Missile Smoke trail effect |

I have a project that I would like to use a missile effect with a smoke trail that is left even after the missile hits (or misses) and detonates. The smoke trail would dissipate after time.
The experiments I've tried has it either following the ship (maintaining the bitmap draw points) or disappears after the missile fire event is over.
Anyone know how the weapon effects work with multiple events tied to a single weapon effect?
In my case I would like a smoke trail and missile movement. I noticed that the SEV stock game comes with smoke trails of its own but I have yet to track down what data file its used in (to see how its used).

Re: Missile Smoke trail effect
Why have em disapate at all? It'd look kinda cool to have all these missile trails all over the battlefield.
Suction feet are not to be trifled with!

Re: Missile Smoke trail effect
If they're light and you could still see everything important.
SEV, more than a feeling.
Re: Missile Smoke trail effect
Hey, even if it vanishes when the missile hits, that's neat if it leaves a visible trail, if you could get it to leave a trail that stayed, then it would be even neater.
Re: Missile Smoke trail effect
Nice idea
Whist you are about it some variation on the animation of things like DU cannon and Meson Blasters as I cant tell the diference by looking at them in tactical combat. diferent coloured "smoke" for the diferent types of misile would also be nice.

Re: Missile Smoke trail effect
I played around with this idea a little, can you explain how your getting a smoke trail for your missles. I tried making the missle graphic longer with a trail behind, it didn't look good and at a certain length it stopped showing the graphic all together. Is there a separate graphic for a smoke trail.
SEV, more than a feeling.

Re: Missile Smoke trail effect
Oh and while I'm on the topic, why are there 4 graphics for a missle animation... the thing is SO SMALL DURING BATTLE that you can hardly see it!
SEV, more than a feeling.

Re: Missile Smoke trail effect
I tried just making the "weapon display type" beam and then leaving everything else tied to missle type... the ships would close in on eachother and then just before they got in range they'd stop moving everytime.
my thoughts are that if you change missles to full beam weapons then you can't shoot them down with point defense.
Going back to my other idea of making the graphic longer to include a smoke trail... does anyone know exactly what the width of a graphic file SEV will accept?
SEV, more than a feeling.




Re: Missile Smoke trail effect
this sounds like a very cool effect, keep up the work. My $.02 is that it should disappear after the hit. otherwise your going to have a whole bunch of stuff on the screen in a large battle.
Keep us updated on your graphic. I'd definately want to use it.
SEV, more than a feeling.