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Accueil » news » forums » Space Empires V » Space Empires V General

How is the Game working now?

Soumis par papascott1234 le Mer, 2007-05-30 18:14 Space Empires V General

I was excited when I first saw this game. Even more so when I finally loaded the the game and saw the incredible amount of options that were being given to me. My enthusiasm began to wane though as I began to play the game, things didn't seem to be working properly. Normal though I thought to myself, most games these days have a couple of bugs to work out(which is kind of a sad reality). I was patient, I downladed the upgrades hoping each time that all would be well. it never was though. Eventually I simply gave up. Here it is 5 months later and Battlefield has finally released its grip and I'm curious as to the progress that has been made. So, i guess what I want to know is does the game work finally? Or should I simply bide my time with Galactic Civ2 and wait for Quake Wars to arrive?
Thanks for any comments you may have.

‹ Repair Bays question Help - Cannot build on new planets ›
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Re: How is the Game working now?

Soumis par schaeen le Mer, 2007-05-30 20:54

I've only been playing for a couple of weeks...but I'm getting really fed up with the bugs. I think it's really telling that one of the biggest MODers gave up modding because of the bugs. I'm giving it another week...if my game proves more frustrating than fun because of the bugs, I'm going to uninstall it. One more week....

I've only ever played 1.35 so I can't say how much better the game has gotten. But there's still plenty of room for improvement.....

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Re: How is the Game working now?

Soumis par Dizzy le Mer, 2007-05-30 20:58

which MODer gave up?

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Re: How is the Game working now?

Soumis par Gusset le Mer, 2007-05-30 21:38

Which bugs have you really fed up? I have found that I don't really notice many of them any more...I've just learned to deal with them. Given how fun this game is in multiplayer, it's been worth it. As new patches come out that address issues, it's only gone from good to better.

In all seriousness, I don't play single player so I can't comment there, but this game rocks in MP. The fun outweighs any of the remaining bugs or interface idiosynchrocies (sp?).

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Re: How is the Game working now?

Soumis par schaeen le Mer, 2007-05-30 23:10

Gusset wrote:
Which bugs have you really fed up? I have found that I don't really notice many of them any more...I've just learned to deal with them. Given how fun this game is in multiplayer, it's been worth it. As new patches come out that address issues, it's only gone from good to better.

In all seriousness, I don't play single player so I can't comment there, but this game rocks in MP. The fun outweighs any of the remaining bugs or interface idiosynchrocies (sp?).

I only play single-player (I have no friends!) so....

The biggest frustrations for me are drone bugs (drones going toward the target and then just hovering above the target rather than ramming it), fighter bugs (fighters just flying around the target rather than shooting it), and ground combat bugs (recently my ground combat just freezes everytime).

I've learned how to deal with the first two issues, but the third one is taking all the fun out of the game. I've been using fighters for ground combat...I'm flying in troops in a couple turns. If it continues to freeze with troops I'm just gonna delete the whole g*d d**n thing.

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Re: How is the Game working now?

Soumis par Lector Rae le Jeu, 2007-05-31 00:00

I know how you feel here, and I'm starting to get kind of annoyed as well. Its like you're in this candy store, with all the best candy you've ever wanted only to find out that most of them are nothing but empty wrappers at best, and half eaten and put back in the wrapper at worst.

Seems like the ideal game: complex and interesting diplomacy model, lots and lots of tech areas (unfortunately certain techs seem to always rise to the top in combat, the Null-Space Projector comes to mind)--however this is more of a balance issue than a bug. I've run into various one-time bugs like the drone issue, some odd graphics annoyances (this might be my notebook rather than the game), and other various things. Feels like death by a thousand cuts sometimes.

However, I still keep playing, it is a cool game...when it works. I just hope it works better soon, esp. b/c it has so much potential.

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Re: How is the Game working now?

Soumis par schaeen le Jeu, 2007-05-31 00:25

Dizzy wrote:
which MODer gave up?

The guy that made IRM or IRC MOD. Fyron? Fallen Haven?
I'm trying to find the post to make sure I wasn't hallucinating....

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Re: How is the Game working now?

Soumis par Gusset le Jeu, 2007-05-31 00:53

You don't need friends who own this game to play MP...I've yet to play a MP game with someone I knew beforehand. Goto the PBW SEV site (www.pbw.cc), get registered, and find a game to join. Sometimes games are advertised in the MP section of this forum when folks are looking for players. Alternately, you can sign up for the King Of The Hill league (http://koth.spaceempires.net/se5/index.html) for 1 on 1 games. Being new to this game, I lost my first 3 matches, but learned a lot.

I don't use drones, and I have only used ground combat a few times (I tend to just bomb enemy worlds to destruction). I have not seen the ground combat or fighter bugs you mention, so I don't know what to tell you there.

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Re: How is the Game working now?

Soumis par capnq le Jeu, 2007-05-31 06:32

schaeen wrote:
Dizzy wrote:
which MODer gave up?

The guy that made IRM or IRC MOD. Fyron? Fallen Haven?
I'm trying to find the post to make sure I wasn't hallucinating....

It was IRM and Fallen Haven, in the thread "The Future of IRM" in the SE V Mods section.

If I haven't screwed up the link, it's here.

"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.

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Mod Designer

Re: How is the Game working now?

Soumis par Fyron le Jeu, 2007-05-31 11:34

schaeen wrote:
I only play single-player (I have no friends!) so....
That's what PBW is for.


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Re: How is the Game working now?

Soumis par Sir Spiff le Jeu, 2007-05-31 12:57

Wow... the news hasn't been updated in five years.

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Mod Designer

Re: How is the Game working now?

Soumis par TakAhLah le Jeu, 2007-05-31 13:02

Yeah Gusset I'm waiting on the rematch! Eye-wink

I say get into PBW, it just makes the game so much better...its like a whole new universe. I know people like single player, but you could play a turn of PBW...say per day and then the rest of your time playing sinlge player till the next PBW turn is ready.

Best of both worlds.

Quote:
schaeen wrote:

I've only been playing for a couple of weeks...but I'm getting really fed up with the bugs. I think it's really telling that one of the biggest MODers gave up modding because of the bugs. I'm giving it another week...if my game proves more frustrating than fun because of the bugs, I'm going to uninstall it. One more week....

That sounds a bit childish to me, but anyway, as for bugs...I must say I hardly notice any and I'd like to add I've been playing this came since it came out, so I feel I know what I'm talking about.

If you are looking for a better AI...I really can't say...I don't think its got much better, but I haven't tried the AI in stock or any mods for a very long time.

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Image de Psieye

Re: How is the Game working now?

Soumis par Psieye le Jeu, 2007-05-31 13:18

"Give Up" is not the word I or Fallen Haven himself would use. Still, for any foreseeable future it's a suitable understanding. The bigger hit IMO was (and still is) the lack of manpower to implement the balance changes to the tech tree etc combined with the desire to create a generic AI that can competently research to match the typical (read: almost any) human player. The bugs that discouraged him were quite different (AI coding) from the bugs players would encounter.

As for PBW - IRM is also available for PBW play.

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

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Re: How is the Game working now?

Soumis par papascott1234 le Jeu, 2007-05-31 18:22

OK thanks for the response, but let me try a different approach. Is the AI capable of thought at all? I really want to like this game, but the notion of playing this multi player doesnt appeal to me very much. Don't you spend countless hours waiting for the other players to move? What happens if all the players in your game aren't all online?

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Re: How is the Game working now?

Soumis par BlueTemplar le Jeu, 2007-05-31 19:00

You don't play that way (except sometimes in a 1vs1 it feels like it because turns are really fast).

You play your turn, send it on the server, shut down your computer, go to sleep / to work / to school, and when you're back, if all of the other players also did their turn, you play the next turn.
In fact, you wait less for the turns than in singleplayer, where in the delay of 0-15 min the turn takes to process, you hardly have the time to do something else.

Nothing forbids you to play your turn at the same time as the other players when you use simultaneous turns.

Otherwise, this being a complex 4X game, the AI will never be nearly as good as a good human player. It could drown you under its numbers if you set it's bonuses high enough though...

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Re: How is the Game working now?

Soumis par papascott1234 le Jeu, 2007-05-31 19:25

BlueTemplar wrote:
Otherwise, this being a complex 4X game, the AI will never be nearly as good as a good human player.

Ok not meaning to take a cheap shot but I think the people behind GalCiv2 might take exception to that comment. What about this AI mod I was reading about today? Has anyone played it? I'm a little bit leary about down loading something not designed by the games publisher to make the game playable...What if it screws up my system? That's all I would need, replacing my computer because I simply wanted to play something that should of worked in the first place.

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Re: How is the Game working now?

Soumis par papascott1234 le Jeu, 2007-05-31 19:26

oops screwed up the quote part, but hopefully you'll get my point.

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Mod Designer

Re: How is the Game working now?

Soumis par Fyron le Jeu, 2007-05-31 21:31

It isn't entirely clear to me how a set of text and image files could possibly screw up your system... Or why you would need to replace the computer even if the OS mystically got hosed... its a simple emergency repair install and you are good.

GalCiv is not as complex as SE, so it is not as hard to write AI for it. There are a lot of aspects of the game mechanics that were simplified explicitly to work around the limitations of AI. But even so, it is still a complex rules set, and there is no way modern AI techniques can come up with a better player than a human for it (save at the number crunching game). Super chess AIs only work out because the rule set is astronomically simpler than a 4x game, and people like to build machines specifically for a chess AI. Processing power of a consumer PC and the limited sophistication of AI techniques greatly limit what can be done with more complex rule sets. Some might argue that its not really worth putting huge amounts of time into it, as the player base will inevitably discover how it works and exploit its flaws. Also, I really don't think that the devs of GalCiv would take much exception, since they know full well the limits of AI programming.

That being said, the AI in SE5 does quite clearly suck, and needs a lot more work. Several mods have put a fair amount of work into doing just that, and are definitely worth checking out.


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Re: How is the Game working now?

Soumis par papascott1234 le Jeu, 2007-05-31 23:37

So the AI still sucks. Thats all I really needed to know. Thank you for your time and I'll see you in another six months or so. I wonder if I can get my money back for this completed paper weight? lol

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Re: How is the Game working now?

Soumis par Gusset le Ven, 2007-06-01 00:56

papascott1234 wrote:
BlueTemplar wrote:
Otherwise, this being a complex 4X game, the AI will never be nearly as good as a good human player.

Ok not meaning to take a cheap shot but I think the people behind GalCiv2 might take exception to that comment.

Two questions:

1. Do you really think that GalCiv2 is comparable to SEV as far as game depth and level of detail goes? Or, to put it another way, how long does it take to figure out and enter orders for a turn of GC2 as compared with figuring out and entering orders for a turn of SEV? This is not any kind of slam against GC2, but from all I've heard, the complexity of the two games is way different, and it translates into AI programming being much, much more of a challenge.

2. Is it really possible to compare the AI with a human player on GC2, a game that doesn't have a multiplayer capability? How can you be confident that the AI in that game approaches the competency of a human player?

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Re: How is the Game working now?

Soumis par Psieye le Ven, 2007-06-01 03:08

Man, people sure get distracted easily and fail to mention the important point. I do not know how good you are at SE V so whether you'll find a mod's AI to be sucky or not is unknown. We do have quite a few stories now of people getting raped by the IRM AI, but good players can beat it if they know what to min/max.

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

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Re: How is the Game working now?

Soumis par CaptainBrann le Ven, 2007-06-01 05:57

HI
I am playing a game in King of the Hill, 1 on 1.

Although I am enjoying the game i also get frustrated by the funny things which happen.

A lot of them are mentioned in other places.

Units / ships not shooting or just running away.

small increase from a tech level gain. i.e. went up a level in mineral mining and only got +200 minerals a turn, a small return on a lot of time. or up a level in ship yards to gain +200 again.

Planetary defenses not working together, some rushing off to engage [those with movement like fighters] and the rest not firing working together because of placement. manuly placing units does not help as some our to small to see and the planets are so big they can not shoot unless they are attacked directly.

Fleet and Task force options not seeming to work well.

Mines not being placeable at all as i can not see them in the sector view, so i have no idea were they are.

As I said I am enjoying the game I am playing but am not sure what I will learn about the game except that numbers count more than quality, or at least thats what it seems to me.

I would also like to play single player but know that it is not worth it at all.

Keep trying to work with it as the game is good if rather flourd at the moment.

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Re: How is the Game working now?

Soumis par unnamed le Ven, 2007-06-01 11:35

Hey CaptainBrann

Mines work but wont show up in sector view. Any enemy ship (or neutral) that moves into the sector will automatically hit every mine in that sector until all the mines are gone or the ship is dead. If all mines are used up, only then will a battle occur. The only time mines might show up in sector view is when launched during combat from a mine layer ship (never experienced this personally so I dont know how it works during actual combat)

-unnamed

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Re: How is the Game working now?

Soumis par Gusset le Ven, 2007-06-01 12:14

unnamed wrote:
Hey CaptainBrann

Mines work but wont show up in sector view. Any enemy ship (or neutral) that moves into the sector will automatically hit every mine in that sector until all the mines are gone or the ship is dead. If all mines are used up, only then will a battle occur. The only time mines might show up in sector view is when launched during combat from a mine layer ship (never experienced this personally so I dont know how it works during actual combat)

-unnamed

I have had combat with a minelayer ship. I looked, but was never able to see any of the mines visually. I think it's as you said: they're there, but their effect is abstracted.

The combat I mentioned was odd, really: the minelaying ship released all of its mines early in the combat (verified by looking at its cargo scan at various points in the combat replay). However the mine strikes suffered by my ships as they chased it across the sector did not occur until a LONG time after they'd all been released, and well beyond the point in space where the minelayer had completed releasing them...the mines should have been way back behind all of the ships involved...there's no physical reason for them to have been in the vicinity of the ships (at least not in SEV physics, where no drive = dead stop). My hypothesis is that mines have some sort of chance of making a "hit" during each appropriate turn; I don't think it's automatic.

I've seen ships pass into and out of mined sectors without all of the mines blowing up on them, though, which convinces me further about some sort of set chance for mine strikes during each turn. Another observation I've made is that ships in a sector with a minefield seem to be safe as long as they don't try to move. I can't say whether it's the moving into a sector, out of a sector, or both that gives the mines their "shot".

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Re: How is the Game working now?

Soumis par Gusset le Ven, 2007-06-01 12:45

CaptainBrann wrote:
Units / ships not shooting or just running away.

small increase from a tech level gain. i.e. went up a level in mineral mining and only got +200 minerals a turn, a small return on a lot of time. or up a level in ship yards to gain +200 again.

Planetary defenses not working together, some rushing off to engage [those with movement like fighters] and the rest not firing working together because of placement. manuly placing units does not help as some our to small to see and the planets are so big they can not shoot unless they are attacked directly.

Fleet and Task force options not seeming to work well.

Mines not being placeable at all as i can not see them in the sector view, so i have no idea were they are.

Hi CB. I know you're not necessarily complaining, but perhaps I can offer a few thoughts that may be helpful, or maybe they're unwelcome.

Units running away: fighters have a nasty habit of running out of supplies quickly, especially if they have traversed a system. It's also very possible to cram too many of them into a carrier, considering the resources a carrier has. I designed many a carrier solely for the purpose of maximizing fighter cargo, and ended up launching a bunch of fighters that had little to no supplies or ordnance (those items have to come totally out of the carrier's on-board resources). I'm assuming your combat strategies are appropriately defined; the standard ones sometimes slip in a "Do Not Engage" order in the target types list. Actually, if you are confident that the units and/or ships have supplies and ordnance, I'd be interested in a couple of screen shots showing the entire strategy definition you're using that leads to these results, or perhaps a text listing. This doesn't happen to me, really, and I've done a fair amount of strat customizing, so perhaps there's just something you don't know about. Unfortunately, there's almost no MM-provided explanations of what everything means, and everything I have managed to learn took more time than I'd have liked.

Tech level gains: Yes, the first time you see it can be a shocker. Unfortunately this is part of the growing pains. Perhaps sometime Kwok can publish the details somewhere (assuming he has not already done so) regarding benefit/level.

Planetary defenses not working together: I don't know how platforms are controlled: by their assigned strategy, or by the "Planer Settings" entry in the Empire Options screen. However, if you were unaware of this potential, well...now you know.

Not sure why I said a lot of this, looking back I don't have near as much useful into as I thought I might, but it would be a shame not to submit it now after all that typing. Smiling

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Re: How is the Game working now?

Soumis par BlueTemplar le Ven, 2007-06-01 13:03

Quote:
Units / ships not shooting or just running away.
Supply/Ordnance? Strategy? Fleet Placement? Treaties? So far I've never had the problem of a ship running from combat without a reason.

Quote:
small increase from a tech level gain. i.e. went up a level in mineral mining and only got +200 minerals a turn, a small return on a lot of time. or up a level in ship yards to gain +200 again.
IIRC that's +10% per level, which is not a negligeable amount!

Quote:
Planetary defenses not working together, some rushing off to engage [those with movement like fighters] and the rest not firing working together because of placement. manuly placing units does not help as some our to small to see and the planets are so big they can not shoot unless they are attacked directly.

Fleet and Task force options not seeming to work well.

As I said I am enjoying the game I am playing but am not sure what I will learn about the game except that numbers count more than quality, or at least thats what it seems to me.


That's exactly what you said: If you don't know how to control your forces, you will always lose, even with overwhelming numbers. For instance you could order fighters to stay near planet in strategies, or make fighters with 1 move. I prefer using weapon platforms, and keep my fighters on warp points, so really I don't know... but there must be a way to use them in planet defense.

Otherwise I hope we will soon be able so set the fleet leader and order without having to construct a new fleet each time...

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Mod Designer

Re: How is the Game working now?

Soumis par Fyron le Ven, 2007-06-01 13:07

papascott1234 wrote:
So the AI still sucks. Thats all I really needed to know. Thank you for your time and I'll see you in another six months or so. I wonder if I can get my money back for this completed paper weight? lol
Or, install a mod that improves the AI and have fun?

CaptainBrann wrote:
small increase from a tech level gain. i.e. went up a level in mineral mining and only got +200 minerals a turn, a small return on a lot of time. or up a level in ship yards to gain +200 again.
We tried to tell Aaron that this stupid "infinite tech levels" setup was bad for gameplay during the beta, but alas, we lost out. Thus, Balance Mod makes max tech levels far more reasonable, leading to actual value in each level, rather than tiny increments over 100 levels. The moral of the story is, play Balance Mod.

Quote:
Perhaps sometime Kwok can publish the details somewhere (assuming he has not already done so) regarding benefit/level.
The details are available; look in the data file. Smiling For example from the SY:

Ability 3 Amount 2 Formula := 2000 + (([%Level%] - 1) * 200)


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Image de Annagil

Re: How is the Game working now?

Soumis par Annagil le Ven, 2007-06-01 16:47

I Haven't tried the game in a couple of months, but I do not think the main problem of the solo game was fixed: AI cannot manage fighters and ground invasions, which, in wha is essentially a pacific war game at astronomical scale, is a fundamental flaw.

When it's about fleet engagements, all comes down to building a big enough carrier group and sweep everything, period. The AI will never put together a force capable of standing a couple of hundreds of fighters well armed (assuming it will have a single carrier loaded with fighters at all or that he will lunch them for planetary defence if it has it on a planet) and even if, it cannot grasp the concept of pre-eptive strike (lunching the fighters from the square next to the enemy fleet and moving them in combat).

When it's empire building, the AI cannot make a landfall on a planet (I assume, I never saw it) so they, at best, raze it and start from a colony ship, while a human can conquer a full built colony and turn it again the enemy.

It's like if in the pacific war the Japaneses couldn't have planes or land on enemy occupied islands... ah well

Sorry, end of the rant, but I had so much expectations on SEV...

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Re: How is the Game working now?

Soumis par Dvoongar le Ven, 2007-06-01 18:30

I've been invaded by AI troops at least three times. The first was a complete surprise and I lost.

They don't follow up, nor do they prepare well for counter-attacks so it's not all that dangerous; but they do invade once in a while. I've noticed that it's usually fairly early in the game, before fleets get too large for them to manage.

I play stock and BM, and it's happened in both.

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