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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Universal Colonization Mod

Soumis par StarHunter5 le Jeu, 2006-10-05 22:34 SE:V MODs

I had an idea for a new technology and a new component.
So far I'am calling it "Universal Colonization".
Basically if you research Rock, Ice and Gas Giant Colonization you can then research Universal Colonization which would give you a component that would allow you to colonize any planet type.
The component would take up more space (say 300) than the standard colony component (200) but not as much as all three colony components together, it probably would also take more resources to produce.
Now since you start with one planet type you would have to research or aquire the other two, which would take 400,000 research points to get both and if you had to get all three to level 2, it would require an additional 1,200,000 research points. It would take a total of 1,600,000 research points just to research Universal Colonization if level 2 is required, if only level 1 then you would only need 400,000 research points, plus the cost of the Universal Colonization Tech.
And then you would need say another 200,000 points to actually the Universal Colonization component, so it would probably be a mid or (most likely) a late game component.
But in a large game by the time you research this it would allow you to colonize any planet with just ONE ship.

I would appreciate your thoughts on this.

‹ Best Way to test ship sets Ship Visual Size ›
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Image de ekolis
Mod Designer

It's actually been done

Soumis par ekolis le Sam, 2006-10-07 08:10

It's actually been done already in several SE4 mods. But a good idea nonetheless Eye-wink

~~~
Mr. Flibble says...
Game over, boys! Laughing out loud

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how about a no colony ship mod

Soumis par rukoth le Sam, 2006-10-07 09:05

love the idea, hate having to keep track of how many planets there are of a given type, and how many ships i need, am producing of that type, which invariably leaves me with a couple of ice colonies or whatever, and no ice planets to colonize. a universal would be a definite plus

being an american, every thanksgiving i get to hear about how the pilgrams, living in england, first researched colonization technology, then built a ship large enough to hold the newly crafted colony module, and sailed over into the world where it landed and became an instant city.

seriously, has anyone ever looked into a mod where no colony ships were needed, where populations simply migrated or were dumped on a rock deemed habitable by a freighter, atleast for a races native planet and atmo type?

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Image de ekolis
Mod Designer

You could sort of simulate

Soumis par ekolis le Sam, 2006-10-07 09:15

You could sort of simulate that by making colony modules really small and cheap, such that you might as well put one on every freighter... of course, there's no way around the fact that a ship used to create a colony is scrapped on location Eye-wink

~~~
Mr. Flibble says...
Game over, boys! Laughing out loud

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Image de Rilbur

Colony MOdules

Soumis par Rilbur le Sam, 2006-10-07 11:02

Colony Modules are probably there to carry all the equipment needed to land on a hostile, alient world. Which the N. American continent was FAR from being.

You'd run into a completely differen't biosphere, and you'd need special equipment just to determine what was/wasn't safe to eat, to break ground on brand new infrastructure, find out what was/wasn't present int he soil for when you plant your own crops, adapt to unexpected oddities of your new world (such as a desert area that gets lots and lots of fog might need some help to avoid the inevitable accidents).

Please dont' forget, also, that we're talking about an entire HIGH TECH society, not a low tech society that can make everything they need. These people are used to computers, (hover?)cars, automated diaper changers and everything else you can think of. And, just to make things worse, all of them are going to have to relearn their skills to operate in a brand new enviroment. Plumber's will have to create a sewage system from scratch, rather than simply attach new sections onto an established one, and farmers will have to break in brand new fields rather than just farm old, broken in fields.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Mod Designer

Colony modules are 200kt,

Soumis par LordHavoc le Sam, 2006-10-07 14:24

Colony modules are 200kt, that to the layman is 200000 tonnes. I would say that is a bit more than a swiss army knife. It would be enough to create a small community that is completely isolated from the rest of the environment plus carry enough supplies to last the required years needed to be self sufficient. The ship also is deconstructed so the raw materials from the ship are used in the construction of a colony.

Your lord and master (below Foamy) LordHavoc

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Image de dwiebe18
Mod Designer

First of all, like it was

Soumis par dwiebe18 le Sam, 2006-10-07 15:32

First of all, like it was stated the ship used to transport the colony to the new world is scrapped for supplies and materials. The population I assume, would most likely continue living inside said ship for a good long while, until everything outside of it is ready to go.

Secondly those ships are huge flying cities in the first place, or at least thats pretty much how I would design it so that when the ship arrives they could live comfortably while the worked at creating the coilony outside.
______________________________________________________________
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe.

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Exists for SEV

Soumis par darkbeholder le Sam, 2006-10-07 16:25

When I was playing around with the files i knocked together this already. There isn't any extra pictures yet though so I had to reuse the existing ones. Its a quick and dirty change but it works. Feel free to change parts. I also changed it so there is only 1 level of each colony mod. I'm not sure if you can add tech and components in the demo but if so you can grab the changes from here http://www.hsom.net/sev/colony.zip

I only included the changes I made as the complete files probably don't work with the demo (I have the full version)

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i disagree

Soumis par rukoth le Sam, 2006-10-07 18:23

i would assume those who go in for planetary colonization would be a tougher lot, used to and capable of roughing it, if not forced to by neccessity, by that i mean poor and destitute, why they are leaving for new worlds in the first place. Heck, i often wonder if these aren't prisoners working off a relatively minor crime with community service.
I doubt they would need to make their own tools from scratch, as i am assuming they would bring much with them, and the rest would come from interstellar trade. the same would go for food and supplies, as i know most of you don't build a farm on every planet, a mine, a radioactives, but leave those to planets which are best suited for such tasks. meaning no colony is self sufficient. that this would likely be such a small amount of trade could explain why a spaceport isn't needed for it.
As for building habitats, how hard is it to get prefab walls and a roof, and how long does it take to throw those together. its not gonna be a mansion, and they would have to stay on the ship for awhile, but the thought of dismantling an entire ship, or hoping to create a ship design suitable for both space travel, atmo entry, and a functional city that could be placed on potentially very rough terrain(how likely are you to find a naturally occuring ship sized field of cleared level ground), strikes me as silly.

but i take that as a no, that noone has tried to do this, or as ekolis suggests, its impossible.

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Image de Desdinova

The Ship

Soumis par Desdinova le Sam, 2006-10-07 19:05

I think the ship ulimately will be landed and either dismantled or form the core of the 1st city. On most non-government/megacorp funded expeditions the ship itself is likely to be one of the most advanced and necessary items. The powerplant will most likely be the main source of power at first. If the ship was armed then the weapons will act as defense. They may even have to dismantle the hull itself to build things out of. The ships commputer core will act as the main library. The colonists will most likely make semipermanent structures at 1st to clear and secure the area then the ship landed. On a planet with a non-breathable atmossphere the colonist will have to stay in it until they can build a sealed dome or other airtight facility to live in.

Starhunter5 i agree taht the idea of an omni-colonizer component is a good idea. The bulk of the space on the colonizer hulls would be the smae regardless of planet/atmosphere type since that is where the colonists are storing whatever they are taking along. Also there is likely to be overlap in the materials used regardless of plaent/atmosphere type and of course the compenents used to construct the new colony can be designed to handle multiple types once the research has been completed.

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Image de Rilbur

Aaaand....

Soumis par Rilbur le Sam, 2006-10-07 22:56

rukoth wrote:
As for building habitats, how hard is it to get prefab walls and a roof, and how long does it take to throw those together.

And how airtight is that?

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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as air tight as anything else

Soumis par rukoth le Sam, 2006-10-07 23:24

large ocean going vessels are built in pieces then assembled at a launch location, Air Planes are assembled similarly. One water tight, one air tight. you got gaps, you patch them, seal them, fill them in, but more importantly, you spend time fine tuning the machines which make them to limit the number and severity of these gaps.
Some of these may not be completely 100 percent sealed tight, but only because its not an absolute necessity.
you can sure bet your space ships will be built in the same way, you can also bet any additional structures built after a planet is initially colonized will be prefab, especially if its a hostile enviorment, you aren't gonna see people with rivet guns and welding torches in enviorment suits assembling a structure from scratch. especially since an initial colony would lack the infrastructure to build them. they'll grab some preformed walls, through them together as quickly as possible to minimize exposure and risk.

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Image de dwiebe18
Mod Designer

Why couldn't there be a

Soumis par dwiebe18 le Dim, 2006-10-08 03:41

Why couldn't there be a large spaceship sized field to land in. Planets are huge, take a look at the great plains, or saskatchewan and eastern alberta, some pretty open fairly flat ground there.

And this planet is pretty dang small compared to some.
______________________________________________________________
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe.

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That was about what I was thinking

Soumis par StarHunter5 le Dim, 2006-10-08 04:21

You can design a (very) large ship to land on a planet as long as you don't need to take off again.
The Hull can be used on any planet for construction, the Powerplant, the Computer Core, Life Support - these would be equally useful on any Planet Type(maybe with minor modification).
the Habitat Area that the Colonists live in would be the same, most of Equipment that the Colonists need would be equally useful on any Planet Type (again maybe with minor modification), some might have some variants depending on the Planet Type which one you use would depend on the planet, some you may only use on one or two types.
That is why I set the tonnage at 300 instead of 200.
The Tech Level you need to Research this can be adjusted but I would recommend the three Planet Types be required (otherwise it would not make sense that you could learn to colonize any planet type). I set it at level two basically to give a reason for more than one Tech Level. You could set it higher and then it would take longer to achieve.
Would need to test this to find the right balance.

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Mod Designer

Being an American, too

Soumis par Arbiter051 le Mar, 2006-10-10 09:44

rukoth wrote:
being an american, every thanksgiving i get to hear about how the pilgrams, living in england, first researched colonization technology, then built a ship large enough to hold the newly crafted colony module, and sailed over into the world where it landed and became an instant city.

I lol'd

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Image de psimancer

for those who are interested

Soumis par psimancer le Ven, 2006-11-10 18:04

for those who are interested an example of the universal colony module and the drone colony module are posted on this quality fan site
also at the end of that thread i posted reference to the picture and book that are my inspiration for the drone colony module

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