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Accueil » news » forums » Space Empires V » Space Empires V General

Starting Technology Level

Soumis par Helker le Jeu, 2007-05-10 08:42 Space Empires V General

I noticed that when I create a new Empire, the technology levels for Rock, Ice, and Gas colonization are at level 0. When I start the game, though, I have Level 1 for the colonization type according to my race settings.

Shouldn't it be at level 1 also in the technology screen at empire creation?

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Re: Starting Technology Level

Soumis par Rilo57 le Jeu, 2007-05-10 10:56

Actually I was just thinking that maybe when you start a game your tech level should be 0 for all three colonization techs. This way you would have to do some research to colonize any planets first. This would be more represenative of a race starting on a planet and having to branch out from that planet. You didn't colonize that 1st rock planet (your race developed there).

SEV, more than a feeling.

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Re: Starting Technology Level

Soumis par Helker le Jeu, 2007-05-10 12:05

Rilo57 wrote:
Actually I was just thinking that maybe when you start a game your tech level should be 0 for all three colonization techs. This way you would have to do some research to colonize any planets first. This would be more represenative of a race starting on a planet and having to branch out from that planet. You didn't colonize that 1st rock planet (your race developed there).

SEV, more than a feeling.

As it is now, even if you leave all three at level 0 you will get level 1 in the colonization type of your race. Spending any point in there is just a waste...

If it should be level 0, than make it level 0... Otherwise make it level 1 in the technology panel... But do not leave level 0 and then give level 1...

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Re: Starting Technology Level

Soumis par Tilarium le Jeu, 2007-05-10 13:07

Having to research colonizing techs might be what I was looking for! I'm trying to think of a way of slowing down the start game and was tossing around between removeing spaceports and shipyards at startup to trying to figure out how to remove light hull construction. This might do the trick to. Which leads me to ask, how to you add/remove starting techs? Add in this case is for medical... after 2400 years shouldn't you have evolved past leeches?

Kyle

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Re: Starting Technology Level

Soumis par WanderDaekar le Jeu, 2007-05-10 13:10

I think it was intended more as a innate racial ability, rather than specifically a technology to research. Your race developed the technology to build things on your homeworld. If your homeworld is rock, then you know how to build effectively on rock planets. To understand the proper way to build on ice planets, or floating cities on gas planets, you would need to research the methodology and techniques involved.

Why it isn't in the technology area during race creation is probably just a small quirk of a bug. Not really a big deal in the grand scheme, as you hardly spend much time in the game creation screens, as compared to actual gameplay. Just shrug and enjoy the game! Laughing out loud

"Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been and will always long to return." ~Leonardo DaVinci

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Mod Designer

Re: Starting Technology Level

Soumis par Thy Reaper le Jeu, 2007-05-10 14:08

Interesting that none of you actually addressed the bug that the OP was about, so I will.

This is caused by the game not checking the race's abilities in the technology panel, and planet type is a racial trait, just not one you purchase. You may have noticed racial techs do not appear if you give your race a racial trait, such as Organic Technology, it won't appear.

All the game needs to do is check the race's current racial traits, and then check anything that can't be researched if you change those racial traits.

-----
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Mod Designer

Re: Starting Technology Level

Soumis par se5a le Ven, 2007-05-11 23:31

not quite that simple, It would need to check to make sure you didn't select, say... organic tech, then buy some organic reserch in the reserch part of it, go back and deselect organic tech.

-----
an se5a is a ww1 fighter, it is also a car.

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Re: Starting Technology Level

Soumis par Antarian le Lun, 2007-05-14 18:19

Can you spend racial points on tech rather than the various bonuses? For example, if I wanted to play the Romulans, and none of the racial bonuses appeal to me, I should be able to spend my points on physics to get cloaking right away, without having to reduce any other starting techs, by spending my points there instead.

All that is done before the naked stars is remembered

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