Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 2 utilisateurs et 165 invités en ligne.

Utilisateurs en ligne

  • Shrike
  • GambitUK

Languages

  • English English
  • French French

Parcourir les archives

« August 2008  
Mo Tu We Th Fr Sa Su
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Creating Central Planets

Image de ColonialAdmiral
Soumis par ColonialAdmiral le Dim, 2007-05-20 19:29 SE:V MODs

I'm trying to figure out how to Place a planet in the center of the system, instead of a sun...

I tried creating a new System Types page, with only one system Type. I switched out the Entry on the sun, for the entry about planets, and then moved that planet entry into ring 1.

Can anyone help me? All i've succeded in creating are Systems that are empty, except where empires start...Then there is just one planet....The one the empire starts on...

‹ Star Trek mod Balance Mod Pending Updates ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de ColonialAdmiral
Mod Designer

Re: Creating Central Planets

Soumis par ColonialAdmiral le Dim, 2007-05-20 19:29

BUMPTASTIC!!!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: Creating Central Planets

Soumis par Fyron le Dim, 2007-05-20 20:24

There is probably a typo; an extra line that shouldn't be there, missing a line, an erroneous number in a field.


SpaceEmpires.net | Space Empires Wiki

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de ColonialAdmiral
Mod Designer

Re: Creating Central Planets

Soumis par ColonialAdmiral le Dim, 2007-05-20 20:42

Is there a way in the system types.txt to make sure a system type you've created actually appears?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: Creating Central Planets

Soumis par Fyron le Dim, 2007-05-20 21:38

No, because SystemTypes.txt has nothing to do with the appearance of systems on a map. That is governed by QuadrantTypes.txt.


SpaceEmpires.net | Space Empires Wiki

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de ColonialAdmiral
Mod Designer

Re: Creating Central Planets

Soumis par ColonialAdmiral le Dim, 2007-05-20 22:46

Ok I think I get it now.
Where can I find the Pictures for the Portrait Bitmap and Portrait Index entries?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de ColonialAdmiral
Mod Designer

Re: Creating Central Planets

Soumis par ColonialAdmiral le Dim, 2007-05-20 22:48

Never mind, Found it.
Thanks for the help, Fyron.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilo57

Re: Creating Central Planets

Soumis par Rilo57 le Lun, 2007-05-21 10:25

Sounds like another vote for an official map editor.

SEV, more than a feeling.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: Creating Central Planets

Soumis par Fyron le Lun, 2007-05-21 12:26

Huh? A map editor would do exactly nothing to help with modding the random generation of maps...


SpaceEmpires.net | Space Empires Wiki

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de ColonialAdmiral
Mod Designer

Re: Creating Central Planets

Soumis par ColonialAdmiral le Lun, 2007-05-21 16:30

Its for the BSG mod.

Every system is going to have one "Major planet" which is the big one in the middle. Everything else will be moons. I'm still trying to work it out, but its going to be pretty damn awesome.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de ColonialAdmiral
Mod Designer

Re: Creating Central Planets

Soumis par ColonialAdmiral le Lun, 2007-05-21 19:39

New Issues.
It worked yesterday, but after expeirementing with changing planet size...I can't get any planets to appear in ring one, at all...
I'm going to try examining the suns, see how they do it...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de ColonialAdmiral
Mod Designer

Re: Creating Central Planets

Soumis par ColonialAdmiral le Lun, 2007-05-21 19:50

Is it evan possible to put a planet in ring 1? (The center)

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de ekolis
Mod Designer

Re: Creating Central Planets

Soumis par ekolis le Mer, 2007-05-23 14:49

I did the same thing in the 21st Century Mod, which I never actually finished... Sticking out tongue
In any event, sorry for not mentioning this to you sooner but I thought you had it working...
http://kolis.dyndns.org/ed/se/se5/mods/21stcentury/
Feel free to borrow from my datafiles! Laughing out loud

The one problem I ran into is that when I forced all systems to have a planet in the center and moons surrounding it, I couldn't get homeworlds to actually occupy those planets - the game always spawned gigantic moons at random locations in the system! Oh, and also when a ship is constructed at a planet, it's not easy to find the ship because you have to click on the center hex of the planet, which is obscured by the planet's surface! If there were a way to make planets translucent that would be great, though...

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de TakAhLah
Mod Designer

Re: Creating Central Planets

Soumis par TakAhLah le Mer, 2007-05-23 14:55

I've never actually got far enough in a game to build one, but couldn't the huge center planets be treated/set up to act like a dyson sphere that way the ships wouldn't be build in the center of it.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de ColonialAdmiral
Mod Designer

Re: Creating Central Planets

Soumis par ColonialAdmiral le Mer, 2007-05-23 19:35

Yeah just block out the center hex. I'll play with it. I guess you didn't get the PM i sent you over at spaceempires.net ekolis....

But oh well I'll figure it out. I am a genius after all. Laughing out loud

Thanks Ekolis.

Anyway I think part of the problem I'm having is that I was trying to make the center a new planet type, hence the reason that it never showed up. I'll be tinkering tonight though, so we'll see what I find out.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de ekolis
Mod Designer

Re: Creating Central Planets

Soumis par ekolis le Jeu, 2007-05-24 11:16

I found that even if I block out the center hex, ships that are constructed at the planet start in the center hex - it's just that once they leave, they can't move back. But then that was tested a long time ago around version 1.20, and also I think most of my planets had more than 1 inner hex - they were REALLY big planets! Laughing out loud

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Creating Central Planets

Soumis par Kilson le Jeu, 2007-05-24 11:59

How dose having a Single planet in the center effect the solar generation abilities?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de ekolis
Mod Designer

Re: Creating Central Planets

Soumis par ekolis le Jeu, 2007-05-24 13:30

I would imagine that they would not work due to the lack of a star in the system...

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Creating Central Planets

Soumis par lochkartenman le Ven, 2007-05-25 03:09

I really much like the idea.. scale would come much closer to fit this way.

By the way: wouldn't it be easier to make ringwolrds aviable (as a replacement for colonization-tech) from the beginning on and leave suns the way they are just changing textures? This way all abilities that relie on a sun existing would stay active wouldn't they?

Game-Start would be a problem, though since the game spawns a homeworld planet...
Just realizing that the atmosphere-conecpt would not work eihter.. since ringworld always have the native atmosphre of the building race...

just a tought.

corect me if I'm wrong - I actually never got till ringwolrds etc.

Arne

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Isopsyco
Mod Designer

Re: Creating Central Planets

Soumis par Isopsyco le Ven, 2007-05-25 08:45

ekolis wrote:
I would imagine that they would not work due to the lack of a star in the system...

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious :P

I suppose you could do a formula based on the planets in the system (function call to determine habitable planets that would assume a functioning sun), their orbits and mass size to determine sun based generation systems/components. Its how Astrophysicist determine planets around suns, and the function has an inverse.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Creating Central Planets

Soumis par marhawkman le Lun, 2007-07-16 19:04

Actually, you could also create an invisible star type tha only spawns in these systems. Or just have the game spawn the star out around ring 8-12 instead. Star....Orbiting....Planet.... Laughing out loud

Now if only I could figure out how to do this without creating new object types.... The game doesn't seem to like being told to always put a ring in the center of a solar system. Oh and multiple ringworlds make for weird visuals.
--------
Universe distortion

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Bigger Map as in Bigger :)
  • Known SE5 v1.74 Bugs
  • Wepons Mod
  • Space Empires V 1.74
  • Editing max systems in settings.txt

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Gritty Galaxy Fleet Clash
  • Cristaline, organic an normal hulls
  • 'Starship Dimensions' Have you all seen this site?
  • Ground Combat Choppy, and long AI turns. Fixable?
  • When Newbies Attack - PBW game with some slots to fill
(c) Strategy First, Inc. All rights reserved.