Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 176 invités en ligne.

Utilisateurs en ligne

  • MondoMage

Languages

  • English English
  • French French

Parcourir les archives

« Décembre 2008  
Lu Ma Me Je Ve Sa Di
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Space Empires V » Space Empires V General

SEIV Style Characteristics

Image de Varek Raith
Soumis par Varek Raith le Lun, 2007-03-26 05:00 Space Empires V General

Feature Request for the return of the Physical Characteristics and Vocation Aptitudes menu. For those unfamiliar with this, here's a pic:

http://i125.photobucket.com/albums/p49/Varek_Raith/1.jpg

‹ Will stars collapse in artificial worlds? Playing No Warp Points ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de BlueTemplar

Re: SEIV Style Characteristics

Soumis par BlueTemplar le Lun, 2007-03-26 07:22

I agree at 100%. I was VERY disappointed this was not carried over to SE5. You could make really unique races using that tool!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Prankowski

Re: SEIV Style Characteristics

Soumis par Prankowski le Lun, 2007-03-26 09:43

uhm, you can give your own created race all the differences from the currently possible traits that you can buy. well you can´t change the number of the effect, i.e. giving a bonus of 25% or 35% to space yard production, but they are all there.
i think it may also not be best for the balance of the game. with the old menue you could change the traits of your race very far.

just my 2 cent, and no offense...i liked the menue in SEIV too Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: SEIV Style Characteristics

Soumis par evilginger le Lun, 2007-03-26 09:59

Forgoten about that just shows how long it is since my SEIV disk went west but I dont think it would fit into the curent game all that well. however given how Modable the game is I dont see why new racial traits might not be added to achive much the same effect.

I am going to slap the origional poster as it looks like I am going to have to replace my copy of SEIV now. I feel the adiction rising!!!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de BlueTemplar

Re: SEIV Style Characteristics

Soumis par BlueTemplar le Lun, 2007-03-26 11:15

The balance is already screwed up anyway. Do you really think the +/-5% bonus are all worth 500 points?
For instance pop growth bonus:
If you have a planet which normally grows at 15% per year, it becomes 20% per year: a +33% bonus!
And that way you could balance manually those bonuses...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: SEIV Style Characteristics

Soumis par capnq le Lun, 2007-03-26 12:58

I remember at least two mods for SE IV that tried to rebalance the values of the traits, as well.

"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Prankowski

Re: SEIV Style Characteristics

Soumis par Prankowski le Mar, 2007-03-27 02:19

that´s true blue templar, but in the old SEIV method you could i.e. deactivate intelligence in a game and then remove the points from that trait and move it somewhere else.
you can do that now too, but only very limited.

anyway, maybe a modder will take the time and implement it somehow again....just for the good old SEIV feeling Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de BlueTemplar

Re: SEIV Style Characteristics

Soumis par BlueTemplar le Mar, 2007-03-27 02:46

Well, of course you could do that, but it's like cheat codes: you could use them as well, and nobody complains about balancing them. It's up to you to make a balanced empire. And also that way you could make even more powerful AI empires!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Biggest game problem in the beginning
  • SEV 1.74 misc. Issues and Suggestions
  • Captain Kwok's balance mod
  • Is the Patch Process Dead, and Other Thoughts...
  • I can't see enemy planet in the Transfer Cargo window

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Several bugs
  • Balance Mod 1.12 - orange stars for warp points, nebulae etc
  • Borg ship set ready!!
  • Space Empires V
  • SE5_20060929-35.jpg
(c) Strategy First, Inc. All rights reserved.