Warp Point auto shut down after going through?!?! |

Anyone know what the code is to make a warp point shut down after going through? I been messing with the ability type WARP POINT - Unstable and giving it a 100% ability but they just won't shut down after going through.
The lines of script I used in the StellerAbilityTypes.txt are as follows:
Name := Unstable Warp Point
Number Of Abilities := 1
Ability 1 Chance := 6000
Ability 1 Type := Warp Point - Unstable
Ability 1 Description := Warp Point shut down.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 6000
Ability 1 Amount 2 Formula := 0
Does the range formula need to be active? According to the mod docs that come with the game its suppose to be a percent chance, it didn't work with 100 so I went crazy and tried 6000 (from examples that I've seen for other steller ability type chance settings).
Another side not: what does the Ability 1 Chance line do? is it a chance amount that that particular ability will happen? That ability is not in the mod docs manual (if it was I didn't see it after three look throughs).

Re: Warp Point auto shut down after going through?!?!
A warp point that opened and closed randomly would be cool.
It may be that this is a feature waiting to be activated (like a lot of features).
SEV, more than a feeling.

Re: Warp Point auto shut down after going through?!?!
Within the main folder, the utilities folder contains all of the main scripts for events and intelligence, along with AI. In the events script you can force the closure of a warp point, but it's almost impossible to do it based on a ship passing through, and it's always after all of the players have taken their turns.
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Re: Warp Point auto shut down after going through?!?!
OK, I played with some other setting and the damage option works!
Why doesn't it close the warp point after going through?