SE:V v1.46 Changelog |

Here is the latest beta changelog. Also note that MM is working on a memory sight display as well - this should help out all those that were annoyed by not being able to remember where colonies were etc.
Version 1.46:
1. Fixed - Bolt weapons were sometimes not firing on ringed planets.
2. Fixed - Ships were not auto-moving to the correct position for firing on ringed planets.
3. Fixed - Ship Experience was not always being applied.
4. Fixed - Fleet Experience was not always being applied.
5. Fixed - Experience effects were not showing in the abilities list.
6. Fixed - For Ship and Fleet Experience abilities such as "Combat To Hit Offense" and "Combat Morale",
your vehicle gets the higher value of the ship or the fleet experience.
7. Fixed - You can now Fire On And Destroy unit groups.
8. Fixed - Some cheat codes could still be used when the "Cheat Codes Allowed" was off.
9. Fixed - Filling a construction queue from a saved queue could clear emergency settings.
10. Added - When order files are loaded by the game, if there are any errors they will be displayed in a list to the host.
11. Fixed - Ships with a strategy of Never Retreat would not move away from danger in combat.
12. Fixed - Carriers that have launched units in combat should not retreat unless compelled to.
Re: SE:V v1.46 Changelog
So what you are saying is that after I scan a colonizable, but enemy/friendly/other colonized colony and it slips from my radar and goes fogged, when I build a colony ship and send it out, I can visibly see in the system map that that planet was previously scanned by me and already colonized sometime in the past so I wont confuse it with being an unoccupied colonizable colony world?
Re: SE:V v1.46 Changelog
Sounds like exactly what you wanted.

Re: SE:V v1.46 Changelog
Thank god.I hope the A.I's attacking ability will increase tenfold.

Re: SE:V v1.46 Changelog
I'm not sure that will affect the AI...
Re: SE:V v1.46 Changelog
I think it will if someone uses the new available data in their AI mod.
Re: SE:V v1.46 Changelog
so how do we get our hands on the 1.46 patch?
Re: SE:V v1.46 Changelog
There is a bug where if you select a ship, use the move or colonize hotkey. Then select a target outside of the system, the ship would be unselected and nothing happens. This happened when I upgraded to 1.44.
Re: SE:V v1.46 Changelog
Hopefully with the ownership of colonies being remembered, planets with a rival colony will stay off the "Colonisable and Empty" filter on the Planets screen. And of course I'm hoping that the "previously known" colony details are accessible for the AI players to target. That would indeed be huge!
Re: SE:V v1.46 Changelog
I still want to see area effect weapons and multiple dimensions, or some use of the fold space button
"Genius is Simplicity" chris connors
"To win without fighting is best" sun tsu
those who think they know everything are annoying to those of us who do
Re: SE:V v1.46 Changelog
Personally I'd also love to see wormholes that takes time to move through; so if you sent ships through then it would actually take some turns before they appeared in the next system, depending on the range and the type of wormhole.

Re: SE:V v1.46 Changelog
The A.I would now know how to attack the players fogged planets.I thought the problem with the A.I was that it only attacked what was in its sensor range at the moment.




Re: SE:V v1.46 Changelog
MM works fast: I reported 1-7 only 2-3 days ago!