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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

How do you make the AI use multiple hull types?

Soumis par MKSheppard le Jeu, 2007-05-10 00:38 SE:V MODs

I'd like to see the AI actually put together balanced ship production numbers, rather than constnatly going for the biggest hulls possible; so we can see destroyers, cruisers, frigates, etc floating around next to battleships.

I know that Kwok's balance mod somehow does this; and I've seen it mentioned somewhere that you have to twink the AI somewhat for this.

‹ Is There Demand for a Mod to upgrade to Stock AI Colony vessels not automatically loading population with Balance Mod ›
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Re: How do you make the AI use multiple hull types?

Soumis par Captain Kwok le Jeu, 2007-05-10 06:31

The Balance Mod has its different design types use different sizes. You can see the v1.05 scripts from my site. You can also check out IRM's scripts, which use a similar process to do the same.

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Space Empires Depot | SE:V Balance Mod

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Re: How do you make the AI use multiple hull types?

Soumis par MKSheppard le Ven, 2007-05-11 06:18

Downloade the 1.05 scripts; but where do I look and specifically for what?

I hate to be a bit of a downer, but if you'd give me a little hint of where to start looking, that'd be great!

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Re: How do you make the AI use multiple hull types?

Soumis par Captain Kwok le Ven, 2007-05-11 15:03

The two main scripts you'll want to look at are: Script_AI_GlobalSettings, which contains a list (in the function AI_Set_Race_Design_Types) of the specific design types the AI will use and what size of ship; Script_AI_DesignCreation has a function Pick_Vehicle_Size that co-ordinates with the settings listed in the global settings file.

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Space Empires Depot | SE:V Balance Mod

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Re: How do you make the AI use multiple hull types?

Soumis par Fallen Haven le Sam, 2007-05-12 11:30

Captain Kwok wrote:
The two main scripts you'll want to look at are: Script_AI_GlobalSettings, which contains a list (in the function AI_Set_Race_Design_Types) of the specific design types the AI will use and what size of ship; Script_AI_DesignCreation has a function Pick_Vehicle_Size that co-ordinates with the settings listed in the global settings file.

You must also add the designs in order_ships so the AI know what to do with them. Then there is the problem of making the AI build them and form proper fleets...

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