The AI, a wholly owned subsidiary of (your name here) |

I'm playing one of my first multiplayer games, v1.44, BM 1.08. I met six races. I proposed to each of them a treaty saying, "(You) can't have treaty or alliance with any other empire." Five of the six accepted! Why make yourself dependent on one empire so early on?
This seems like it makes your starting position very important in multiplayer. If you can meet all the races and lock them up in this kind of treaty, by the time your opponent gets to them he won't be able to get any trade, or research, or anything out of them. It would be like 9 on 1. Is this the way it works out, or are half of them going to cancel this treaty on me next turn?
Re: The AI, a wholly owned subsidiary of (your name here)
Neat idea.... Instead of "standard game" have "Gotta catch 'em all" or something like that. Make the objective to integrate into your empire members of all surviving races in the universe.
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Universe distortion

Re: The AI, a wholly owned subsidiary of (your name here)
Especially 1vs1! (http://koth.spaceempires.net/se5/)

Re: The AI, a wholly owned subsidiary of (your name here)
in 1v1 it would indeed be just a matter of who would best be able to drain the AI's techs and resources best...
In a MP game I deffintly don't miss the AI.
I had one empire go independent for a second. It's like a lose cannon in your game waiting to be exploited by other players.
~Myrath

Re: The AI, a wholly owned subsidiary of (your name here)
You would learn faster that way. 
At least consider these games:
http://seiv.pbw.cc/text/index.jsp?menu=gamemenu.jsp%3fgame=1se17pn&body=gamebody.jsp%3fgame=1se17pn
and
http://seiv.pbw.cc/text/index.jsp?menu=gamemenu.jsp%3fgame=1ec59p5&body=gamebody.jsp%3fgame=1ec59p5
Re: The AI, a wholly owned subsidiary of (your name here)
How about making treaties and alliances public information that all players with whom you have comm channels with would know about?
I mean, whats the point of a treaty if its hidden?
Every other turn-based strategy game has that as the norm.
Re: The AI, a wholly owned subsidiary of (your name here)
Once you meet both empires, the treaty status between them is viewable. I don't think there is any way to access the actual details, but the name at least is visible when you click on "Other Relations."




Re: The AI, a wholly owned subsidiary of (your name here)
That's one of the reasons why most of multiplayer games don't have computer players. It could be an interesting game objective though... "Who manipulates/conquers the most AI's?"