Unstable stars: What's the deal? |
I just noticed a while ago..
R they implemented in any way?
Or I can rest assured that they "work" like SE:IV ?

Re: Unstable stars: What's the deal?
If it's possible to check if a space object (like a star) has a certain ability, such as Star - Unstable, it should be possible to script in a star destroying event that would target these vulnerable stars.
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Re: Unstable stars: What's the deal?
i've heard something about aging stars as you play, has this been implemented?
Re: Unstable stars: What's the deal?
Re: Unstable stars: What's the deal?
true but it can still explode if its like a red giant or if certain things are present in the system. hey thats a great idea, we need that sys component check just and facility 
Re: Unstable stars: What's the deal?
true but it can still explode if its like a red giant or if certain things are present in the system. hey thats a great idea, we need that sys component check just and facility 
Re: Unstable stars: What's the deal?
SE IV has just such an event, but the only way to stop the star from blowing up is to build a ringworld or sphereworld around it.
"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.
Re: Unstable stars: What's the deal?
You can also blow up the star.




Re: Unstable stars: What's the deal?
It's flavour text.
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