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Accueil » news » forums » Space Empires V » Space Empires V General

SE:V Changelog v1.32

Image de Captain Kwok
Soumis par Captain Kwok le Mar, 2007-03-20 12:28 Space Empires V General

Greetings.

Official patch is scheduled for Monday, March 26.

---

v1.32:
1. Fixed - Strategy Damage Amount "All Weapons Gone" was not working correctly.
2. Fixed - Planets were not having their damage percentage calculated correctly for strategies.
3. Fixed - Planets were not launching units.
4. Fixed - In the Fleet Transfer window, "Create Fleet" was not working when no fleet was present.
5. Fixed - In combat, spreading of damage was sometimes using an incorrect target hitpoints amount.
This was most notable with planets not spreading their damage enough.
6. Fixed - Sometimes beams firing from a planet would fire from the far left corner of the combat map.
7. Fixed - Planets with rings would sometimes not fire bolt weapons against targets far above them.

‹ SOTS vs Space Empires 1.25 Issues that make me not want to play. ›
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Re: SE:V Changelog v1.32

Soumis par evilginger le Mar, 2007-03-20 13:28

Quote:
1. Fixed - Strategy Damage Amount "All Weapons Gone" was not working correctly

Begs the questiion what was this doing which it should not have done?

other wise I am looking forward to 1.3x on monday

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Image de Iron Giant

Re: SE:V Changelog v1.32

Soumis par Iron Giant le Mar, 2007-03-20 13:41

Captain Kwok wrote:
Greetings.

6. Fixed - Sometimes beams firing from a planet would fire from the far left corner of the combat map.

Just last night I kept seeing this beam fly off the side of the map at my ships. I thought it was some Divine Being blasting me from the heavens. Now I know.

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Image de crazydog

Re: SE:V Changelog v1.32

Soumis par crazydog le Mar, 2007-03-20 14:19

Question:

Is the 1.32 the patch that is to be release 26 or is 1.33 ?

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Re: SE:V Changelog v1.32

Soumis par evilginger le Mar, 2007-03-20 14:22

My brass farthing is on it being 1.33 but we will have to see as I hope there will be some last minuite quick fixes in 1.33

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Image de Psieye

Re: SE:V Changelog v1.32

Soumis par Psieye le Mar, 2007-03-20 14:37

Woah, even more auto-micromanage-aim tweaks. This be GOOD NEWS (as while I am a micromanager, I too like it when as much of this gets automated as possible).

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

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Re: SE:V Changelog v1.32

Soumis par Raapys le Mar, 2007-03-20 14:43

Any experiences with time rate and PD weapons with the beta patch, Kwok? Last I heard from Aaron he said it had been fixed in 1.25, but that definitely wasn't the case. It's rather hard to reproduce, impossible in stock I think, so I can see how he might have dismissed the problem.

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Re: SE:V Changelog v1.32

Soumis par Sotho Tal Ker le Mar, 2007-03-20 16:09

Now its on the Wiki, too. Eye-wink

Hopefully the public patch cycles do not get longer everytime, because I fear the next patch would be released by end of June then. Laughing out loudSticking out tongue

~~~~
http://wiki.spaceempires.net - Visit the SpaceEmpires Wiki and help improve it. Smiling

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Image de bheusi

Re: SE:V Changelog v1.32

Soumis par bheusi le Mar, 2007-03-20 16:26

What about the stacking destroyed emissive armor bug?

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Image de ekolis
Mod Designer

Re: SE:V Changelog v1.32

Soumis par ekolis le Mar, 2007-03-20 19:45

Planets can launch units now, eh? While I like that feature (I hated having to microamanage my defensive fighters and load them onto carriers all the time!) I wonder if this can be disabled/limited for specific unit types... I can see planets autolaunching way too many drones or mines or something when you don't want them to! Sticking out tongue Also it would be cool if you could limit unit launch to planets based on the presence (and quantity) of a "garrison" facility or "fighter bay" component on weapons platforms, like in MOO2 how you had the Fighter Garrison facility which allowed the launch of 40 fighters every 10 combat rounds...

All in all this patch looks to be exciting news and I'm looking forward to next Monday! Eye-wink

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

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Re: SE:V Changelog v1.32

Soumis par Alpedar le Mer, 2007-03-21 06:02

Maybe if it was possible to set strategy for specific planet, so you could have launching planets and not launching ones.

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Re: SE:V Changelog v1.32

Soumis par dcarde007 le Mer, 2007-03-21 10:47

Thank you for all your hard work!
I just found out that you do all the programming all by yourself.
You really are doing an awesome job.

If you haven't already read this post I started, please check it out:
(1.25 Issues that make me not want to play)
http://www.spaceempires5.com/en-US/node/2735

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Image de ekolis
Mod Designer

Re: SE:V Changelog v1.32

Soumis par ekolis le Mer, 2007-03-21 11:40

Just so you know, Kwok is not Aaron Hall Eye-wink

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

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Re: SE:V Changelog v1.32

Soumis par evilginger le Mer, 2007-03-21 12:23

He is however the "Being" solely responsible for the Balance Mod and Owing to a past lives where he must have committed multiple atrocities of the most horrendous sort a beta tester for SEV Eye-wink

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Image de Captain Kwok
Mod Designer

Re: SE:V Changelog v1.32

Soumis par Captain Kwok le Mer, 2007-03-21 13:29

I've had my fair share of helpers with the mod. Sticking out tongue

-----

Space Empires Depot | SE:V Balance Mod

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