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Accueil » news » forums » Space Empires V » Space Empires V General

Making Bases and saving ships

Soumis par rsteph le Jeu, 2007-07-12 15:47 Space Empires V General

I've made a two types of bases, an attack base, and a resupply base. My question is, are these bases designed for the sole purpose of floating around a planet, or can you place them somewhere out in space? And if you can, how do you move them to where you want them, when they can't have any engines?

I'm fairly new to the game, and still learning some of it's more advanced strategies, the main purpose for me to build the repair base was because I have two ships that, after battle, have had all their engines damaged 100%, and now they can't move. So I thought if I could place a base out where they are, then I could repair them and get them moving again... is there a way to do this, or after all of their engines are dead are they pretty much useless and my only option is to destroy them?

‹ super slow combat Antialiasing ›
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Re: Making Bases and saving ships

Soumis par Drenake le Jeu, 2007-07-12 16:05

Hello rsteph and everyone

It's the first time I post on this forum but I've been reading it for a while...

1. You can build bases anywhere you want them, but to do this, you need a ship with a Space Yard component. You get this component researching "Space Yard" at lvl 10 (if you're playing stock). When you have your ship, fly it where you want the base and click on the "Set Construction Queue" button (or simply press "Q") and build your base.

2. If you have damaged ships floating in space, you don't need to build a base to repair them. Just put a repair bay on a ship and fly it in the same sector (hex) than your damaged ship and the next turn they should be repaired. (it may take more than one turn if it is very badly damaged).

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Re: Making Bases and saving ships

Soumis par Kilson le Jeu, 2007-07-12 16:13

To place bases away from planets you need the Component " Space Yard " Need level 10 Space Yard tech in stock. And a ship Bigger than 500kt or so. Fly the ship to the spot you want the new Base, then have it build a base.

Research Repair = Repair component (150KT)
Then can have a support ship fly out and repair the damaged warships.

Hope this helps

Drenake you beat me to it, Thats what I get for watching Tv and trying to respond.

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Re: Making Bases and saving ships

Soumis par rsteph le Jeu, 2007-07-12 23:02

Thank you both for the help.

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Re: Making Bases and saving ships

Soumis par davor79 le Ven, 2007-07-13 00:17

Hey Peoples,

Although previous posts answer your question as far as repairing ships is concerned, I wonder if it's possible to move a base using ships with tractor beams?

I haven't got tractor technology yet and I don't know if it only applies to weapons, but it would be great if you could just redeploy bases where you need them.

Anyone tried this?

Dave.

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Re: Making Bases and saving ships

Soumis par Kilson le Ven, 2007-07-13 00:39

Davor79,

Right now there is no way to move a base in stock, or any mods that I know of. I could be wrong. IF you really want to move bases you can mod in a new Type Of Base - That can be loaded as cargo - and then you need a launcher that can launch it.

Kilson

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Image de Myrath

Re: Making Bases and saving ships

Soumis par Myrath le Ven, 2007-07-13 02:57

You know; that actually isn't such a bad idea IMHO for a mod.

Base research comes with ship type 'Base Hauler' so to say. This would ofcourse have to be a slow ship. (max 1 engine). Put a cargo/load/launch component in there and it could work.
I'm just not sure if you can 'launch' bases though. Currently I've only seen the loading of 'units'.

~Myrath

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Re: Making Bases and saving ships

Soumis par rdunham3 le Ven, 2007-07-13 11:35

I'm guessing here.

Bases are their own category, considered a vehicle like a ship rather than a unit like a satellite. (just with a no-movement restriction)

I believe the game has some hardcoded handling that would make it impossible to have a vehicle type be launched/recovered like a unit type. Vehicles are built straight into space. Plus you would theoretically have the potential to have a base with a base launcher component that can in turn launch bases...things could get messy.

I suggest just going for a baseship and have all your bases use that hull rather than the immobile base hulls. Want a smaller baseship? That would be easy to code...have it use the smaller base art and reduce its tonnage, and voila you have a smaller, mobile base.

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Re: Making Bases and saving ships

Soumis par BlueTemplar le Sam, 2007-07-14 12:22

Maybe you could create a new component similar to emergency propulsion but slower and more expensive that you could place on a base. Of course then you would still have the promblem of emergency propulsion not working in simultaneous games...

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