Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 136 invités en ligne.

Utilisateurs en ligne

  • GambitUK

Languages

  • English English
  • French French

Parcourir les archives

« September 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Accueil » news » forums » Space Empires V » Space Empires V General

Annoying Fleet Thing

Soumis par Marnok le Sam, 2007-03-17 08:42 Space Empires V General

not sure if this has been commented elsewhere.

Has anyone had the problem, where ships decide that since they can't take part in a battle, they will retreat and break up the fleet?

I had one transport decide to flee in a battle where my huge fleet was pounding a single wounded frigate. It took the "fleet" so I had a fleet of one ship escaping, and a pile of unfleeted ships in the battle area, requiring me to reorganize.

There ought to be a difference between a ship thinking "I am no use, I'll stay out of the way, but remain in the sector" and it thinking "I'm no use, I shall run to the nearest asteroid and hide!" Perhaps where a ship is in a fleet, it should only retreat when the whole fleet does?

I expect someone will tell me there's a setting to make this so, but I have not found it.

‹ Space Based Shipyards why cant i make treaty with anyone? ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Rilo57

Re: Annoying Fleet Thing

Soumis par Rilo57 le Sam, 2007-03-17 11:20

I was having the same problem with my carriers fleeing even though they still had fighters to tend to... The way around this problem is to arm even your ship tenders (repair bays) with a CSM and set them to max range. they'll stay in the battle and should stay a low priority target.

As an aside it would be nice to have a setting that says stay our of harms way, but don't retreat. I'll have to look in to the coding of the tactics if there is a setting for no retreat...

SEV, more than a feeling.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Ship Capture Issues
  • Space Empires V
  • Hows the current AI?
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • SE5 Multimedia Pack

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Same game-stopping bug as in 1.00
  • Contradictions in the Manual?
  • Social achievements?
  • Ambigious Strategy settings are ruining the game for me...
  • Picking Racial Tech and Research Window
(c) Strategy First, Inc. All rights reserved.