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Accueil » news » forums » Space Empires V » Space Empires V General

mothballing facilities

Soumis par majorhavoc le Lun, 2006-10-02 18:15 Space Empires V General

It would be nice if MM would include some way of mothballing facilities. Perhaps this was just an oversight or maybe there is a deeper philosophical argument against this idea. I dunno.....

I just find it weird that you can mothball a ship but nothing else...........

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Mod Designer

Gotta Ask

Soumis par dwiebe18 le Mar, 2006-10-03 00:17

Why on earth would you want to mothball a facility? It still takes up the space, why wouldn't you want it to fuction as it should?

______________________________________________________________
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe.

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Maintenance, of course...

Soumis par Skystrider le Mar, 2006-10-03 00:24

Facilities cost maintenance now, remember? I guess there aren't many uses for that though, since most of your resources come from facilities themselves. The only thing I can think of is if the enemy scout ship suddenly blockades one of your planets, and you can't catch it. Then your planet is loosing minerals each turn... but I don't think that happens often enough for a 'mothball facility' command to be important. MM ought to worry more about those fatal game bugs than extra, useless, features imo.

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Mod Designer

wow I didnt even notice

Soumis par dwiebe18 le Mar, 2006-10-03 00:32

wow I didnt even notice that, lol whoops
______________________________________________________________
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe.

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Limited storage for one thing.......

Soumis par majorhavoc le Mar, 2006-10-03 11:34

Since storage of resources seems to be a bit of an issue why not allow the player to throttle back production by mothballing facilities or at least turning them off temporarily. As of right now there is no way to do this other than scrapping the entire facility. Now this would obviously apply only to mineral, organic and radioactive extraction facilities as mothball other facilities does'nt make any sense given the current economic model in use.

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Mothballing them for that reason doesn't make sense either

Soumis par Phoenix-D le Mar, 2006-10-03 12:48

The extra production goes *poof*, true, but that's the same as if you'd mothballed them. Planets don't lose value so other than the maintence costs there is *no* reason to mothball a facility.

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It would be detrimental

Soumis par LordHavoc le Mar, 2006-10-03 12:55

It would be detrimental anyway as it costs resources to unmothball thing anyway.

Your lord and master (below Foamy) LordHavoc

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Mineral, Organic and Radioactive Extraction Facilities

Soumis par StarHunter5 le Mar, 2006-10-03 13:00

It does not make sense to mothball mineral, organic and radioactive extraction facilities as those are what you need to produce the resource to pay the maintence costs of the other facilities.

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assuming infinite resources

Soumis par majorhavoc le Mar, 2006-10-03 15:01

All this is assuming that you have infinite resources at your disposal. With finite resources it starts to make sense to be able to mothball extraction facilities. As it is right now fine tuning ones economy is an exercise in demolition and reconstruction. Since this game is in no way an exercise in economic modeling we need to accept some compromises for the sake of playability. But, if you allow your economy to get so out of wack that you are causing a portion of your resources to go *poof* every turn because of overproduction or lack of storage then you are wasting a valuable commodity. Perhaps few players will take advantage of this ability but can we at least give them the option.

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You missed the point

Soumis par Phoenix-D le Mar, 2006-10-03 15:57

Why bother fine tuning in that way at all? *There is no benefit*. The ONLY reason to mothball a facility is to save on maintence cost. That's..it.

Player A has 9,000 extra resources, 50,000 in storage. He mothballs three facilites and now has 0 extra resources. Still 50,000 in storage.
Player B has 9,000 extra resourses. He does nothing. Those resources vanish. Still 50,000 in storage.

The end result is exactly the same!

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You missed the point 2.0

Soumis par majorhavoc le Mar, 2006-10-03 16:53

Quote:
Why bother fine tuning in that way at all? *There is no benefit*. The ONLY reason to mothball a facility is to save on maintence cost. That's..it.

Player A has 9,000 extra resources, 50,000 in storage. He mothballs three facilites and now has 0 extra resources. Still 50,000 in storage.
Player B has 9,000 extra resourses. He does nothing. Those resources vanish. Still 50,000 in storage.

The end result is exactly the same!

True, each at the end of the turn has exactly the same number of resources but what happened to those extra 9,000 resources that were lost? If the amount of available resources is a finite number then those 9,000 still represents a lose to the economy because those resources can never be recovered and put to good use. Now, in the demo infinite resources are the only option but I am assuming that limited resources will be an option in the released version.

From a realistic point of view there is absolutely no reason to expand beyond one's homeworld if there are an infinite number of resources available. Since the object of this gaming exercise is beat your opponent to a bloody pulp regardless of the underlying reason makes this discussion somewhat academic in nature. Ultimately the economic model is simply a means to an end in which I develop my tachyon quantum atomic pulveriser stick it up your nose and pull the trigger. Why?? No specific reason other than you happen to inhabit the same corner of the universe as me. Economics!! We don't need no stinkin economics...........

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Re: mothballing facilities

Soumis par fred le Dim, 2007-07-01 06:08

If you build a shield generator it costs maintenance if you are at peace it makes sense to mothball it facilities on abandoned planets costs maintenance

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Re: mothballing facilities

Soumis par Dvoongar le Dim, 2007-07-01 20:50

Yep. And say you're running in the red and lose a spaceport. Be handy to mothball facilities on other planets in that system until you can build a replacement spaceport, right?

This has merit. There are many more important fixes and features we need first, but it's still a good idea.

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Re: mothballing facilities

Soumis par Brad le Dim, 2007-07-01 23:27

If you have a system gravitational shield generator but want to open a warp point to/from that system it would be handy if you could mothball the facility, open the warp point then fire the shield back up.

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