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Accueil » projects & downloads » Game Mods » Gid Mod

Releases for Gid Mod

Gid Mod 5.0.0-beta

Game Mods
Download: GidMod500b.zip
Size: 3.33 Mo
md5_file hash: 003cc07787bde7b820e2a8378be6bb16
First released: Sam, 2007-12-08 13:59
Last updated: Sam, 2007-12-08 13:59

First inclusion of personalities and political system.

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Core Products

Gid Mod 4.9.1-beta

Core Products
Download: GidMod491b.zip
Size: 3.13 Mo
md5_file hash: 034002b836adc02f06cd8f0aa738e4d4
First released: Sam, 2007-11-17 16:43

Minor update to work around a bug in the script system.

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Gid Mod 4.9.0-beta

Game Mods
Download: GidMod490b.zip
Size: 3.13 Mo
md5_file hash: 114de8c26eb9335a7e1418c83e37df2b
First released: Sam, 2007-11-17 12:43
Last updated: Sam, 2007-11-17 12:43

This version finishes the primary changes to components.

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Core Products

Gid Mod 4.8.0-beta

Core Products
Download: GidMod048b.zip
Size: 3.01 Mo
md5_file hash: 6ec92bc70a386d5fc97ad34829d6a71a
First released: Ven, 2007-11-02 21:15

Further AI enhancements.

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Gid Mod 4.7.0-beta

Game Mods
Download: GidMod047b_0.zip
Size: 2.96 Mo
md5_file hash: 0ed8b7983279c40fe163293e2cbbb5b8
First released: Sam, 2007-10-27 18:47
Last updated: Sam, 2007-10-27 18:47

There are some serious gameplay changes in this release.

Most important is that the presenceCrystallurgy and Organic Manipulation traits alters what the cost for many facilities and components will be.

Also, intel defense is no longer guaranteed, and has some drag factors depending on the composition of your empire.

Please, check out the ReadMe for all the details.

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Gid Mod 3.2.2-alpha

Game Mods
Download: GidMod0322a.zip
Size: 2.73 Mo
md5_file hash: 4f73bda21d46b2925af612d381c9661b
First released: Mer, 2007-05-16 11:39

Updates GidMod for compatability with SE5 v1.35

» 1 commentaire

Gid Mod 3.2.1-alpha

Game Mods
Download: GidMod0321a.zip
Size: 2.7 Mo
md5_file hash: c454480d0680bb861fcd9c3d3aa4a11b
First released: Lun, 2007-05-14 19:51

This is the final release before I tackle refinements to Espionage. This contains several bug fixes and refinements to work already done.

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Gid Mod 5.0.311-a

Game Mods
Download: GidMod0311a.zip
Size: 2.7 Mo
md5_file hash: 4b0b1571cf5b858b42cbba46d2329e31
First released: Mer, 2007-05-09 09:43
Last updated: Jeu, 2007-05-24 11:59
  1. Ships using Optimal Firing Range (the only strategy I can get a task force to use) now break formation, allowing for special ships (like troop transports) to be governed by their own specific orders (like capturing planets).
  2. Tweak to unit build in relation to planet structures.
  3. Non weapon components can now take 75% damage before becoming inoperable.
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Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Cloaked Warp Points
  • Capturing suicidal colony ships of Balance Mod AI empires
  • Space Empires V 1.74
  • Space Empires V

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • SE:V Changelog v1.26
  • Basics of AI modding
  • Get into Orbit Dammit!
  • Screen Flicker
  • Space Empire V LITE Mod
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