Trying to fix the Quantum Torpedo |
In the data files, it seems there are 2 requirements for the Quantum Torpedo. 1 is tech level 1 in Torpedo Weapons. The other is at least tech level 1 in quantum engines. However the second requirement appears to be disabled. (I'm not sure if this was intentional or not.) After turning the second requirement on, I noticed a bug in game concerning the Quantum Torpedo.
It appears that after I turn "Alltech" on for testing, The Quantum torpedo does not go higher than level 10. At first I thought it was a damage data field typo or error. I checked that and that was not the case. I went back into the game and noticed that it was only level 10 at full technology. It occurred to me that it might have something to do with the Quantum Engines requirement. Since Quantum Engines only go up to level 10, can this be whats messing up the torpedo? Does anyone have an Idea how to fix this?

Re: Trying to fix the Quantum Torpedo
Please don't forget to report this to Aaron 
~Myrath




Re: Trying to fix the Quantum Torpedo
It seems I have found the fix for this.
Get_Empire_Tech_Level("Quantum Engines") >= (1 + ([%Level%] - 1)) was incorrect.
Get_Empire_Tech_Level("Quantum Engines") >= (1) This works.
Quantum Torpedo now goes up to level 100.