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Accueil » news » forums » Space Empires V » Space Empires V FAQs

Questions about Robo-Miners

Soumis par Guyofdoom le Jeu, 2007-04-19 16:48 Space Empires V FAQs

I haven't used Robo-Miners before, but in my present game it will soon become a necessity. Before I start dumping the research points I had a few questions:

1) If I put multiple Mineral Robo-Miners on one ship and put it on the asteroid field do I get Minerals for each robo-miner?

2) If I put a organic robo-miner, a radioactive robo-miner and a mineral robo-miner on a field do I get resources for all 3?

3) Does it take supplies to robo-mine?

Thanks in advance

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Image de ekolis
Mod Designer

Re: Questions about Robo-Miners

Soumis par ekolis le Jeu, 2007-04-19 18:06

1. Yes, multiple miners on a ship stack.
2. In SE4 you could put all 3 types on an asteroid field and it worked perfectly fine, so I'm assuming you can do the same in SE5.
3. Robo miners consume lots of supplies; however, they do continue working even after supplies are drained. So you won't have to worry about resupplying your robo miners, but if you ever need to move them to avoid enemy ships, you will have trouble with that! (Of course, since asteroids - at least in Balance Mod - provide some level of sight obscuration, you won't have to worry about that until the enemy deploys advanced sensors! A fact I took advantage of during my KOTH game against you to stave off defeat a bit longer Eye-wink)

Note that in SE5, unlike in SE4, it appears you need a spaceport in a system in order to mine there! (Though I could be mistaken...)

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

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Re: Questions about Robo-Miners

Soumis par Guyofdoom le Jeu, 2007-04-19 18:55

ekolis wrote:
Note that in SE5, unlike in SE4, it appears you need a spaceport in a system in order to mine there! (Though I could be mistaken...)

Thanks for the info. If you need a spaceport I will be very sad because that basically makes systems that are pure asteroids completely worthless until very late game.

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Image de ColonialAdmiral
Mod Designer

Re: Questions about Robo-Miners

Soumis par ColonialAdmiral le Jeu, 2007-04-19 19:31

Unless you have FQM and then they have small planetoids in the belt Laughing out loud

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Re: Questions about Robo-Miners

Soumis par javaslinger le Jeu, 2007-04-19 20:59

I'm not positive, but I don't think you need a spaceport... Can someone confirm or contradict this?

Javaslinger

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Image de Atrocities
Mod Designer

Re: Questions about Robo-Miners

Soumis par Atrocities le Jeu, 2007-04-19 21:01

No you do not. Or at least I haven't had to have one. I could be wrong though.

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Image de Myrath

Re: Questions about Robo-Miners

Soumis par Myrath le Ven, 2007-04-20 03:25

I asume that it all depends on the question if you are a natural merchant or not.
~Myrath

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Image de TakAhLah
Mod Designer

Re: Questions about Robo-Miners

Soumis par TakAhLah le Ven, 2007-04-20 07:22

I don't think Robo-stuff needs to have spaceports in the same system...even if you aren't a natural merchant...tho I'm at work and so can't check!

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Re: Questions about Robo-Miners

Soumis par JTesla le Ven, 2007-04-20 12:28

I tested this last week in a stock SP game that I am playing. I did not need a space port to receive the minerals, and I am not playing a natural merchant. I simply deployed my 5 mining satellites, left them alone, and checked the Remote Mining line for my Empire Resources.

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Re: Questions about Robo-Miners

Soumis par evilginger le Sam, 2007-04-21 10:24

remote extraction components dont need a space port and you can have as many of them of any combination of the three types on a ship or base and they all work and stack.

What you cant do is have multiple ships or bases working the same location

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Re: Questions about Robo-Miners

Soumis par Guyofdoom le Sam, 2007-04-21 11:12

Awesome thanks everyone.

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Re: Questions about Robo-Miners

Soumis par Spuda le Sam, 2007-04-21 11:41

Don't forget to compare your maintenance costs against your mining production? otherwise you will be running your vessels at a loss?

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Re: Questions about Robo-Miners

Soumis par Alpedar le Lun, 2007-04-23 11:19

Old truth, but maybe someone does not know:
Satelite group is considered one ship when applying rule that only one ship can mine from one hex.

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Re: Questions about Robo-Miners

Soumis par evilginger le Lun, 2007-04-23 12:47

not sure on that and I have a nasty feeling that they dont. Sataerlites are also individualy a bit small even the max tl large ones

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Re: Questions about Robo-Miners

Soumis par Odin le Lun, 2007-04-23 13:40

evilginger wrote:
not sure on that and I have a nasty feeling that they dont. Sataerlites are also individualy a bit small even the max tl large ones

A Satellite group is considered one ship in this case.
I tried that out. The Empire had no other significant income and did not run out of resources.

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Re: Questions about Robo-Miners

Soumis par evilginger le Lun, 2007-04-23 14:05

Odin wrote:
evilginger wrote:
not sure on that and I have a nasty feeling that they dont. Sataerlites are also individualy a bit small even the max tl large ones

A Satellite group is considered one ship in this case.
I tried that out. The Empire had no other significant income and did not run out of resources.

interesting have to try that

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Image de BlueTemplar

Re: Questions about Robo-Miners

Soumis par BlueTemplar le Mar, 2007-04-24 00:05

I have long wondered why people even bother with mining ships and mining bases... the first are inefficient, while the second are hard to research then build...

The sats, on the other hand, only require a 110 kT sat which is pretty cheap to research (lvl4: first medium sat in BM), can be built on any planet, are very efficient (maybe even more than bases, have to check that...) and can be easily redeployed (while the ship will run out of supplies and the base has to be scrapped).
Oh, and you can have any number of them in a asteroid field, opposed to only one ship/base.
You only need sat launchers to maintain them, sat launchers who can already be used as cargo transports and mantaining warp point defenses (which will be better with better sats!)

Maybe they are a little bit overpowered right now...

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