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Accueil » news » forums » Space Empires V » Space Empires V General

Question about supply and carrier fleets

Soumis par DauntlessDave le Mer, 2007-08-01 09:04 Space Empires V General

1.44/bm1.09
I'm relatively new to the game and I'm learning that managing supply is one of the trickiest things. I've begun to add a freighter packed with supply and ord to every offensive fleet, especially ones that contain carriers as fighter ops seem to burn through them worse than anything else. Does anyone have any advice on how to maximise supply for such fleets? How much supply should I put on the carrier itself? One upside to using supply storage as opposed to cargo is that the supply gets built full and cargo gets built empty, are there any others? Thanks in advance.

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Re: Question about supply and carrier fleets

Soumis par tyro_maven le Mer, 2007-08-01 11:11

Don't use a freighter, you have to give over 50% space to cargo, which eats into supply storage (unless you want to carry spare fighters or something).

Use a combat hull, put an emergency supply and an emergency ordnance component on board, and loads of standard supply and ordnance components (depending on level, the emergency components can produce a lot of supplies and ordnance). Put a repair bay on to replenish the emergency components after you use them (unless you have a specialised repair ship in your fleet, this can double as that too). As long as they're all in a fleet, the supplies will be shared out at the end of turn, and you'll be ready to repeat the process next turn.

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Re: Question about supply and carrier fleets

Soumis par DauntlessDave le Mer, 2007-08-01 11:43

Thanks Tyro. Supply and ord storage count towoards the % required for cargo space on freighters, but I dont know about the emergency componants, so a freighter hull might still work. I have yet to research emergency components, so thanks for the hint there. I'll have search the tech tree. I do have a repair ship, but now I'm confused about how the emergency components work, are they one shot items? What triggers them? Presumably after being triggered they are damaged and a repair ship can repair them which means they can be triggered again? Sounds brilliant if thats the case.

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Re: Question about supply and carrier fleets

Soumis par Captain Kwok le Mer, 2007-08-01 12:07

For Supply Ships in the Balance Mod, it's a good idea to include Solar Collectors to generate supply for early game fleets. You can usually add a couple of collectors after cargo requirements have been met. Later you can add Quantum Reactors for this purpose. It's generally more effective than using the emergency components (which I thought required a Space Yard for repair) - which do not count towards cargo requirements either.

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Re: Question about supply and carrier fleets

Soumis par BlueTemplar le Mer, 2007-08-01 13:05

In BM 1.08, Emergency Ressuply is a LOT more effective than Solar Collectors (15 to 50 times, depending on the number of suns, on the first tech level).
Since you can put several Emergency Ressuply components on a ship, and you can repair them with a Repair ship, Solar Collectors are useless (except maybe on ships that couldn't get back to a repair ship for 15-50 turns...).

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Re: Question about supply and carrier fleets

Soumis par DauntlessDave le Mer, 2007-08-01 13:43

Intereting. Typically I use solar collectors to extend the range of survey ships, so i know about them. Still, I like the rocket pods for anti-ship fighters and they eat ord like crazy and collectors wont help with that. Please dont nerf the emergency componants on the next version CK!

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Re: Question about supply and carrier fleets

Soumis par Captain Kwok le Mer, 2007-08-01 14:00

I don't have any plans to change them. However, they should require a Space Yard to be repaired as to avoid abuse issues. But that's an SE:V change to make.

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Re: Question about supply and carrier fleets

Soumis par DauntlessDave le Mer, 2007-08-01 14:08

Whew! Seriously though, Supply management is tough. I had an invasion fleet intercepted by a much weaker enemy fleet, which I destroyed. After that battle, my invasiojn fleet was so depleted, it had to return to base whereupon it ate every drop of supply the planet had. It took several turns to get the fleet fully recovered from one minor battle where it took minimal losses. I am in the process of rethingking the whole thing (hence this thread), which is fun, but it was pretty disheartening when it happened. Of course, the next step is figuring out how to kill 5000 million aliens in an efficient manner. Hey, BTW, did the "Holy Militia!" thing get settled in BM 1.09?

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Re: Question about supply and carrier fleets

Soumis par Captain Kwok le Mer, 2007-08-01 14:17

Yes, the correct number of militia are being used now. Keep in mind though that 5000M population will have 100 militia plus any other troops and fighters in cargo.

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Re: Question about supply and carrier fleets

Soumis par DauntlessDave le Mer, 2007-08-01 14:28

Good to hear. Better than 300 militia! Nonetheless, I'm trying to slag the planet and so far using fighters with cluster bombs has worked against the facilities, but not the population. when only 37 million per attack are being exterminated, 5000 million aliens are going to be there for a while.

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Re: Question about supply and carrier fleets

Soumis par BlueTemplar le Mer, 2007-08-01 14:36

Yes it looks like it's more an exploit than anything else... Limiting them to one per ship would prevent some of the abuse though... perhaps you should also greatly reduce their efficiency to prevent the too easy ressuply with a repair fleet: 1 repair ship + 9 frigs => 10.000 supplies & ordnance per turn! Make them more efficient than the other generation components, but not 50 times like now!

IMHO they should not require a SpaceYard, but use their worth in supply to be repaired.

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Re: Question about supply and carrier fleets

Soumis par Captain Kwok le Mer, 2007-08-01 14:56

That would make it essentially a better version of the Supply Storage component, which already sort of operates under that principle. Sticking out tongue

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Re: Question about supply and carrier fleets

Soumis par DauntlessDave le Mer, 2007-08-01 15:06

Isn't it more of a synergy that an exploit? You have to invest in a number of techs and ships to get it to work well, and losing any one componant stops the synergy. It also means that the re-supply ships are an important target to slow down an advanceing invasion fleet. US navy carrier task forces travel with a dedicated supply ship to carry ordinance and expendibles. Given that the fleet's range is unlimited otherwise, losing the storage ship would send the fleet home rapidly.

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Re: Question about supply and carrier fleets

Soumis par BlueTemplar le Mer, 2007-08-01 15:35

Kwok: No, because AFAIK you can't use it in combat, and it's more efficient than normal cargo.

For the exploit I was talking about emergency resupply, not normal storage. And it only requires a repair ship...

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Re: Question about supply and carrier fleets

Soumis par Captain Kwok le Mer, 2007-08-01 20:53

My comment was directed to the idea that once depleted, it would have to be refilled before using it again - which is really just the normal supply system with a few added conditions.

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Re: Question about supply and carrier fleets

Soumis par TerranMarine08444 le Jeu, 2007-08-02 00:32

I found that the easiest thing to do was design a light cruiser or cruiser class ship and load it with 3-4 Quantum reactors and Ordanance Vats(Require the Organic Manipulation Tech Tree) and maybe 1-2 weapons to defend itself with. Of course, these will all be mid game or later game developments depending on your research path, but if you put 4 of them in a medium-large fleet and protect them then they tend to do the job pretty well.

Strength In Unity, Unity In Faith

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Re: Question about supply and carrier fleets

Soumis par BlueTemplar le Jeu, 2007-08-02 03:10

Kwok: Yeah, but right now it works just the normal supply generating components system with the added condition of needing a repair ship.

Imho EMERGENCY supply should be more like:
- "Damn, we've depleted all our supplies in the last battle, the solar collectors are not giving us enough for full speed, how are we going to get back home from the enemy system!?"
- "Use the emergency ressuply!"
- "Yes sir!"

Than:
- "Our emergency ressuply generated x points of supply this turn, with the help of our repair ship".
- "Excellent. Stupid ship designers, why do they put solar collectors on our ships, when we're better off with emergency ressuply magically generating supplies out of nowhere!"

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