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Accueil » news » forums » Space Empires V » Space Empires V General

SE:V Changelog v1.39

Image de Captain Kwok
Soumis par Captain Kwok le Ven, 2007-06-08 16:49 Space Empires V General

Greetings.

Some good fixes here including the return of the Empire colour-coded quadrant map - something I was bugging MM about this week. Hopefully that setting for remembering colonies will be realized next week.

---

Version 1.39:
1. Fixed - The command line option -moddir was not working correctly.
2. Added - Turn Based games can be loaded with the command line options now. It works the same
as loading the game from within the UI, but you can change the mod being used.
3. Added - For the command line parameters, "-moddir [dirname]" can be surrounded by double quotes.
4. Fixed - Game Master password was not reset when starting a new game.
5. Added - The Game Host can now reset player passwords using the Game Menu.
6. Added - The quadrant map will now show in ownership colors (like SE4). These are:
Unexplored - Dark Gray.
Explored - Light Gray.
Player Present - Only a single player is present (that you can see). The icon is in the
color of the player present.
Multiple Players Present - Multiple players are present (that you can see) in this solar
system. If you are in the system, then the color is your empire's color. If not, the
the system is in the color of one of the empire's present.
7. Fixed - Crash during combat in mods which have a seeker with zero speed.
8. Fixed - In the combat log report, units were showing zero tonnage.
9. Fixed - Units in a fleet following a formation would not move during combat.
10. Fixed - Satellites launched from planets in combat were ending up inside the planet.

‹ vehicle design minister problem Emissive Armor (in BM) ›
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Re: SE:V Changelog v1.39

Soumis par Raapys le Ven, 2007-06-08 17:08

Great to see some more substantial changes again.

About the Remember Colonies thingy, this will work for the AI's too? So they'll remember colonies as potential targets even when they're not in the AIs sensor range?

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Image de AndreP

Re: SE:V Changelog v1.39

Soumis par AndreP le Ven, 2007-06-08 17:14

1.34, 1.35, 1.36, 1.37, 1.38 and now 1.39.

But the German Version is still 1.33.

I´m not amused.

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Image de Captain Kwok
Mod Designer

Re: SE:V Changelog v1.39

Soumis par Captain Kwok le Ven, 2007-06-08 17:18

Note these are the BETA changelogs. The current english version is v1.35, and I believe all versions will be reconciled with the next path.

-----

Space Empires Depot | SE:V Balance Mod

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Image de AndreP

Re: SE:V Changelog v1.39

Soumis par AndreP le Ven, 2007-06-08 17:27

I hope it much.

Thanks, for Info.

I missing the German Section in this Forum.

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Re: SE:V Changelog v1.39

Soumis par Fayn le Ven, 2007-06-08 18:08

hy cap'tain !

i have senn one things with the european version , in french the version is quote 1.33 and in english ( i play the BM mod) the version is 1.30 ...

1.30 have no MM issue ... this is the problem for install the patch 1.35 ????

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Mod Designer

Re: SE:V Changelog v1.39

Soumis par Quantum le Ven, 2007-06-08 23:01

Thank you CK and AH
___________________________________
"Genius is Simplicity" chris connors
"To win without fighting is best" sun tsu
those who think they know everything are annoying to those of us who do

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Image de BlueTemplar

Re: SE:V Changelog v1.39

Soumis par BlueTemplar le Sam, 2007-06-09 00:16

Quote:
6. Added - The quadrant map will now show in ownership colors (like SE4).
Yay! Laughing out loud But this is not exactly the Se4 system: you had more control in the claiming of systems: You didn't need your presence in a system to claim it. Does that mean, for instance, I will never able to claim the black hole in the middle of my empire? Also, what exactly is meant by "present"? Is it having a colony, or a single survey sat is enough to claim a system?
Quote:
(that you can see)
But does it remember colonies and space stations?

BTW, can we hope to see soon a control to change ships positions in task forces? (and maybe edit formations in-game?) That would tremendously improve the whole game experience!

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Re: SE:V Changelog v1.39

Soumis par Dizzy le Sam, 2007-06-09 02:46

Captain Kwok wrote:
Greetings.

Hopefully that setting for remembering colonies will be realized next week.

Wow, if that's the case I'll finally be able to play the game. That one thing was a show stopper 4me. Imgaine that... something so silly being a show stopper.

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Image de Telumehtar

Re: SE:V Changelog v1.39

Soumis par Telumehtar le Sam, 2007-06-09 02:48

good news, especially the color coding and the remembering of colonies (hopefully), let's see how they actually work before asking for more, those are major improvements, the little things that add so much to the interaction.

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Re: SE:V Changelog v1.39

Soumis par Dvoongar le Sam, 2007-06-09 03:32

Inconvenient? Yes! Show stopper? Naw.

I'll be glad to see it fixed, but it barely makes my top ten.

I do hope it gets done right. Might be kinda hard to prove a bug with information that's not supposed to be reliable in the first place.

I do know that if you use the "planets" screen to dispatch your colony ships, they won't go to occupied worlds - so I figure it's not damaging the AI too much either. It probably uses a similar "mechanism".

My sympathy to the Germans. Behind on patches, trouble with shipsets, and can't use "our" mods (so I read). And if that ain't enough, when a bug solution shows up, the thread's in French! They've got real showstoppers, but still they play.

Auf Deutsch ich heisse Dwöngar.

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Mod Designer

Re: SE:V Changelog v1.39

Soumis par ekolis le Lun, 2007-06-11 13:03

Mods with zero seeker speed? Hmm, interesting way to do mines in combat... Sticking out tongue
Like the re-addition of the system map colors, though - gets to be a pain having map-sharing treaties without them!

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

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Mod Designer

Re: SE:V Changelog v1.39

Soumis par Captain Kwok le Lun, 2007-06-11 14:41

Note that it's already possible to launch mines in combat in SE:V a la Star Fury.

-----

Space Empires Depot | SE:V Balance Mod

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Mod Designer

Re: SE:V Changelog v1.39

Soumis par Thy Reaper le Lun, 2007-06-11 15:01

If you give a ship the deploy mines strategy (if such a strategy exists, I haven't looked), will it just drop them all as soon as possible, or will it wait till its being chased, for example?

-----
Space for rent - please contact owner

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Re: SE:V Changelog v1.39

Soumis par Ynglaur le Lun, 2007-06-11 16:49

I understand the Quadrant Map will show empire presence, but what about the System Map?

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Re: SE:V Changelog v1.39

Soumis par Kingside_Bishop le Mar, 2007-06-12 17:15

Quote:
9. Fixed - Units in a fleet following a formation would not move during combat.
Sweet. This is going to make several empires for me. Now, we can have fighter task forces! And drone PD screens! I'm also very excited about the newly colored quadrant map.

~ Kingside_Bishop

[/communication]

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Re: SE:V Changelog v1.39

Soumis par Spuda le Mer, 2007-06-13 06:32

Hi there, Does anyone know when the next patch is due?

Thanks Spuda

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Re: SE:V Changelog v1.39

Soumis par Fyron le Mer, 2007-06-13 11:45

When Aaron rolls the dice and determines its time for a public patch. Eye-wink


SpaceEmpires.net | Space Empires Wiki

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Mod Designer

Re: SE:V Changelog v1.39

Soumis par Thy Reaper le Mer, 2007-06-13 12:04

I think I may have caused a slight delay. I request that MM add a per-system and per-space object storage system so that we can add details about planets or ships for the AI that the current system doesn't currently support. He liked the idea, and I think it will be added for the next patch, which will probably be build 1.40.

-----
Space for rent - please contact owner

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Mod Designer

Re: SE:V Changelog v1.39

Soumis par ekolis le Mer, 2007-06-13 19:44

Whoa, you mean that you can now tag planets much like with the system notes and call them "Sergetti Homeworld" and such? Now THAT is a poor man's fog-of-war! Laughing out loud

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

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Mod Designer

Re: SE:V Changelog v1.39

Soumis par Thy Reaper le Mer, 2007-06-13 20:22

It's for AI usage, but I think it would be easily expandable by MM to use data in the UI for humans. In fact... I think I'll mention that to him...

-----
Space for rent - please contact owner

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Mod Designer

Re: SE:V Changelog v1.39

Soumis par ColonialAdmiral le Mer, 2007-06-13 22:19

Bah.
This is pathectic.
Where are my space monsters!
I want them!

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Re: SE:V Changelog v1.39

Soumis par Fyron le Mer, 2007-06-13 23:44

You can mod them in pretty easily...


SpaceEmpires.net | Space Empires Wiki

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Image de exelsiar

Re: SE:V Changelog v1.39

Soumis par exelsiar le Jeu, 2007-06-14 00:15

ColonialAdmiral wrote:
Bah. This is pathectic. Where are my space monsters! I want them!

aye that interests me too, tho i'd prefer functionality (mainly talking about AI) over shiny extras personly
_____________________

Grand Lord Exelsiar of the Azra-Dun Commonwealth, at your service

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Re: SE:V Changelog v1.39

Soumis par rossio le Jeu, 2007-06-14 01:13

exelsiar wrote:
aye that interests me too, tho i'd prefer functionality (mainly talking about AI) over shiny extras personly

Yes, yes, oh, heck yes! The game is edging ever closer to being solid, stable, and (thus) thoroughly enjoyable. I second the motion for fun extras to come only after that shiny-happy-stable state has been reached! Laughing out loud

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