Unnamed's Stock AI upgrade Available |
I know most of you probably already have plans to play the new Balanced Mod until your eyes go blurry, but if you would like to play the stock game and tech tree, I'm releasing my upgraded AI for stock.
Go here to learn more and get it. http://wiki.spaceempires.net/index.php/Unnamed%27s_Stock_AI_mod
Please leave comments and suggestions for improvements.
-unnamed
Re: Unnamed's Stock AI upgrade Available
I have just started a new game with your mod and hopefully it'll be great, the combination of IRM/Balance mod scripts should be pretty nice.
Re: Unnamed's Stock AI upgrade Available
Very nice 
I will give it a try as soon as I start a new game 

Re: Unnamed's Stock AI upgrade Available
I've noticed most of the weapon requirements etc. are still aligned with Fallen Haven's IRM, which means most of the AI's will not be able to make designs with weapons... definitely something on the to-do list I would imagine... 
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Re: Unnamed's Stock AI upgrade Available
what I dont understand is how to install it.. specifically the unnamed*scripts folder is that a copy over the original scripts or is the folder supposed to be by itself?
Also, to avoid this problem and let the ai use only the default script how do I set that up?
Re: Unnamed's Stock AI upgrade Available
I'd just like to say thank you for working on this. I don't play vs other humans, just the computer, so SE5 has been pretty much sim-space-empire for me so far. I don't play it often as a result.
Balance/rebalance mods that make sweeping changes to the game do more than I want them to...I tweak a few settings here and there and I'm using the quadrant mod (kudos to that mod's author, now THAT'S how the stock game should have looked!) but for the most part I greatly prefer the out-of-box feel. Except that the AI is basically braindead out of the box, even at v1.33.
I do have one suggestion/request...I play with finite resources, have done so since just after I started playing SE4, and that's one thing that no one's been able to make AI's deal with well. They starve out. AI's really really need to be able to take advantage of "green" technologies like the solar panels, crystal tech's solar collectors, religious tech's nature shrine and standard Value Improvement plants...not only building them on new colonies when the tech is available, but retrofitting old colonies when the tech is first discovered by that AI. Until/unless AI's can do this, finite resources will always end in a short, swift death spiral for them.
I've tried writing some AI stuff for SE4, and failed miserably. Congratulations for any/all progress you make on this front!
Re: Unnamed's Stock AI upgrade Available
For SE, the "out of the box" is just basic data that works... its not meant to be great. Thats what mods are for.
Re: Unnamed's Stock AI upgrade Available
Some first impressions:
The AI builds too few colony ships but a huge number of sats and weapon platforms even if there is no enemy.
Thank you for your work!

Re: Unnamed's Stock AI upgrade Available
In the original (1.0), the only changes were to the ai files in the EMPIRES folder. The new one now includes replacements for most of the files in the DATA folder. What changed in DATA?
Re: Unnamed's Stock AI upgrade Available
Re: Unnamed's Stock AI upgrade Available
Some more observations about the Phong AI:
- massive shield depletion weapons are researched with 30% of available research points, but the weapon is not used.
- combat sensor is on a ship with capital missile (archer), where it is not needed, but lacking on ships with depleted uranium cannons.
- the frequency of treaty proposals is very high.-
- frequent "lack of storage place" due to overproduction of units (sats, weapon platforms).
Re: Unnamed's Stock AI upgrade Available
You are most welcome!
I like to test AI's and I think a good AI for the standard game would be very important.
Some more observation on the XiChung:
They have the organic racial trait but they research standard weapons (at the momement energy stream weapon level 8!) instead of the organic weapons.
They use intel for espionage. However I seriously doubt that the information gained by the espionage is of any use to AI. In SE IV I restrictred the intel for AI to sabotage and counter intel for this reason.
And one general observation about sat designs: the space of small sats (80kt) is not used fully. Only 50-60kt are used with the computer core and a weapon (missile, quantum torpedo). You could include some armor, ordnance storage, ...

Re: Unnamed's Stock AI upgrade Available
Unamed, if this uses IRM scripts I gotta wonder if the bug was fixed to let the AI build ships bigger than a frigate?
Re: Unnamed's Stock AI upgrade Available
Unnamed, I've been using your mod for a little while now, and prefer the flow of stock se5 games. I noticed some change lists for a 1.02 and 1.03 versions, and was wondering when you plan to release them. Thanks for putting together a stock ai mod, all the ai work going on is reassuring as this is the only 4x game I really care about.
Re: Unnamed's Stock AI upgrade Available
Re: Unnamed's Stock AI upgrade Available
Are they researching organic weapons at all or are they only researching both organic weapons and regular weapons?
-unnamed
At the moment just research on regular weapons. They research however organic technology, so weapons research may follow later but that is far too late IMO.




Re: Unnamed's Stock AI upgrade Available
Will give it ago just as soon as I get a machine set up which will run SEV it would be nice to have a single player stock game which was a chalenge.