A Texture question... |

I've done several ship sets...but I've just found something that is bugging me...so I'll need some help sorting it out.
In the file...say: Amonkrie_Ships_XFileClasses
There is the following line that I have been using to force SEV to texture my models
Name := Amonkrie Frigate
XFile := amonkrie_frigate.X
Override Texture Filename := amonkrie_frigate.bmp
Now I've seen that in the other shipsets I've downloaded the people who made them have not done that...they have the line in blank...How?
I'd like to know how they've done it...I've been looking around but I don't know...I use the following to make models...Anim8or, UVmapper & lithunwrap...I also have 3d wings and blender(though I've not used them)...
Thxs in advance
Tak

Re: A Texture question...
I recently found a new and improved method to texture ships, and you can use multiple texture.bmp files!!
You have to get the free program LithUnWrap (it use to be freeware out there somewhere, if its not just PM me and I'll email you a copy, its small and easy to transport).
Inside LithUnwrap you select by group (any set of poly groups you want) and associate it with a material. In the material editor you load your bitmap that will only associate with that set of poly groups! Do this for each section, part or area of your model you want. There is some limitations to the freeware version, mainly the poly count/vertex numbers have to be under a certain limit (far above SEV requirements) and you can only have up to 256 material types associated with any model (yes I've tried more).
Any questions using LithUnwrap feal free to PM me. I'm mainly a 3ds Max guy but I use Lithunwrap to texture because it does a easier (better?) job than the multi-thousand dollar program.




Re: A Texture question...
Forgive me Fyron
*BUMP*