Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 2 utilisateurs et 176 invités en ligne.

Utilisateurs en ligne

  • bauscho
  • evader23

Languages

  • English English
  • French French

Parcourir les archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Space Empires V » Space Empires V General

Invisible fleet

Soumis par Duck le Ven, 2007-03-30 07:22 Space Empires V General

I test new relese IRM 0.9c, it's have fine AI. Some balancing things are strange for me, but to criticize always it is easier, than to do something
. So, i blocked warp-point from system A to system B (where AI's colonies are present), on my side i placed about 15 satelites ... so, no pasaran Smiling
Then i saw enemy fleet on my colony, WITHOUT fight with satelites. System A has only one way to system B ...
Warp point was green color, if it's mean something. Why sattelites don't see fleet (they havn't space scaner, but stay ON WARPPOINT).
Ability of green warp is "mask ship from basic scaner", what is the ninja's ship?

‹ Question about initiating Ground Combat... how? Aaron, the retrofit bug is STILL NOT fixed! ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Re: Invisible fleet

Soumis par evilginger le Ven, 2007-03-30 07:35

Even without any sensors the sats should see the hex they are in and the adjacent six. So there should have been some sort of fight with the satellites.

The colour of the warp point is irrelevant to its game function the colour is just to make it look pretty I have never seen a warp point with any ability like that some storms and nebulae have them unless Fyron's attached the ability to a warp point in FQM 8

The only way the enemy could have done this is if they were cloaked have a look at the ship designs after the colony fight and see if they do never seen a cloaked AI ship even in the IRM may sound odd but I am paranoid about cloaked ships so always put up a considerable tachyon sensor net

EDIT Have noticed that I dont see hostile ships moving but that might be due to my runing turn based so they dont move in my turn.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Is the Patch Process Dead, and Other Thoughts...
  • Known SE5 v1.74 Bugs
  • Babylon 5 Wars SEV Mod Update
  • Space Empires V 1.74

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Robotech Shipset! (For Someone Else)
  • How do I change the Resolution for windowed mode? (Steam Version, Friends list problems)
  • Planetary Pictures & Models
  • SEV 1.74 misc. Issues and Suggestions
  • Minister Bug - work around
(c) Strategy First, Inc. All rights reserved.