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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Unnamed's Upgraded Stock AI Mod version 1.03 Released

Soumis par unnamed le Jeu, 2007-06-07 16:38 SE:V MODs

Alright here we go:

Version 1.03 - Released
-Improved Warp Point Defense Location Criteria
-Taught AI when to use facilities such as Mineral Scanners and System Robotoid Factories appropriately (one per planet or system, and when worthwhile)
-Taught AI to build one per system facilities properly
-Taught AI to build one per planet facilities properly
-Improved Facility Scrapper to scrap value improvement type facilities when optimal/best values are reached
-Improved Facility Scrapper to scrap Atmospheric Converters when the planet is undomed

Version 1.02
-Fixed issue with AI not getting resource bonus when selecting a bonus for the AI on game creation
-Implemented a new Warp Point Defense Scheme
-Facility Scrapper, scraps farms and extractors when there are sufficient excess resources and monoliths are available
-Fixed issue with wrong ships getting combat sensors

Go here for the Wiki and the Download http://wiki.spaceempires.net/index.php/Unnamed%27s_Stock_AI_mod

‹ Please help a scripting beginner Tarsus Defensive and Diplomatic AI Version 0.6 Alpha Release (Download) ›
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Re: Unnamed's Upgraded Stock AI Mod version 1.03 Released

Soumis par ernesto79 le Ven, 2007-06-08 15:04

sounds nice Smiling
btw can i just make a new folder in gametypes and use that as a seperate mod?
(without having to overwrite anything)

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Re: Unnamed's Upgraded Stock AI Mod version 1.03 Released

Soumis par rdunham3 le Ven, 2007-06-08 15:18

Yes, this is a proper mod and as such it goes in the gametypes folder like other mods do.

I'd finally gotten around to firing up a game using the previous release of this and I've got to say, it's a vast improvement. Hadn't gotten too deep into the game yet but the AI's I'd met were actually still kicking, and it looked like still expanding. I'll have to put a stop to that. (grin)

I always play finite resource games, and I noticed that they still starved themselves out very quickly on minerals, though. Nearly every world they had was mineral-depleted by the time I found it, and my empire still has most of its minerals intact. I foresee a dim future for my neighbors as they try to make spaceships out of wood and woven baskets, heh.

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Image de Antarian

Re: Unnamed's Upgraded Stock AI Mod version 1.03 Released

Soumis par Antarian le Ven, 2007-06-08 16:25

What if I just wanted to overwrite my stock AI files? Can I just install into the main dir's?

The stock AI just isn't worth playing. No point in even keeping it.

All that is done before the naked stars is remembered

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Re: Unnamed's Upgraded Stock AI Mod version 1.03 Released

Soumis par rdunham3 le Ven, 2007-06-08 17:51

You could, but when you update the stock game with the next update, the enhanced AI files would be overwritten and lost.

If you put the AI mod in the gametypes folder, it will survive any updates intact. (whether the updates mess with how the AI mod works is another story)

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