Space Empires V 1.35 |
Core Products
Download: se5patch_v135.exe
Size: 6.19 Mo
md5_file hash: e53abc0deeb7e8780f7a87ca1efbaf84
First released: Mer, 2007-05-09 10:54
Last updated: Mer, 2007-05-09 14:00
Size: 6.19 Mo
md5_file hash: e53abc0deeb7e8780f7a87ca1efbaf84
First released: Mer, 2007-05-09 10:54
Last updated: Mer, 2007-05-09 14:00
There are 10 new fixes in v1.35
- Added - Added another command line parameters.
se5.exe [Savegame path] [password] [-plrstop] [-moddir [dirname]]
-moddir [dirname] - This changes the directory name for the mod in the savegame. - Fixed - Bolt weapons were not firing on planets at maximum range.
- Fixed - In combat, Automove would not move after a player's set targets.
- Fixed - Units weren't launching in simulated combat.
- Fixed - When sharing enemy designs, a player would receive designs it had created.
- Fixed - The ministers would sometimes not control certain ships with specific design types.
- Fixed - The Population Transport minister was not working correctly.
- Fixed - Colonizing with a fleet would remove all of the ships in the fleet (Simultaneous) or
remove the wrong ship (Turn Based). - Fixed - Militia were not showing up in combat replays.
- Fixed - Capture pods were not showing up in combat replays.
| Fichier attaché | Taille |
|---|---|
| se5patch_v135.txt | 70.23 Ko |



