Help with Fighter CSP (Combat Space Patrol) |
How can I get My SSF(Space Superiority Fighter) to defend my fleet from hostile fighters? No mater what Strategies I set them to my SSF run away when launched until enemy fighters are launched. By the time my fighters get back in range the enemy fighters have already mauled my fleet.
If I put Anti ship weapons my fighters then go right for the enemy's ships and only shoot at enemy fighters as they pass them. But that defeats the purpose of a SSF, thats why I have Strike Fighters and Bombers to shoot at ships, bases and planets.
Is there any way I can make the SSF fighters stay with my fleet with out nerffing there speed so they cant run away from my ship?
Any Help is appreciated.
Thank you
Re: Help with Fighter CSP (Combat Space Patrol)
Makes me look fondly on the turn based battle system of SE4. At least I could have some control over the fighters.
Re: Help with Fighter CSP (Combat Space Patrol)
Whenever the new patch gets around to being available, I understand that the retreat portion of strategy definitions has been re-done. Currently, none of the retreat customizations really seem to work at all...ships or task forces retreat only if the strategy says to immediately, or if there is nothing in the field of combat that they can shoot at, and they only do so by turning tail and running directly away from the nearest enemy.
Perhaps the patch's changes will help.




Re: Help with Fighter CSP (Combat Space Patrol)
make them a new stratergy where the default action for retreat is to stick with the rest of your ships