Star Wars Imperials V1.3 (texture fix) DL |

Hi, I've fixed the main problem with the Imperials which was that sometimes the textures would be look funny... I'm sorry if this problem has bothered people it was actually SEV not always following a command line...I think, but nm its fixed now...enjoy!
I've also added medium & large fighters. Small and large freighters...and some minor fixes.
Rebels will also be ready late tonight...with the same additions and fixes.
Rebel Alliance
Re: Star Wars Imperials V1.2 (texture fix) DL
Hey Tak! Don't we stay in the original topic?
So, I have tested your new Empire set. Aren't be frightened! 
First I must congratulate you because of your new models, they are very nice and well texturized. Second I like your texture improvizing on Escort Carrier and Nebulon B ships. Some such plan was in my mind.
Now you need to do this with all Star Destroyer and colonyship and it will be done.
About satellite: If you don't want to make a model for that, you can use Amonkrie sat instead of Terran, because that one is similar to SW sat (comm relay).
About troop: I have no idea. Walker would be nice, but there isn't animation in this game.
Some errors (sorry):
- Empire_colonyship texture is missing in the game. The subject is simple: in the clonyship's .x file you wrote "Empire_colonyship" instead of "Empire_colonyship.bmp".
- SSD has only 2 engine glows, maybe you know this.
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There are two kinds of opinion: the mine and the wrong.
Re: Star Wars Imperials V1.3 (texture fix) DL
About Alliance: I have found some errors.
Carrier, Heavy Carrier, Medium freighter, colony ship haven't got engine glows.
B wing is wrong, because its wings was attached to the cockpit, but they aren't there.
Otherwise you did it well, just some repairs and everything will be done.
(Nice fighters.)
Do you have new plans for texture improvizing? (I like the escort carrier, now it is nice.)
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There are two kinds of opinion: the mine and the wrong.
Re: Star Wars Imperials V1.3 (texture fix) DL
What's up?
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There are two kinds of opinion: the mine and the wrong.
Re: Star Wars Imperials V1.3 (texture fix) DL
I have found troop units for Empire:
TIE Crawler
http://www.starwars.com/databank/vehicle/tiecrawler/
and
TIE Mauler
http://www.starwars.com/databank/vehicle/tiemauler/index.html
for Alliance:
Saber class tank:
http://www.starwars.com/databank/vehicle/tx130tank/index.html
and Snowspeeder maybe:
http://www.starwars.com/databank/vehicle/snowspeeder/index.html
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What you choose for Heavy Freighter is not a big ship, only a little shuttle (used by Empire for Zero-G stormtroopers):
http://insd.swcombine.com/insd/assshut.htm
Heavy freighter is this:
http://insd.swcombine.com/insd/stargal.htm
But it is not so important.
I'm not a big SW fan, but I have played X wing series and SW Rebellion (Space Empires type game).
Re: Star Wars Imperials V1.3 (texture fix) DL
What do you mean?

Re: Star Wars Imperials V1.3 (texture fix) DL
Hehe, I bet the something else you have to work on is called Life. Tak, you've worked so hard on these shipsets, I don't think anybody could begrudge you some time off.....well, not unless they are total dicks.
Two things though.
1. I notice the Home 1 baseship didn't make it into the rebel list. Did the second copy I sent you not work?
2. The Tie Interceptor should be the Medium Strikecraft and the Tie Bomber is the Heavy Strikecraft.
Re: Star Wars Imperials V1.3 (texture fix) DL
Hi Tak! Ok, you deserved resting.
One last thing: Heavy Carrier (Alliance) still hasn't got engine glows.
What is your next plan after resting?
Nath:
2. I don't think that TIE bomber should be the Heavy Fighter, if we see the SW World. Because TIE Bomber hasn't got shields, while TIE Advanced has. No matter.
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There are two kinds of opinion: the mine and the wrong.

Re: Star Wars Imperials V1.3 (texture fix) DL
Sorry guys, Tie Interceptor does not have shields (or a hyperdrive).
You guys are thinking of the Tie Advanced, which was not shown in the movies. Vader had a beta version of the Tie Advanced in the movie 'A New Hope'. The Empire opted for the cheaper Tie Interceptor over the Tie Advanced (shields and hyperdrive cost a lot).
The Tie Fighter was the lightest fighter. The Tie Interceptor was larger than the Tie Fighter AND more advanced in terms of speed and had double the guns. The Tie Bomber was way larger than the Tie Interceptor and also carried a huge load of missiles and torpedoes.
Re: Star Wars Imperials V1.3 (texture fix) DL
Oops, sorry. I have remembered TIE Advanced instead of TIE Interceptor, but you are right, Nath.
WHat kind of baseships you sent to Tak? Alliance?

Re: Star Wars Imperials V1.3 (texture fix) DL
Yeah, it was the Alliance Home 1 Mon Calamari Cruiser. A regular MC-80/MC-90 cruiser is about 1-1.2 Km in size. The Home 1 was much bigger, somewhere in the range of 3.5 Km. It served as Admiral Ackbar's flagship during the assault on Endor.
Tak has a working copy of the Home 1 ship, but the textures aren't yet high resolution enough for the ship to look good. Tak can fix it, but he has other concerns right now.
I'm guessing the Home 1 ship introduction, the rearrangement of the Tie Interceptor and Tie Bomber, and the engine glows on the Alliance Heavy Carrier will all be fixed in the next release. People will just need to be patient until Tak gets some time (and inclination) to do the work.
Re: Star Wars Imperials V1.3 (texture fix) DL
That will be cool.
I don't want to hurry Tak, I'm just testing your shipset and observe things to be better. His textures are much better than the basic races'.
Are there any other models, which was created by EvilleJedi?
Engine glows: SSD has two engine glows, but it has got more engines. It need to be fixed, too later.
Re: Star Wars Imperials V1.3 (texture fix) DL
What's up, boys?




Re: Star Wars Imperials V1.2 (texture fix) DL
*Bump*
Btw Fyron...I've sent the new Empire version to SE.net and the shipyards.