System camera panning affects all systems |

| Project: | Space Empires V |
| Component: | Miscellaneous |
| Category: | bug |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | active |
Description
For any given system (say, system 'A'), one can find an 'optimal' camera angle. But then, if you go to another system (system 'B') and change the camera angle for that one, and then return to system A, the camera angle for system A has changed. In other words, the camera angle is universal, wherein it should be localized to each system, no? Otherwise, rotating the camera angles has to be redone each time you change systems.
Both of these would make good options
Both of these would make good options.
It would be nice if it was something that we could set and have it apply to every game until we change it.
Re: System camera panning affects all systems
Bad idea, imagion this...
I play a game, the bugs aren;t that bad, and the memory isn't that full...
Then imagion this:
i play the game, the bugs become terrible, the system won't pan properly, the memory is also full and the game crashes
Re: System camera panning affects all systems
Alot of the early players like top down views. I'm trying to be flexible but I find the tactical view window too small in SE5 and cluttered (the bottom boxes cover part of what should be visible).




Perhaps a good option?
That's not a bad idea, but it should be an option because sometimes (I play top-down almost exclusively) I'd prefer to have the same size view for all systems without having to do it manually for each one.
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