What Skips Shields and Armor - Exactly? |
Maybe someone here has a handy list that will save me from much time in the space combat simulator and researching each and every weapon tech. It goes without saying I don’t trust the descriptions in the components text file, and things are different than SEIV.
Of particular interest are certain component only damaging weapons. Do any of them skip shields? What about a specialty seeker or mine warhead? And, if the shields are down, do these specialty weapons then skip armor or not?
How about the allegiance subverter and the computer virus? Do they skip shields, armor, or both?
It goes without saying that the null-space projector, which is now a seeker, skips both and the shard cannon skips armor. Phased polaron beams skip normal shields.
But now, suppose one designs a ship that has only specialty component damaging weapons on board (or armor skipping weapons) and builds a fleet. Will such a fleet stop firing at targets that can no longer be damaged by the weapons on board, even though targets are not completely obliterated with at least their armor left? Will a ship with only engine damaging weapons fire at targets with only intact engines remaining and ignore or retreat from the rest (staying out of harm’s way since enemy weapons will still be hot)?
Will the benefits of crystalline and emissive armor be bypassed with armor skipping weapons?
Thanks
Re: What Skips Shields and Armor - Exactly?
In reading this I came up with a question myself. If you made a ship that only had armor skipping weapons on it would you have a drawn combat, assuming you didn't loose your ship? Because you can't destroy the other ship, it will always have armor left. I know the easy way around this is to put a normal weapon on your ship, just curious as to what would happen if you didn't, as Vermithrax said, would your ship run away?

Re: What Skips Shields and Armor - Exactly?
IIRC when your ship doesn't have any structure left (not counting armor), it explodes.
Re: What Skips Shields and Armor - Exactly?
as far as I am aware a ship which is out of supply due to destruction of supply pods and engines behaves like any out of suply ship. This is however a bit of a moot point as a ship in that state cant move having no working engines & is dead if still involved in a combat.

Re: What Skips Shields and Armor - Exactly?
Yes, but if he still has his weapons, and they keep the remaining supply, he can still cause significant damage by firing on targets of opportunity!
Re: What Skips Shields and Armor - Exactly?
I dont recal any weapons holding suplys ordinace yes but not suply and with no supply nothing works. of curse weapons can be moded to carry suply but this isent the case for stock BM or IRM

Re: What Skips Shields and Armor - Exactly?
Oh true, you're right... I was thinking about the computer cores that hold supply for satellites and weapon platforms. But it's interesting to know what would happen should you mod the weapons that way...
Re: What Skips Shields and Armor - Exactly?
that it would but let me get IRM 1.0 & IRM 1.0(f) done first which are not quick given I am not the best coder in the world and posibly the slowest.




Re: What Skips Shields and Armor - Exactly?
You can trust in components.txt the field
Weapon Damage Type Formula := "Skips Armor"
Then look in DamageTypes.txt what "Skips Armor" really does.
I also would like to know the answer to the most of the questions. I do know that emissive armor reduces damage even from armor-skipping weapons. (which should be annoying since then you can't destroy it to prevent this effect since your ships will not damage it?)
Also what happens when engines are destroyed: If the ship doesn't have supply storage components, will some supply remain in weapons or is the supply depleted there first?