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Accueil » news » forums » Space Empires V » Space Empires V General

Does anyone use aux control?

Image de ekolis
Soumis par ekolis le Mar, 2007-05-08 21:42 Space Empires V General

In SE4, auxiliary control was at least marginally useful, but in SE5, since there is the additional layer of "outer hull" between the armor and the most vital components, it seems rather useless... if a shot pierces the outer hull, the ship is almost dead, so who cares if it loses some abilities due to lack of a bridge? Sticking out tongue

I have a few ideas for how to make the aux control component more useful - take any or all of them for any mod (though most of them are already present in Fyron's Adamant mod for SE4 anyway Sticking out tongue)

* Give it an attack and/or defense bonus. (Think of it as a dedicated gunnery and/or helm station separate from the bridge, something along the lines of multiplex tracking only on the crew, not the electronics, side of things)
* Give it a boarding defense bonus. (More places the boarders need to capture to subdue the ship)
* Require bridges to be placed in the outer hull, but allow aux control in the inner hull. (Kinda flimsy rationale, but maybe the bridge officers refuse to fly the ship without a window seat or something Sticking out tongue)
* Give it a maintenance reduction bonus and/or minor repair ability. (Think of it as a dedicated engineering section instead)

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Image de Wade

Re: Does anyone use aux control?

Soumis par Wade le Mer, 2007-05-09 02:23

I like them except the one, "Require bridges to be placed in the outer hull, but allow aux control in the inner hull." I suggest just not mentioning thiat part next time.
The other three are great and I will mention and support them in the future too.

"...if a shot pierces the outer hull, the ship is almost dead, so who cares if it loses some abilities due to lack of a bridge?"
This is so true!

-Wade

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Re: Does anyone use aux control?

Soumis par evilginger le Mer, 2007-05-09 07:22

I use them but generaly only on larger ships and stations. Fighting to the last is some times the edge you need

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Re: Does anyone use aux control?

Soumis par jdunson le Jeu, 2007-05-10 14:12

This depends on your ship design strategy. Lately I've been deliberately designing my larger ships to be functional after taking a fair amount of damage, and I think it seems to be helping.

There will come an instant in combat where your ship has lost all of the outer hull, and is left with the inner hull components only. Try to design the ship so that it is still capable of minimally attempting to carrying out its mission. I tend to think of it in terms of "detached boom" or "detached saucer" since I've got a Star Fleet Battles background; as I recall, the detached boom of a Klingon B-10 battleship was pretty much a functional destroyer.

Since many space combats end up being stern chases, putting the main and the aux bridge at opposite ends of the inner hull tends to insure that you'll not loose command capability until the ship is scrap, as your ship will tend to take damage from one end or the other.

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Re: Does anyone use aux control?

Soumis par Lector Rae le Ven, 2007-05-11 05:57

Good question, and it leads me to another one: how does upper, middle, and lower deck component placment effect stuff in ship design? Would it make more sense to place an Auxillary Control in the middle-center of the ship as opposed to upper or lower center?

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Image de BlueTemplar

Re: Does anyone use aux control?

Soumis par BlueTemplar le Ven, 2007-05-11 06:41

AFAIK the decks have no other effect than to give you more space.

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Image de Antarian

Re: Does anyone use aux control?

Soumis par Antarian le Jeu, 2007-05-17 12:14

I doesn't just 'lose some abilities' when you lose the bridge. You can no longer control it!

But I agree. Aux Control is completely useless. Space is better spent on armour.

All that is done before the naked stars is remembered

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Image de Thy Reaper
Mod Designer

Re: Does anyone use aux control?

Soumis par Thy Reaper le Jeu, 2007-05-17 13:56

It would be nice if you could level up the bridge and aux bridge to provide bonuses similar to the master computer, and to increase the durability of the bridge. Maybe then providing an aux bridge would make sense...

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Image de Rilo57

Re: Does anyone use aux control?

Soumis par Rilo57 le Jeu, 2007-05-17 14:16

Maybe give the Aux Control a lot of structure points to represent it's ability to outlast everything else. Another thought I had was to make it self destruct the ship durning a capture attempt.

SEV, more than a feeling.

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Re: Does anyone use aux control?

Soumis par Dvoongar le Jeu, 2007-05-17 15:53

In mods with directional armor/damage, the aux control has a purpose. Otherwise, one can just install the bridge last of all inside components, and it will be at the end of the list of things to be destroyed.

Since directional mods will make the AI even weaker, the only fix I see is to make a feature which randomly selects which eligible component takes damage or is destroyed, rather than simply running down the list in order.

Or give it some of the other functions listed above. For now it's pretty useless.

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Image de Antarian

Re: Does anyone use aux control?

Soumis par Antarian le Jeu, 2007-05-17 17:36

What mods have directional damage? Haven't heard of that.

All that is done before the naked stars is remembered

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Image de Captain Kwok
Mod Designer

Re: Does anyone use aux control?

Soumis par Captain Kwok le Jeu, 2007-05-17 17:46

SJ's Gritty Galaxy Mod has directional damage.

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Image de BlueTemplar

Re: Does anyone use aux control?

Soumis par BlueTemplar le Jeu, 2007-05-17 19:01

Stock also has directionnal damage, but non-leaky armor and internal decks almost completely negate it's usefulness, BM even more so since you can't place weapons, engines... in the internal decks.

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