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Accueil » news » forums » Space Empires V » Space Empires V General

Cargo UI for Units

Image de Rilbur
Soumis par Rilbur le Lun, 2006-10-02 09:09 Space Empires V General

Is it just me, or is the way units are now handled rather poor? Rather than stacking them into a stack of this unit x this many, it has each unit as a seperate listing... with the result that its impossible to read the darned list!

Now, I understand that its done that way so that units can take and hold damage on their own, independent of their "mother" ships, which is good, but... it sucks to play!

To that end, I have a suggestion for you guys to debunk (afterwhich one of us can pass it on to Aaron):

Have two "lists" for each unit, the first one which is for fully repaired units and works like SE:IV's, and the second one a collapsed listing of the damaged ones with a number appended to it.

-"Super Fighter-1" x 59
+"Super Fighter-1" (damaged)x13

to turn into

-"Super Fighter-1"x59
-"Super Fighter-1"(damaged)x13
Super Fighter-1 (89%) x1
Super Fighter-1 (75%) x3
Super Fighter-1 (72%) x1
Super Fighter-1 (65%) x1
Super Fighter-1 (48%) x1
Super Fighter-1 (43%) x4
Super Fighter-1 (42%) x2

Something like that would be a lot less clunky, though reprogamming some aspects of the GUI might be necessary.

Anyone see any problems?

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Image de Captain Kwok
Mod Designer

No need to distinguish damaged units

Soumis par Captain Kwok le Lun, 2006-10-02 09:35

As I have said elsewhere, I would even argue that it doesn't even matter to distinguish between damaged and undamaged units. I doubt at any time would players have a significant % of damage units lying around. They are too disposable. Sticking out tongue

Anyway I'd expect this issue to be addressed shortly...

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Space Empires Depot | Space Food Empires!

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Image de Rilbur

Hrm...

Soumis par Rilbur le Lun, 2006-10-02 22:24

I agree in general, but not in principle. Assuming I understand the new system...

Since units can now take damage in the same manner as ships (if I understand it) couldn't a capitol (support?) ship loaded with engine/shield/weapon destroyers leave an entire carriers worth of fighters crippled? Probably not going to happen, but the UI should probably take it into account anyway... if only because that would be a mean M-Player trick.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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I'm with CK on this one. As

Soumis par tmcc le Mar, 2006-10-03 13:17

I'm with CK on this one. As long as there is any stacking included it would be a big plus from where we are today.

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Image de Captain Kwok
Mod Designer

I don't think units take

Soumis par Captain Kwok le Mar, 2006-10-03 14:12

I don't think units take individual damage in the carrier - they should be wiped out by the loss of fighter bays or cargo containers on the ship.

If you just present a % damage for the stacked group I think that is sufficient enough.

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