The Rumors of FQM's Death Are Overrated (Beta 11 Released) |
The nebulae in Beta 11 have received a major facelift. Check em out!
Also, if you have any suggestions or requests to make for the mod, now is the time!
http://fqm5.spaceempires.net/screen.php


Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
Having just updated, I attempted to continue my game using the Quadrant Mod combined with Unnamed's Upgraded AI. I quickly found that the new nubulae are, in fact, spiffy, and that my warp points have all been replaced with asteroid fields (but are still called warp points) which give an "access violation error" (but does not crash the game, only minimizes it. It reminimizes with the same error every time I try and bring up the game again) when I try and view sector information for them.
To add the update for the Quadrant Mod, all I did was unrar the beta 11 pack its own folder and then copy everything into my combined mod folder, telling it to "overwrite all".
Where did my warp points go?
---------
"This mound now
Is large enough for him
For whom all earth
Was not"

Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
Thankee much, Fyron, but that game was only fourty turns in, so not so much trouble to start a new one. Maybe I'll actually remember to put sensors on my first generation of scout ships this time.
---------
"This mound now
Is large enough for him
For whom all earth
Was not"
Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
Is it possible to use this mod with the balance mod?

Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
I know I'm going to get attacked for this but... Does it bother anyone else to have small gas giants as big as large rock planets? I keep colonizing, what I think is a hugh breathable planet... no it's only a small gas giant.
I know it's more realistic, but it makes it harder to find the good planets. There are lots of compromises with reality, they're made to make game play better.
SEV, more than a feeling.
Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
Meh, you'll get used to it. the weird sizing is only a temporary nuisance. Now to figure out why junkyard has so many tiny warp point......
Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
Or you can do what I do and filter in the "known planets" by breathable and colonizable and then sort by size, click send colonizer and done 

Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
The download link has stopped working with an error "This module is no longer active"
"Light travels faster than sound, that's why people seem bright until you hear them."

Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
It looks like Fyron might have exceeded his bandwidth again.
-----
Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
Is this mod available anywhere else? I would really like to download it, but im getting the "module missing" at the current download link.
Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
version ten has a link on this forum & I suspect Fyon meant to put a link in here but had a "senior momentant" forgot its also likly to come merged with the next version of the BM & I hope unnamed stock AI mod as it does make the game look so much pretyer. I would certainly merge it with any mod I let loose on the comunity.
Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
no one is sharing 
*edit* seconds after i posted that, i started to receive the file 
Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
Fyron, when combining FQM with the Balance mod, does it matter which mod overwrites the other?

Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
Hi Fyron,
I'm currently playing a balance mod game which I expect to upgrade to 1.44/109 soon.
It's PBW game.
Will this work? Or will the savegame fail?
Tnx!
~Myrath
Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
Hello Fyron,
I need a smidge of hand-holding.
Where it says......
"Install the Multimedia Pack. It's easiest to install into the stock SE5\Pictures folder, so all mods can use the images."
Is this also an area where we say yes to overwriting what's already there?
regards,

Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
Hi Fyron,
I'm currently playing a balance mod game which I expect to upgrade to 1.44/109 soon.
It's PBW game.
Will this work? Or will the savegame fail?
Tnx!
~Myrath
I was just asking because of your post saying that it would break savegames.
108 and 109 are compatible with each other, yes.
Are you confirming that it should be compatible with 108 without breaking my possible save?
~Myrath

Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
Adding FQM10/11's data files into a Balance Mod folder will break any Balance Mod saved game.
-----

Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
Tnx!
~Myrath

Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
Fyron, this is just a sugestion. Take a look at the astronomy picture of the day from July 30. It should be on
http://antwrp.gsfc.nasa.gov/apod/ap070730.html
If not, just click back a few times. I don't know if it can be used but I believe it is worth a look. It would be an exotic view for anyone living in a system like that.
Thanks for your mod!
Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
What I would like Fyron is a quadrant type with some already existing ring- and sphereworlds.
And bring back the warp points with sight obscuration: it makes defending them much more complicated and interesting!
Besides that your FQM has everything I like (especially the paradise quadrant).

Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
I think that the Paradise Quadrant, being "safe" for the AI, doesn't have any cloaking war points.
Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
I agree, the chance of finding a ringworld system (sphereworld might be too powerful?) would be very interesting.
Is it possible to have a warp point with obscuration say in its in-game description just what the level of obscuration is? Variable levels of obscuration?
Love your quadrants...I've said it often, I think what your mod has is one of the main things the core game should have had, and is incomplete without...decent graphics to go with that 3-D engine...poor MM must have no more graphics talent than I do! 

Re: The Rumors of FQM's Death Are Overrated (Beta 11 Released)
It's 8 and 16 IIRC.





Re: The Rumors of FQM's Death Are Overrated
This might seem nothing more than nitpicking, but I've noticed that the warp points rotate in the opposite direction to everything else. It just looks a bit odd.