Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 3 utilisateurs et 124 invités en ligne.

Utilisateurs en ligne

  • MondoMage
  • BlueTemplar
  • Faithful

Languages

  • English English
  • French French

Parcourir les archives

« Décembre 2008  
Lu Ma Me Je Ve Sa Di
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

The reason why armor no longer work as it should in IRM.

Soumis par Fallen Haven le Mar, 2007-04-17 05:24 SE:V MODs

While trying to fix armor in my mod, i found the reason why armor no longer stop small weapons fire. It seem Aaron changed his calculations again when he allowed damage resistance to stack. The change is that damage resistance is not used per weapon hit but per salvo. This mean the more weapons hit at once, the more damage get through since the damage resistance is applied to the total damage.

This completely mess up my armor system since ACs, in large enough numbers will damage any armor, no matter how many layers of it. So all that count is how many hits you do at once, so the more weapons you have, the better it is. So a unit hunter with 5 ACs beat one with 4 despite the one with 4 has 2 extra armor plates. This isn't what i had in mind when i made my mod.

Edit : Also, my old stacking system no longer works, multiplying the damage resistance by the armor plate count does nothing now.

‹ Balance Mod v1.05 Available! Which to use ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Psieye

Re: The reason why armor no longer work as it should in IRM.

Soumis par Psieye le Mar, 2007-04-17 06:00

Per volley, not Per shot now... Damn that's going to mess things up a lot. Well, do tell us how you're going to work around that once you figure it out. How to make big ships invincible to 100 Autocannon shots...

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Biggest game problem in the beginning
  • Captain Kwok's balance mod
  • SEV 1.74 misc. Issues and Suggestions
  • Is the Patch Process Dead, and Other Thoughts...
  • I can't see enemy planet in the Transfer Cargo window

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Pirates & Ninjas
  • Will I like this game?
  • Will stars collapse in artificial worlds?
  • (1.08)the awlful game speed
  • Thoughts on design of AI
(c) Strategy First, Inc. All rights reserved.