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Accueil » projects & downloads » General » Gid Mod » issues

Politics

Soumis par Gideon le Lun, 2007-05-14 20:42
Project:Gid Mod
Version:5.0.0-beta
Component:Code
Category:task
Priority:normal
Assigned:Gideon
Status:active

Description

This is a general reminder to me to overhaul politics. The AI looks likely to require MAJOR work, so this will probably be sub-divided out in to smaller tasks.

Updates

#1 submitted by Gideon on Mar, 2007-12-11 13:37
Version:3.2.1-alpha» 5.0.0-beta

Basic framework implemented in 5.0.0b, along with initial settings.

TO DO:

Improve gift demand/recieve value evaluation.
Implement code for AI to give gifts to each other and player as part of diplomacy.
Improve military goal evaluation.
Implement code to allow for "ganging-up" on common enemies.
Implement code to store treaty elements for later review by the AI.
Implement code to renegotiate/break treaties based on treaty elements and current game status.
Implement code for AI to propose Alliances amungst themselves (possibly related to "ganging-up" code).

#2 submitted by Gideon on Jeu, 2007-12-13 13:26

Modify treaty element desires based on comparison of specific areas between empires.

Example:

Increase the desire to get tech from another empire, if that other empire is higher tech than us.

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