SE:V v1.48 Changelog |

Greetings!
Here is the most recent beta changelog. Don't worry about v1.47 - it was a quick fix for something broken in v1.46. 
Version 1.48:
1. Fixed - Ship Experience and Fleet Experience "Combat To Hit Offense" was not always being applied.
2. Fixed - Only Fighter groups can be added to fleets.
3. Fixed - Join Fleet order button was not enabling properly.
4. Fixed - Join Fleet order was not joining the fleet on the same turn it moved into the sector.
5. Fixed - In a Simultaneous game, if you are a player and save your game before
ending your turn, the internal multiplayer game name will not be changed. The game
used to change the internal muliplayer game name on any save, so when the player
ended their turn, the .plr file would have the same name as the filename they saved
with mid-turn.
6. Fixed - In a Simultaneous game, if a player saved their game before ending their turn,
designs created previous to the save would not be added by the host.
7. Fixed - Speed up for big list windows with large numbers of items.
8. Fixed - The unique tech areas "Power Leech" and "Shield Implosion" were not being placed on planets.
9. Fixed - Adjusted AI research priorities.
10. Fixed - Improved accuracy of FPS counter.
11. Fixed - Improved timer resolution.
12. Fixed - When starting a game as a Host or a Player, no empires can be defined in the Game Setup window.
13. Fixed - Order files were sometimes lost if the host received them while taking his turn.

Re: SE:V v1.48 Changelog
#9 is a good thing. A very good thing.

Re: SE:V v1.48 Changelog
I like a lot of the things on this log.
#11 makes me wonder what effect it will have. I'm thinking this mostly affects the 8x to 32x speeds on combat, since there will be more noticeable differences in the timing of each step. At least, I hope that's the effect it has. 32x and 1x behave too differently from each other as it stands now.
#7 makes me happy. I use the lists a great deal, but they go very very slowly when I begin to deal with 50 or more planets.
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Re: SE:V v1.48 Changelog
What happened to 1.47 and what was in it ?
Never mind should have read line 1.
Re: SE:V v1.48 Changelog
Yeah, #11 is definitely interesting. Perhaps this will fix the problem with combats resolving differently at different speed settings.

Re: SE:V v1.48 Changelog
Why was this done? What was the problem? Or was it just so drones couldn't work with fleets?
Thanks!
~ Kingside_Bishop
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Re: SE:V v1.48 Changelog
Egad!!!! Does this mean TCP/IP might be useable now?
If so... Hooray!!!!!!!




Re: SE:V v1.48 Changelog
Yahoo for #6. Three games and three separate players running into this design disappearance oddity. I gues my e-mails to MM played off.
Caius