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Accueil » news » forums » Space Empires V » Space Empires V General

House Rules

Soumis par jfp3 le Ven, 2007-04-20 19:04 Space Empires V General

With the game in it's current state, I was wondering what some of the community ideas were out there, to maybe compile a list of the top 10 or 20 "Absolutes" -- so as to create a more challenging game against the AI.

i.e., 1) Set Tech Trades between Empires to "Yes", but refuse any trades offered with the AI, 2) Give AI 500k Starting Tech Points, but don't spend your own, etc.

I was really looking for just good ideas for the Single Player game, and not let this degenerate into another Bug List.

I've read some great ideas out there already...What're yours?

‹ Research Points drop to 0 Research space station ›
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Re: House Rules

Soumis par BlueTemplar le Sam, 2007-04-21 06:20

0) Don't play against the AI.

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Re: House Rules

Soumis par jfp3 le Sam, 2007-04-21 08:39

Brilliant Blue! Nice opener. But sometimes ya just want to play Solo, or maybe in the hours between getting the next turn eh? And in fact there are probably a lot of MP House Rules as well.

We shall then, make the rubble bounce ~~~ Winston Churchill

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Re: House Rules

Soumis par President Hobbes le Sam, 2007-04-21 08:44

I've not deliberately changed anything to make it this way all the time, but when I set things up I like as much randomness as possible - so I allow races to start in the same system, and I also allow random homeworld sizes. When you start on a middling quality tiny world, that makes things interesting at the start - I had about 550 research per turn, no room for organics and radioactives, no intel, and slow production. No other planets in-system were very good either. It was great starting like that Laughing out loud I may see if I can make sure I always do.
---
"No greater love hath a man than he lay down his life for his friend. Not for millions, not for glory, not for fame... for one person. In the dark. Where no one will ever know or see"

Jack.

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Re: House Rules

Soumis par BlueTemplar le Sam, 2007-04-21 09:46

OK, I may have exagerated a little bit...
Many multiplayer games forbid tech trading.

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Re: House Rules

Soumis par ColonialAdmiral le Sam, 2007-04-21 10:40

When I play hotseat with my friend, I ALWAYS add at least a fighter fighter bay on to each of my non-frigate attack ships so that I can always travel with a fighter escort. I don't do this in single player. Also, I don't use mines in single player either. (although both of theese are fine for multiplayer Laughing out loud)
Also, actually designing big ships instead of light cruisers and destroyers and frigates is good I guess. In single player I tend to build story driven ships Laughing out loud

"Those stupid phong wont know what hit them as our new dreadnaught rolls out of the shipyard. Firey death be upon them!" Laughing out loud

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Re: House Rules

Soumis par jfp3 le Sam, 2007-04-21 20:56

I read a very good thread on http://www.spaceempires.net that mentioned a Mine strategy. If you barricade your Empire with Mines, it will keep the AI from sending in single or very small groups of ships to their instant demise if you have a decent blocking force. Apparently if they know mines are on the other side they will stop and accumulate large/huge fleets eventually. If you can keep yourself from expanding for a number of turns (see that thread), then you are pretty well guaranteed a great end game. I'm playing a game to confirm this right now, and am just at the point where I can start building Mine Layers.

We shall then, make the rubble bounce ~~~ Winston Churchill

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