SE:V v1.35 Changelog |

The latest:
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Version 1.35:
1. Added - Added another command line parameters.
se5.exe [Savegame path] [password] [-plrstop] [-moddir [dirname]]
-moddir [dirname] - This changes the directory name for the mod in the savegame.
2. Fixed - Bolt weapons were not firing on planets at maximum range.
3. Fixed - In combat, Automove would not move after a player's set targets.
4. Fixed - Units weren't launching in simulated combat.
5. Fixed - When sharing enemy designs, a player would receive designs it had created.
6. Fixed - The ministers would sometimes not control certain ships with specific design types.
7. Fixed - The Population Transport minister was not working correctly.
8. Fixed - Colonizing with a fleet would remove all of the ships in the fleet (Simultaneous) or
remove the wrong ship (Turn Based).
9. Fixed - Militia were not showing up in combat replays.
10. Fixed - Capture pods were not showing up in combat replays.
Re: SE:V v1.35 Changelog
sounds good.
I would be quite happy to have a ver 1.35 patch, as the bolt weapon problem is a big issue to me.
please release it soon.
thanks
Re: SE:V v1.35 Changelog
I would also second seeing an official patch SOON.
Re: SE:V v1.35 Changelog
For #2 I was just wondering if this was a fix for certain weapons not firing on ringed planets?

Re: SE:V v1.35 Changelog
Woot, you can change the mod-dir now! This should fix a lot of PBW problems! 
~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious 
Re: SE:V v1.35 Changelog
7. Fixed - The Population Transport minister was not working correctly.
Hooray! Aaron asked me for a saved game, and didn't reply in regards to this issue. Glad he looked into it.

Re: SE:V v1.35 Changelog
Hooray! Aaron asked me for a saved game, and didn't reply in regards to this issue. Glad he looked into it.
yes, for future reference if you're going to send aaron a bug report, then attach a savegame if at all possible, he tends to ignore stuff if there's no savegame.
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an se5a is a ww1 fighter, it is also a car.

Re: SE:V v1.35 Changelog
Mmm~ Late next week eh? Sounds good~
---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

Re: SE:V v1.35 Changelog
That was fixed in 1.34. I talked with MM to makes sure he was aware the problem also concerned normal planets, so both elements of the bug are fixed now.
Also, what was the population minister not doing? Was the problem specific to Stock? I'm not sure since I haven't looked in to how ministers are actually handled.
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Space for rent - please contact owner

Re: SE:V v1.35 Changelog
I know that both BM and IRM's population ministers only made 1 order per ship per turn, resulting in vastly slow transport if the planets were too near. Maybe that's what got fixed? Would certainly help the AI's growth as we now have "get rid of domed colonies" code in place in both BM and IRM.
---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

Re: SE:V v1.35 Changelog
Did he also get the "captured ships don't change detail-window flags / minimap dot-colors in the replays" issue?
edit: Oh, and also, if you can long range scan a ship you can see the beginning of its orders, but the order list on the details window displays nothing... That seems a bit inconsistent... 
~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious 
Re: SE:V v1.35 Changelog
So when you say the patch may be released 'towards' the end of the week... would you expect Friday? Thursday? Wednesday? Tomorrow? perchance this evening???? 
Javaslinger
Re: SE:V v1.35 Changelog
I was wondering if there was any fix for loading specific units/population/troops/whatnot in Simultaneous mode (PBW).

Re: SE:V v1.35 Changelog
Cool, looks like this is the official patch. Though it would've been nice for a 1.36 for the last few days to have made some progress on other bugs.
Is it save game breaking? (With IRM games as well)
EDIT: Or perhaps not. Its just vanished off the front page.
EDIT2: I'm confused now, its back again. Was it the wrong file uploaded earlier or something?
Anyway, YAY! Patch!
Re: SE:V v1.35 Changelog
When will the new patch get uploaded to PBW?
Re: SE:V v1.35 Changelog
I tried to install the patch, but it said I have the wrong previous version. Any ETA on when steam will update the game? Sorry, still new around here.
Re: SE:V v1.35 Changelog
Thanks, ill keep waiting:)
Re: SE:V v1.35 Changelog
If you know a lot about how computer software operates and you don't want to wait on Steam, then I'd suggest figuring out how to extract the files from the patch without running the patch.
Re: SE:V v1.35 Changelog
capnq
PBW admin
"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.
Re: SE:V v1.35 Changelog
Well, I can handle anything except extracting the files from an exe the way this one is set up... how do you do it?
Pretty shadey that I can't upgrade my game without steam doing it for me 
Re: SE:V v1.35 Changelog
That's the understanding upfront with Steam... though I'm sure they don't go out of there way to make that clear do they?
I wonder if Aaron has some kind of contractual obligation to only release a patch no more than every 2 weeks with Steam. If he updated every week I imagine they would be 'steamed'... 
Javaslinger

Re: SE:V v1.35 Changelog
I would suggest, never, I mean Never buy anything from Steam.

Re: SE:V v1.35 Changelog
Most patches I've seen released on other games through steam have come out the same day as the patch was announced, even within a few hours. SE:V is the only game I've had significant delays with.
You can install patches manually into any steam game, as long as the file structure is the same, and the launch .exe (and maybe a few other key files) aren't changed by the patch. I'd suggest disabling automatic updates for any game you do this with, too.
Steam isn't a bad program or service. In fact, it's the only reason I ever heard of the space empires series, and I'm sure this is the same with many other people on this forum.
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Space for rent - please contact owner
Re: SE:V v1.35 Changelog
My experience with Steam has been excellent up to now, and I'm using it with a few games including SE V that I procured 7 months ago. It has the advantage, that you don't need to use a CD-ROM. Never got one single issue with them. As for the delay to get a new patch, anyway I always wait a few hours to make sure that some people tried it. Most of the complains I read about Steam are easy to solve. So I do recommend it.
Re: SE:V v1.35 Changelog
Edit exept counter strike and related products
Combat Strategy settings don't actually work.
V.35 with BM 1.06
The ability to change items in the strategys has been fixed but the one I tried for Planets with Colonies to attack until all weapons are gone just glasses the planet. I don't think there were weapons on the planet down to the last population unit (they started out with 5000M or more) on two different colonies.
Its nice that it can be adjusted. It would be nicer if the settings were actually employed. It worked fine on v.25 BM 1.04 except that the unneeded combat ships would then try to flee the hex, leaving the troop transport unprotected. Can't have everything, I guess.




Re: SE:V v1.35 Changelog
WOOT FIRST POST!!!
Sorry that was bad....
I like #3. Thats been bothering me for a while....