-08-22 10:57

Alpha Centauri is a great game. Kind of makes me mad that it's impossibly hard (expensive) to get ahold of Alien crossfire. (I'm not paying more for the game than when it was first released! you can get it on ebay for something like $150!!!!)

SEV, more than a feeling.

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Re: I'll pay you to spare your life. Deal?

Soumis par BlueTemplar le Mer, 2007-08-22 17:35

It's a shame multiplayer is so slow in SMACX... otherwise it would really be the best 4X game.

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Re: I'll pay you to spare your life. Deal?

Soumis par jjse le Jeu, 2007-08-23 08:56

evilginger wrote:
Give him all the Colonys in his one system and stay away form him for about 200 turns might work.However Be warned the Stock AI once angry dosent calm down easly

Also keep the treaty simple, this seems to help a bit

Okay guys, this is REALLY retarded.

I tried to use the "Give Gifts" message to the other empire, giving him all my planets in the system that he considers "his". But guess what? The reply to my gift was "Your gift insults us.", or "Take back your gift". I tried Pleading, Neutral, Demanding. I tried giving them one, giving them all, even adding other things into the package. But it is all refused. Just HOW!!! exactly are you supposed to make peace?

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Re: I'll pay you to spare your life. Deal?

Soumis par Captain Kwok le Jeu, 2007-08-23 09:44

As I said before, the stock AI only references his anger level to make decisions regarding gifts, treaties, etc. There's no modification of this anger level for things like your empire's size or that the gift is very beneficial etc. So you're more or less stuck in your situation and might as well annihilate them.

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Space Empires Depot | SE:V Balance Mod

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Re: I'll pay you to spare your life. Deal?

Soumis par Barnacle Bill le Jeu, 2007-08-23 10:18

Captain Kwok wrote:
As I said before, the stock AI only references his anger level to make decisions regarding gifts, treaties, etc. There's no modification of this anger level for things like your empire's size or that the gift is very beneficial etc.

Is the key word here "stock" - that the tools are there for AI modding to fix this?

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Re: I'll pay you to spare your life. Deal?

Soumis par evilginger le Jeu, 2007-08-23 10:59

Sorry by give I meant abandon and let him take over, because as you found out once the stock AI gets that angry it wont accept any thing form you. As Captian Kwock said the Basic stock AI is very basic & those of us who play single player a great deal generaly use some sort of mod because of this

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Re: I'll pay you to spare your life. Deal?

Soumis par Captain Kwok le Jeu, 2007-08-23 11:14

The AI is scripted, so it doesn't take much effort to make changes. For example, the Balance Mod AI is a lot more developed in this area of diplomacy.

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Space Empires Depot | SE:V Balance Mod

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Re: I'll pay you to spare your life. Deal?

Soumis par jjse le Jeu, 2007-08-23 12:43

Oooohhh, is it possible for me to change the AI so they will accept my deal? Is this a simple mod for someone who knows very very little about modding?

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Re: I'll pay you to spare your life. Deal?

Soumis par DauntlessDave le Jeu, 2007-08-23 15:17

I know you dont want to abandon a game that you are invested in, but your best bet is to download the latest version of the Balance Mod and start over. Its fast and easy to do and it is free. Captain Kwok, who you have been talking with on this forum, updates it all the time to make sure it is as fun and good as it can be. Come to the world of Mods JJSE, once here you will never go back.

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Re: I'll pay you to spare your life. Deal?

Soumis par jjse le Jeu, 2007-08-23 18:28

I have *multiple* games exploring various aspects of SEV. Abandoning them all is not an option for me.

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Mod Designer

Re: I'll pay you to spare your life. Deal?

Soumis par se5a le Ven, 2007-08-24 02:58

don't abandon them then, just start yet another in Balance Mod.
(SEV is very friendly in that regard, you can have many many mods with games in all of them, it keeps track of which mod a savegame is using and does it all automatically.)

-----
an se5a is a ww1 fighter, it is also a car.

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Re: I'll pay you to spare your life. Deal?

Soumis par LordHavoc le Ven, 2007-08-24 03:33

If you want to win the AI over. Take it down to the base maths. Remove all the negative effects (ships within 6 hexs, get your colonies out of his system etc)

Try attacking a loosing a few battles with him, send single crappy ships with no weapons.

Then butter him up with gifts every chance you get (I think the turnaround is about 2-3 turns from sending the gift and him accepting/refusing)

Once he starts accepting your gifts, just keep doing it every 2 turns. This will notch his happyness level up little bit at a time.

Hope this helps

Your lord and master (below Foamy) LordHavoc

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Re: I'll pay you to spare your life. Deal?

Soumis par Noumenon le Ven, 2007-08-24 11:38

Quote:
(SEV is very friendly in that regard, you can have many many mods with games in all of them, it keeps track of which mod a savegame is using and does it all automatically.)

Hey, you know, I never stopped to appreciate that about the game. It is a pain how Civ4 makes you totally back out of the program to load a mod. You can just go back and forth between Balance Mod game and a Junkyard Wars game if you want to.

There are so many balls in the air in SEV, though, I can hardly see doing more than one single and one multiplayer game at a time...

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Re: I'll pay you to spare your life. Deal?

Soumis par DauntlessDave le Ven, 2007-08-24 12:04

Note to SE5a:
Hey do I recognise you from other game boards? I play Over Flanders Fields and Silent Hunter III, and i post on their boards and I swear I've seen yout little plane icon somewhere else?

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Re: I'll pay you to spare your life. Deal?

Soumis par Dvoongar le Ven, 2007-08-24 23:25

An alternative to giving that occasionally works is selling. If they think they're ripping you off, they'll accept deals for things they won't take for free - unless they're really mad at you.

If you've been the biggest player in the game for very long, diplomacy isn't much of an option. AI's hate humans in the #1 spot.

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