Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 4 utilisateurs et 168 invités en ligne.

Utilisateurs en ligne

  • Captain Kwok
  • Fyron
  • BlueTemplar
  • Randallw

Languages

  • English English
  • French French

Parcourir les archives

« July 2008  
Mo Tu We Th Fr Sa Su
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Accueil » news » forums » Space Empires V » Space Empires V General

Trying to fix the Quantum Torpedo

Soumis par CP1985 le Jeu, 2007-05-10 00:58 Space Empires V General

In the data files, it seems there are 2 requirements for the Quantum Torpedo. 1 is tech level 1 in Torpedo Weapons. The other is at least tech level 1 in quantum engines. However the second requirement appears to be disabled. (I'm not sure if this was intentional or not.) After turning the second requirement on, I noticed a bug in game concerning the Quantum Torpedo.

It appears that after I turn "Alltech" on for testing, The Quantum torpedo does not go higher than level 10. At first I thought it was a damage data field typo or error. I checked that and that was not the case. I went back into the game and noticed that it was only level 10 at full technology. It occurred to me that it might have something to do with the Quantum Engines requirement. Since Quantum Engines only go up to level 10, can this be whats messing up the torpedo? Does anyone have an Idea how to fix this?

‹ 1.35 And the Bomb bug Two interface questions: mouse / zoom ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Mod Designer

Re: Trying to fix the Quantum Torpedo

Soumis par CP1985 le Jeu, 2007-05-10 01:08

It seems I have found the fix for this.

Get_Empire_Tech_Level("Quantum Engines") >= (1 + ([%Level%] - 1)) was incorrect.

Get_Empire_Tech_Level("Quantum Engines") >= (1) This works.

Quantum Torpedo now goes up to level 100.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Myrath

Re: Trying to fix the Quantum Torpedo

Soumis par Myrath le Jeu, 2007-05-10 01:50

Please don't forget to report this to Aaron Sticking out tongue

~Myrath

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Finishing time - Never
  • Research By Percentage SUCKS
  • Known SE5 v1.74 Bugs
  • Seeking Suggestions: Countering Satellites
  • Anyone work these out?

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Download the game?
  • Noob Woes
  • Space Station help please :( (And some other stuff)
  • True Max Number of Systems
  • I challenge YoU to an email game! (any time, right here)
(c) Strategy First, Inc. All rights reserved.