Question about supply and carrier fleets |
1.44/bm1.09
I'm relatively new to the game and I'm learning that managing supply is one of the trickiest things. I've begun to add a freighter packed with supply and ord to every offensive fleet, especially ones that contain carriers as fighter ops seem to burn through them worse than anything else. Does anyone have any advice on how to maximise supply for such fleets? How much supply should I put on the carrier itself? One upside to using supply storage as opposed to cargo is that the supply gets built full and cargo gets built empty, are there any others? Thanks in advance.

Re: Question about supply and carrier fleets
For Supply Ships in the Balance Mod, it's a good idea to include Solar Collectors to generate supply for early game fleets. You can usually add a couple of collectors after cargo requirements have been met. Later you can add Quantum Reactors for this purpose. It's generally more effective than using the emergency components (which I thought required a Space Yard for repair) - which do not count towards cargo requirements either.
-----

Re: Question about supply and carrier fleets
In BM 1.08, Emergency Ressuply is a LOT more effective than Solar Collectors (15 to 50 times, depending on the number of suns, on the first tech level).
Since you can put several Emergency Ressuply components on a ship, and you can repair them with a Repair ship, Solar Collectors are useless (except maybe on ships that couldn't get back to a repair ship for 15-50 turns...).

Re: Question about supply and carrier fleets
I don't have any plans to change them. However, they should require a Space Yard to be repaired as to avoid abuse issues. But that's an SE:V change to make.
-----

Re: Question about supply and carrier fleets
Yes, the correct number of militia are being used now. Keep in mind though that 5000M population will have 100 militia plus any other troops and fighters in cargo.
-----

Re: Question about supply and carrier fleets
Yes it looks like it's more an exploit than anything else... Limiting them to one per ship would prevent some of the abuse though... perhaps you should also greatly reduce their efficiency to prevent the too easy ressuply with a repair fleet: 1 repair ship + 9 frigs => 10.000 supplies & ordnance per turn! Make them more efficient than the other generation components, but not 50 times like now!
IMHO they should not require a SpaceYard, but use their worth in supply to be repaired.

Re: Question about supply and carrier fleets
That would make it essentially a better version of the Supply Storage component, which already sort of operates under that principle. 
-----

Re: Question about supply and carrier fleets
Kwok: No, because AFAIK you can't use it in combat, and it's more efficient than normal cargo.
For the exploit I was talking about emergency resupply, not normal storage. And it only requires a repair ship...

Re: Question about supply and carrier fleets
My comment was directed to the idea that once depleted, it would have to be refilled before using it again - which is really just the normal supply system with a few added conditions.
-----

Re: Question about supply and carrier fleets
I found that the easiest thing to do was design a light cruiser or cruiser class ship and load it with 3-4 Quantum reactors and Ordanance Vats(Require the Organic Manipulation Tech Tree) and maybe 1-2 weapons to defend itself with. Of course, these will all be mid game or later game developments depending on your research path, but if you put 4 of them in a medium-large fleet and protect them then they tend to do the job pretty well.
Strength In Unity, Unity In Faith

Re: Question about supply and carrier fleets
Kwok: Yeah, but right now it works just the normal supply generating components system with the added condition of needing a repair ship.
Imho EMERGENCY supply should be more like:
- "Damn, we've depleted all our supplies in the last battle, the solar collectors are not giving us enough for full speed, how are we going to get back home from the enemy system!?"
- "Use the emergency ressuply!"
- "Yes sir!"
Than:
- "Our emergency ressuply generated x points of supply this turn, with the help of our repair ship".
- "Excellent. Stupid ship designers, why do they put solar collectors on our ships, when we're better off with emergency ressuply magically generating supplies out of nowhere!"




Re: Question about supply and carrier fleets
Don't use a freighter, you have to give over 50% space to cargo, which eats into supply storage (unless you want to carry spare fighters or something).
Use a combat hull, put an emergency supply and an emergency ordnance component on board, and loads of standard supply and ordnance components (depending on level, the emergency components can produce a lot of supplies and ordnance). Put a repair bay on to replenish the emergency components after you use them (unless you have a specialised repair ship in your fleet, this can double as that too). As long as they're all in a fleet, the supplies will be shared out at the end of turn, and you'll be ready to repeat the process next turn.