How do you make the AI use multiple hull types? |
I'd like to see the AI actually put together balanced ship production numbers, rather than constnatly going for the biggest hulls possible; so we can see destroyers, cruisers, frigates, etc floating around next to battleships.
I know that Kwok's balance mod somehow does this; and I've seen it mentioned somewhere that you have to twink the AI somewhat for this.

Re: How do you make the AI use multiple hull types?
The two main scripts you'll want to look at are: Script_AI_GlobalSettings, which contains a list (in the function AI_Set_Race_Design_Types) of the specific design types the AI will use and what size of ship; Script_AI_DesignCreation has a function Pick_Vehicle_Size that co-ordinates with the settings listed in the global settings file.
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Re: How do you make the AI use multiple hull types?
You must also add the designs in order_ships so the AI know what to do with them. Then there is the problem of making the AI build them and form proper fleets...




Re: How do you make the AI use multiple hull types?
The Balance Mod has its different design types use different sizes. You can see the v1.05 scripts from my site. You can also check out IRM's scripts, which use a similar process to do the same.
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Space Empires Depot | SE:V Balance Mod