FQM Quadrant Shapes |
What shape of quadrant would you like to see added to FQM?
Re: FQM Quadrant Shapes
I view the quadrant maps from a more abstract stance. It matters more how the quadrants are connected than anything else. I'd like to see some linear maps where there's only about 2-3 systems of "width", generally limiting one to 1-2 neighbors. Also, a ring configuration like above, again generally limiting to 2 immediate neighbors. Then your typical "sea" where one has to watch all of their borders. Those are the ones I can think of, though the latter probably already exists.
Re: FQM Quadrant Shapes
neat 
nice man, then here is a challange
Double helix that spirals away from the center 

Re: FQM Quadrant Shapes
How about a "Central Hub" shape? Clusters of nodes at edge of map, then long way points connecting them to a central cluster. No clue how many clusters to have on the outside though.
---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.
Re: FQM Quadrant Shapes
or maybe hyperspace galaxies, all systems connected to systems called "hyperspace" that got some fancy background but nothing in it where all ships gets additional movement points aslongest they are in there.
just brainstorming XD

Re: FQM Quadrant Shapes
imo that top one would be outstading if you removed the warp connects between "arms".
it would serve a two fold purpose. first it would give another use to being able to open and close warp points later on (being able to jump from arm to arm freely), second it would give a more natural feel to the galaxy setting with having vast gulfs between the arms as any real spiral galaxy has. id leave the crazy connections in the core though, everything being so close and all it would make sence it would all be cohnnected to everything else.
on the whole, i tend too agree with mylon , the only things that really matter are the connections. those maps look great. but with so many systems being connected the tactical value is actualy less than most random maps. from a tactical standpoint the second map would actualy be better imo. especialy if you could add in a couple more 'arms' to it.
Re: FQM Quadrant Shapes
what about double helex spiral then?

Re: FQM Quadrant Shapes
How about something like a star constilation like Orian?

Re: FQM Quadrant Shapes
that top one is very good. loads of tactical options in it, and it actualy looks like a galaxy. i think your doing a great job even geting that much to look good, given the limitations you have to work within.
Re: FQM Quadrant Shapes
Spiral quadrants are fine except that it's the galaxy that are spiral not quadrants. Quadrants are only a small portion of the galaxy. The Spiral map created by Fyron would be great if each system were actually quadrants linked together by warp links, and if each of those quadrants had an X number of planets per quadrant.
P.S. The subject bar when you post something needs to be fixed. You can't read what is there with a white letters on a yellow background.
Re: FQM Quadrant Shapes

Re: FQM Quadrant Shapes
I'm in favor of a 8-shaped galaxy. This is good for one on one battles; It creates a natural chokepoint for interesting combat.
I do not know if it is possible to concentrate the most yummie worlds in the central areas? And smaller worlds towards the edges?
Cheers;
~Myrath

Re: FQM Quadrant Shapes
What about a Star Constilation?
Re: FQM Quadrant Shapes
I like the large version of that most recent attempt, Fyron.
And I like even more the idea of two scales of map : Galaxy (which is what you're working on) and Quadrant (one for each node of a Galaxy map). However, it'd increase the available real estate significantly (even if each Quadrant was only Small with 15-20 stars or so) which would throw Research and Production values way out of whack.

Re: FQM Quadrant Shapes
A full galaxy would take an enormous amount of system resources to process successfully. It would also make games take a much, much longer time for full systems. Knowing these facts, I'm naturally all for it 
The only thing that would need to be done is to also increase the available player slots to 80. 20 empires across that epic of a map would make it seem quite empty early on, and make those empires so powerful by the time they found each other it would be an eternal struggle.
-----
Space for rent - please contact owner

Re: FQM Quadrant Shapes
These are excelent designs and would be great for 1 on 1 battles!
I like them! I hope you will implement this type! I see a large fun-factor here 
~Myrath
Re: FQM Quadrant Shapes
me to but would it be possible to make 3 or maybe even 4 arms?
Re: FQM Quadrant Shapes
IDK if its from FQM since it was included in balance mod but i assume it is. I like that threaded spiral generator that is included in there. I would like to see more "threaded" quadrant shapes. Its got more of a flow to the map, for lack of a better word, and seems more fitting for a space game imo instead of there being many warp points with everything connected and stars bunched together.

Re: FQM Quadrant Shapes
-INSERT- comment by Fyron regarding low resolution of quadrant map and how it prevents any significant "armage" of spiral quadrants.
-----
Re: FQM Quadrant Shapes
captain youre boring. It would be possible if you did instead of having them so far apart make the arms more tightly bunted, like just 1 galaxy sector between them isntead of how many it now is

Re: FQM Quadrant Shapes
You can't have two systems adjacent, they need to have 2 spacing or better. This makes it more difficult to generate extra arms with any significant number of core systems. Hence why I queued up a stock Fyron complaint versus the map's low resolution. 
-----

Re: FQM Quadrant Shapes
This one is cool, but it would be cooler if the arms arent connected to eachother, just the center.

Re: FQM Quadrant Shapes
Well; I'm just sticking to my hope that you'll include a maptype that made this design:

Ofcourse more arms are nice; but the 2 arm one is great for 1 on 1.
*grovvle* 
~Myrath
Re: FQM Quadrant Shapes
That threaded spiral in the FQM and Balance Mod combination is great and disconnected. I like more disconnected quadrants.

Re: FQM Quadrant Shapes
Good job on the work.
Re: FQM Quadrant Shapes
its lovly XD
how about adding a 8?
Re: FQM Quadrant Shapes
Are you able to modify that minimum distance for no warp connection?

Re: FQM Quadrant Shapes
after you have created a map is there any way to just regenerate the planets in it? or are they fixed for all time? i was thinking you could simply create the map, use the wormhole open/close tech to get the connects the way you want them and then it would be good as long as you could generate random suns/planets etc again on the saved map.

Re: FQM Quadrant Shapes
Those maps are randomly generated. Aside from the locations of the systems, the rest of their composition is random including warp point placement and the planets/stars.
-----







Re: FQM Quadrant Shapes
Spiral, one big spiral inward, or outward at once