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Accueil » news » forums » Space Empires V » Space Empires V General

SE:V Changelog v1.45

Image de Captain Kwok
Soumis par Captain Kwok le Ven, 2007-07-27 13:23 Space Empires V General

Back on track...

Version 1.45:
1. Fixed - Having more than 20 fleets would sometimes cause an access violation.
2. Fixed - An Access violation would occur occassionally after combat with a fleet.
3. Fixed - The game would report that "data files had been modified" when starting a
Simultaneous Turn game.
4. Fixed - The Space Combat Simulator would crash if a design from an Alliance was present.
5. Fixed - The log event for "facility not upgraded" had no picture.
6. Fixed - You can no longer login with a password if your empire's password is blank.
7. Fixed - Ground combat was always getting the maximum number of militia.
8. Fixed - Mines were not cloaked.
9. Added - Task Force Leader is now displayed on the Fleet Report.
10. Added - "Set TF Leader" button to the Fleet Transfer window.
11. Changed - On the Set Construction Queue window, the Available Items list will now show "Sys/Exist" and "Sys/Queue"
for Facilities, Ships, and Units. "Sys/Exist" displays the number of items of this type in existence in
this solar system out of the total in your empire. "Sys/Queue" displays the number of items of this type
queued up in this solar system out of the total queued in your entire empire.

‹ Hey Modders Hit points of seekers ›
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Re: SE:V Changelog v1.45

Soumis par Qcontinuum le Ven, 2007-07-27 14:21

Great, especially 8, 10 and 11!

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Re: SE:V Changelog v1.45

Soumis par StellarRat le Ven, 2007-07-27 15:12

Excellent fixes here. 1,2, 8, 9, 10 all needed! Thanks!

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Re: SE:V Changelog v1.45

Soumis par BlueTemplar le Ven, 2007-07-27 15:26

Set leader at last!!!! Laughing out loud That's it, I don't consider SEV a beta anymore! Smiling

I thought 6 and 8 were already fixed... but I guess he had to explicitely put them in the changelog!

11 is great, I only hope it won't distort the Construction Queue too much.

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Re: SE:V Changelog v1.45

Soumis par Nevyn le Ven, 2007-07-27 16:58

Does 11 now mean that we will have a function to get that number? aka an easy way to check if we are building a facility in the system with system wide properties allready.

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Re: SE:V Changelog v1.45

Soumis par Innuendo le Ven, 2007-07-27 18:23

Thanks to MM. It's good to know that the community is being heard. Makes SEV a really good game to own and support.

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Mod Designer

Re: SE:V Changelog v1.45

Soumis par Ashbery76 le Ven, 2007-07-27 20:43

Any news about the expansion he's working on?

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Re: SE:V Changelog v1.45

Soumis par Jmendes le Ven, 2007-07-27 21:20

How could he be working on an expansion if the original isnt even polished yet?

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Re: SE:V Changelog v1.45

Soumis par BlueTemplar le Ven, 2007-07-27 21:37

What expansion?

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Re: SE:V Changelog v1.45

Soumis par evilginger le Sam, 2007-07-28 04:21

nice to see the good work is being kept up all the fixes below are things which I feel begin to aply some polish now the rough bits are sorted out.

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Re: SE:V Changelog v1.45

Soumis par jonabar28 le Sam, 2007-07-28 09:36

Will the colonize/move order bug in 1.44 be fixed? It when you select a target in another system with the hotkey and the ship(s) are deselected.

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Mod Designer

Re: SE:V Changelog v1.45

Soumis par Ashbery76 le Sam, 2007-07-28 10:19

BlueTemplar wrote:
What expansion?

In his online chat when SEV was released he mentioned working on an expansion pack.

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Mod Designer

Re: SE:V Changelog v1.45

Soumis par Fyron le Sam, 2007-07-28 11:20

If you push the hotkey before selecting another system, the ships will remain selected. The bug still needs fixing, but in the mean-time you can continue giving such orders to multiple ships in this manner.


SpaceEmpires.net | Space Empires Wiki

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Re: SE:V Changelog v1.45

Soumis par marhawkman le Sam, 2007-07-28 11:25

Also you can right click on what you want to send them to and click the option that comes up. that works fine.

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Re: SE:V Changelog v1.45

Soumis par Jmendes le Sam, 2007-07-28 12:23

Ashbery76 wrote:
BlueTemplar wrote:
What expansion?

In his online chat when SEV was released he mentioned working on an expansion pack.

I would not expect it to come out any time soon. Maybe 2008.

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Re: SE:V Changelog v1.45

Soumis par Journier le Mer, 2007-08-01 00:14

Jmendes wrote:
Ashbery76 wrote:
BlueTemplar wrote:
What expansion?

In his online chat when SEV was released he mentioned working on an expansion pack.

I would not expect it to come out any time soon. Maybe 2008.

.... i hope 2009, right as patch 2.71 comes out to finish up SE 5....

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Re: SE:V Changelog v1.45

Soumis par BlueTemplar le Mer, 2007-08-01 06:31

There are WAY too many bugs in SEV to consider a expansion pack yet! And BTW I changed my opinion, SEV is still a "beta" for me. (Some annoying bugs I forgot about, and new bugs in 1.44...)

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Mod Designer

Re: SE:V Changelog v1.45

Soumis par Ashbery76 le Mer, 2007-08-01 12:12

But MM needs to still needs to pay the bills,and patches don't do that.

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Re: SE:V Changelog v1.45

Soumis par BlueTemplar le Mer, 2007-08-01 13:17

Of course. The whole video games payment system should be rethough IMHO. I think that having to pay for new patches would be fair.

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Mod Designer

Re: SE:V Changelog v1.45

Soumis par Fyron le Mer, 2007-08-01 13:19

That would be absolutely terrible. Ship a broken product, then require money to fulfill the promises of the original? Sad

If "patches" only added brand new features, maybe. But as long as patches are fixing bugs, charging money for them is absurd.


SpaceEmpires.net | Space Empires Wiki

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Re: SE:V Changelog v1.45

Soumis par Raapys le Mer, 2007-08-01 13:28

Yah, fix the bugs and optimize the game first, then start making buyable expansions.

From what I remember though, Aaron stated that he *wanted* to do an expansion, not that he was already working on one.

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Re: SE:V Changelog v1.45

Soumis par BlueTemplar le Mer, 2007-08-01 13:35

I was talking about games in general. Not everyone has the money to make nearly bugless games like Blizzard does. For SEV, looking at how the game was bugged when released, you'd have to have the original game practically for free.

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Re: SE:V Changelog v1.45

Soumis par squeezing le Jeu, 2007-08-02 03:51

Blizzard makes nearly bugless games??

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Re: SE:V Changelog v1.45

Soumis par Journier le Jeu, 2007-08-02 11:41

BlueTemplar wrote:
Of course. The whole video games payment system should be rethough IMHO. I think that having to pay for new patches would be fair.

lol

yea.... if the pos game was free.

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Re: SE:V Changelog v1.45

Soumis par BlueTemplar le Jeu, 2007-08-02 15:28

Blizzard tends to release games "when they are ready". I don't remember experiencing any major bugs in their games.

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Re: SE:V Changelog v1.45

Soumis par marhawkman le Ven, 2007-08-03 05:52

There've been some serious ones in Diablo2. but they got fixed relatively soon. It's probably just that they have more time to playttest before shipping.

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Re: SE:V Changelog v1.45

Soumis par Stardog le Ven, 2007-08-03 07:12

The Little Green Man does it AGAIN!!!!.........

For the love of God someone pay $$ this MAN$$$$!!!!......

Next question will the "AI" Kick my A__ yet?..?...

My hats off to you again Capt. Kwok, Thanks for what you have done and for all that you do this BUD'S for Me -I mean you!

Best Regards
Stardog

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Re: SE:V Changelog v1.45

Soumis par BlueTemplar le Ven, 2007-08-03 09:44

Even if Captain Kwok deserves great praise (as also do to some extent others modders and beta-testers), I think we should rather thank Aaron Hall here (the Malfador Machinations incarnation).

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Mod Designer

Re: SE:V Changelog v1.45

Soumis par Captain Kwok le Ven, 2007-08-03 09:57

I agree. I just post the changelogs - not make them. Sticking out tongue

-----

Space Empires Depot | SE:V Balance Mod

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Re: SE:V Changelog v1.45

Soumis par Stardog le Ven, 2007-08-03 13:54

Well these things I did not know ....So in the light of these new findings ..... I Wish to Thank you all for your hard work and dedication..
Because of your efforts..... Dates with the future wife get broken, Grass goes uncutt, The study still has not been painted and lastly Saturdays Melt/TimeWarp into Sundays!!..

But I my defence ...Always Remember...>>>>

"The squeaky wheel gets all the grease!.."

Thanks again
Stardog

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Re: SE:V Changelog v1.45

Soumis par Noumenon le Lun, 2007-08-06 05:59

Where do you get v1.45? Is everyone who posted to this thread a beta tester?

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Re: SE:V Changelog v1.45

Soumis par capnq le Lun, 2007-08-06 07:02

Captain Kwok is a beta tester. AFAIK, everyone else is just saying they're glad that bugs they've encountered are going to get fixed.

"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.

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Re: SE:V Changelog v1.45

Soumis par Dvoongar le Mer, 2007-08-29 07:49

Been thinking about #10. It's something we really needed.

Is it too late to ask... Will the AI be setting appropriate TF leaders also, or just humans?

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Mod Designer

Re: SE:V Changelog v1.45

Soumis par Captain Kwok le Mer, 2007-08-29 09:06

I asked for a script function to set the task force leader, but otherwise it will be the same as it was before the leader button was added.

-----

Space Empires Depot | SE:V Balance Mod

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Depuis toujours :

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  • Some help for the AI
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