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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Unnamed's Stock AI upgrade Available

Soumis par unnamed le Ven, 2007-04-27 14:11 SE:V MODs

I know most of you probably already have plans to play the new Balanced Mod until your eyes go blurry, but if you would like to play the stock game and tech tree, I'm releasing my upgraded AI for stock.

Go here to learn more and get it. http://wiki.spaceempires.net/index.php/Unnamed%27s_Stock_AI_mod

Please leave comments and suggestions for improvements.

-unnamed

‹ Tech area icons Facilities, super facilities, and AI ›
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Re: Unnamed's Stock AI upgrade Available

Soumis par evilginger le Ven, 2007-04-27 14:37

Will give it ago just as soon as I get a machine set up which will run SEV it would be nice to have a single player stock game which was a chalenge.

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Re: Unnamed's Stock AI upgrade Available

Soumis par Chen H le Sam, 2007-04-28 13:48

I have just started a new game with your mod and hopefully it'll be great, the combination of IRM/Balance mod scripts should be pretty nice.

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Re: Unnamed's Stock AI upgrade Available

Soumis par Helker le Mar, 2007-05-01 07:51

Very nice Smiling

I will give it a try as soon as I start a new game Smiling

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Image de Captain Kwok
Mod Designer

Re: Unnamed's Stock AI upgrade Available

Soumis par Captain Kwok le Mar, 2007-05-01 08:12

I've noticed most of the weapon requirements etc. are still aligned with Fallen Haven's IRM, which means most of the AI's will not be able to make designs with weapons... definitely something on the to-do list I would imagine... Sticking out tongue

-----

Space Empires Depot | SE:V Balance Mod

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Re: Unnamed's Stock AI upgrade Available

Soumis par unnamed le Mar, 2007-05-01 09:28

Thanks Capt.

I'll looking into it, later today. I've got a couple other improvements to add also.

-unnamed

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Re: Unnamed's Stock AI upgrade Available

Soumis par unnamed le Jeu, 2007-05-03 11:14

Alright Everyone,

As Kwok said I forgot to change the weapons for the races. So the only one with working weapons is the default setup. Which happens to be the only one I tested. I'll try and have them fixed this weekend, but no promises since I'm in the middle of exams. The default AI should work decent though, the final test it had against old standard races), it became the mega evil empire and continued to hold its own even after all its previous allies declared war on it. Up to human level toughness, nope. But better then previously.

-unnamed

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Image de Soviet

Re: Unnamed's Stock AI upgrade Available

Soumis par Soviet le Lun, 2007-05-07 14:36

what I dont understand is how to install it.. specifically the unnamed*scripts folder is that a copy over the original scripts or is the folder supposed to be by itself?

Also, to avoid this problem and let the ai use only the default script how do I set that up?

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Re: Unnamed's Stock AI upgrade Available

Soumis par unnamed le Lun, 2007-05-07 14:56

Hey Soviet,

Dont use it yet, there should be a new version out today or tomorrow (the old one doesnt work except for the default race). I've already sent it to be hosted, so once it is, I'll provide a new link. The scripts are for modders, dont worry about them if you just want to play. The empires zipped folder is what you want. In it, there will be a folder for each race with the new ai file.

If you are in the main directory for Space Empires 5, you will see a folder called Empires. In that folder are all the individual folders for each race. Each individual folder has all the pictures and files needed for that race including the ai file. (the ai files are titled by name_main_script, so for the Phong it would be phong_main_script).

When you extract the zipped file I use in the main directory (where you see the data & empires folders) it replaces the stock ai file for each race with mine. Then just start a new game.

Does this make sense? If not, I'll try and explain better.

Technically its not a mod right now, it simply replaces the stock ai files, so the originals will be gone once this is done.

-unnamed

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Re: Unnamed's Stock AI upgrade Available

Soumis par rdunham3 le Mar, 2007-05-08 16:53

I'd just like to say thank you for working on this. I don't play vs other humans, just the computer, so SE5 has been pretty much sim-space-empire for me so far. I don't play it often as a result.

Balance/rebalance mods that make sweeping changes to the game do more than I want them to...I tweak a few settings here and there and I'm using the quadrant mod (kudos to that mod's author, now THAT'S how the stock game should have looked!) but for the most part I greatly prefer the out-of-box feel. Except that the AI is basically braindead out of the box, even at v1.33.

I do have one suggestion/request...I play with finite resources, have done so since just after I started playing SE4, and that's one thing that no one's been able to make AI's deal with well. They starve out. AI's really really need to be able to take advantage of "green" technologies like the solar panels, crystal tech's solar collectors, religious tech's nature shrine and standard Value Improvement plants...not only building them on new colonies when the tech is available, but retrofitting old colonies when the tech is first discovered by that AI. Until/unless AI's can do this, finite resources will always end in a short, swift death spiral for them.

I've tried writing some AI stuff for SE4, and failed miserably. Congratulations for any/all progress you make on this front!

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Re: Unnamed's Stock AI upgrade Available

Soumis par Fyron le Mar, 2007-05-08 21:43

For SE, the "out of the box" is just basic data that works... its not meant to be great. Thats what mods are for.


SpaceEmpires.net | Space Empires Wiki

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Re: Unnamed's Stock AI upgrade Available

Soumis par unnamed le Ven, 2007-05-11 17:55

New Working Version of Unnamed's Upgraded Stock AI available

Its available on projects or you can get it here
http://www.spaceempires5.com/en-US/project/Unnamed

Its a mod, so simply extra to the 'GameTypes' folder and start a new game.

-unnamed

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Re: Unnamed's Stock AI upgrade Available

Soumis par Qcontinuum le Sam, 2007-05-12 06:35

Some first impressions:

The AI builds too few colony ships but a huge number of sats and weapon platforms even if there is no enemy.

Thank you for your work!

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Re: Unnamed's Stock AI upgrade Available

Soumis par unnamed le Dim, 2007-05-13 07:04

I'll up the limit and priority of colonizer in at least the early game. I'll also take a look at the sats and weapon platforms. Thanks for the feedback

-unnamed

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Image de Barnacle Bill

Re: Unnamed's Stock AI upgrade Available

Soumis par Barnacle Bill le Dim, 2007-05-13 14:50

In the original (1.0), the only changes were to the ai files in the EMPIRES folder. The new one now includes replacements for most of the files in the DATA folder. What changed in DATA?

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Re: Unnamed's Stock AI upgrade Available

Soumis par Fyron le Dim, 2007-05-13 15:06

Nothing, as far as I can tell. They aren't strictly needed.


SpaceEmpires.net | Space Empires Wiki

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Re: Unnamed's Stock AI upgrade Available

Soumis par unnamed le Dim, 2007-05-13 17:03

Nothing changed, they are straight from stock. For some reason I thought I needed to put a copy of them in the mod folder. Apparently not.

-unnamed

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Re: Unnamed's Stock AI upgrade Available

Soumis par Qcontinuum le Mar, 2007-05-15 04:19

Some more observations about the Phong AI:

- massive shield depletion weapons are researched with 30% of available research points, but the weapon is not used.
- combat sensor is on a ship with capital missile (archer), where it is not needed, but lacking on ships with depleted uranium cannons.
- the frequency of treaty proposals is very high.-
- frequent "lack of storage place" due to overproduction of units (sats, weapon platforms).

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Re: Unnamed's Stock AI upgrade Available

Soumis par unnamed le Ven, 2007-05-18 08:56

Thanks Qcontinuum,

-Found the shield depletion issue, and it will be fixed for the next release.
-Combat sensors, fixed it so archer ships no longer get them .... All the other combat ships should, so I'll have to look deeper in the code (probably a space issue or something).
-I'll take a look at the treaty proposal system later this weekend.
-Finally, I'm working on a new system for warp point defense that will use a layered system (use mines, satellites, fighters, and ships to defend warppoints). The extra units was a combination of the early stages of that system and a left over from IRM which I believe had more storage on planets. THis will be better balanced for the next release.

Thanks for the comments, keep them coming.

-unnamed

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Re: Unnamed's Stock AI upgrade Available

Soumis par Qcontinuum le Dim, 2007-05-20 03:44

You are most welcome!
I like to test AI's and I think a good AI for the standard game would be very important.

Some more observation on the XiChung:

They have the organic racial trait but they research standard weapons (at the momement energy stream weapon level 8!) instead of the organic weapons.
They use intel for espionage. However I seriously doubt that the information gained by the espionage is of any use to AI. In SE IV I restrictred the intel for AI to sabotage and counter intel for this reason.

And one general observation about sat designs: the space of small sats (80kt) is not used fully. Only 50-60kt are used with the computer core and a weapon (missile, quantum torpedo). You could include some armor, ordnance storage, ...

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Image de pujal

Re: Unnamed's Stock AI upgrade Available

Soumis par pujal le Lun, 2007-05-21 15:49

Unamed, if this uses IRM scripts I gotta wonder if the bug was fixed to let the AI build ships bigger than a frigate?

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Re: Unnamed's Stock AI upgrade Available

Soumis par Zaeren le Mer, 2007-05-30 23:33

Unnamed, I've been using your mod for a little while now, and prefer the flow of stock se5 games. I noticed some change lists for a 1.02 and 1.03 versions, and was wondering when you plan to release them. Thanks for putting together a stock ai mod, all the ai work going on is reassuring as this is the only 4x game I really care about.

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Re: Unnamed's Stock AI upgrade Available

Soumis par unnamed le Jeu, 2007-05-31 15:18

In reverse order, answers to questions.

Zaeren: I'm planning on releasing the next release (1.03) around June 8th. Early if I finish the to do list, later if I run into problems and dont hit a good stopping point.

Pujal: The computer does use ships larger than frigates. It will use all ship sizes it has access to, though sometimes there is a couple turn delay between having the tech and designing the new ships. Also there is a demand system, that forces the computer to use all sizes of ships. Thus the computer will continue to build frigates to a certain extent even with access to bigger ships like destroyers.

Qcontinuum: I'll take a look for the XiChung's weapons research and fix it for next release (I think I know what the problem is).

Intelligence scripts are taken directly from Balanced Mod, so I havent played with them yet. I'll put it on the list to look at after the next release.

I'll also take a look at small satellites.

Thanks again everyone for the questions and input. Sorry for the slow response, simply missed the comments for a while.

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Re: Unnamed's Stock AI upgrade Available

Soumis par unnamed le Jeu, 2007-05-31 16:06

Qcontinuum

Are they researching organic weapons at all or are they only researching both organic weapons and regular weapons?

-unnamed

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Re: Unnamed's Stock AI upgrade Available

Soumis par papascott1234 le Jeu, 2007-05-31 18:31

Fyron wrote:
For SE, the "out of the box" is just basic data that works... its not meant to be great. Thats what mods are for.


SpaceEmpires.net | Space Empires Wiki

what? That is an awful comment. Games need to be playable and challenging "out of the box." I don't serve half cooked food in hopes that the customer will take it home and finish it off for me. Perhaps if what you say about basic data is true there should be a big warning label on the box:Game isnt playable today. Please wait for someone to fix before you buy it. Had that been the case I probably would have waited and bought it for ten dollars instead of the $40 that i paid for it.

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Re: Unnamed's Stock AI upgrade Available

Soumis par Qcontinuum le Ven, 2007-06-01 03:35

unnamed wrote:
Qcontinuum

Are they researching organic weapons at all or are they only researching both organic weapons and regular weapons?

-unnamed

At the moment just research on regular weapons. They research however organic technology, so weapons research may follow later but that is far too late IMO.

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Re: Unnamed's Stock AI upgrade Available

Soumis par unnamed le Ven, 2007-06-01 11:37

Thanks Qcontinuum, I'll take a look this weekend about both speeding up organic weapon research and making sure they do it. I'm almost finished fixing how planets build one effective per planet and system facilities, so I'm concentrating on that.

-unnamed

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Re: Unnamed's Stock AI upgrade Available

Soumis par Fyron le Ven, 2007-06-01 13:37

papascott1234 wrote:
what? That is an awful comment.
If you want to read it wrong, maybe. I was talking about the data set, not AI. I wasn't talking about "challenge" (AI) or "playability" (bugs, UI). I was talking about tech tree and such.


SpaceEmpires.net | Space Empires Wiki

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