FQM Beta 7 |
Announcing the posting of FQM 5.00 Beta 7, for SE5.
Beta 7 might not be savegame-compatible with Beta 6.
download link (989 kb)
Beta 7 version history:
1. Changed - Normal quadrant types no longer have 4 or 5 star systems.
2. Changed - Stars are now scaled more realistically by class (color).
3. Changed - Normal stars now all have average age. Added young stars for use in Protostar systems.
4. Added - Brown Dwarf, Red Giant and Neutron stars. Note that Asteroid Belt systems now contain a Brown Dwarf.
5. Added - New star portrait images.
6. Changed - Most types of star systems now have a multiple of 5 versions, to make the scripted chance types add up better.
7. Changed - System storms (ie: not those in nebulae) and black hole clouds now have 2x texture sizes.
8. Changed - Tweaked placement of asteroids and storms in normal systems.
Please note that this is a work in progress. There are bound to be quirks, which you should report. All suggestions for improvement are welcome!
It will be the one...
To be bundled with IRM 0.8d (as i'm packing it right now).
Re: It will be the one...
Hum... The atmosphere effect don't show up. Maybe i miss copied it over the previous version or there is some bug...
Re: It will be the one...
Couple of things I noticed running the mod with IRM 8d
1 invisible star in the players home system both green one small one medium. There is a hole in the system grid of the right size but no visible star in it though they do show a report if the centre hex is reported.
2 huge and large stars showing on the system hex grid as normal size but with a border one hex wide around them
Re: FQM Beta 7
I can try to post a screen shot but the the problem affects Large and Huge Blue and white stars
Re: FQM Beta 7
Just want to make sure you systemnames.txt while real names is rather small is it going to affect anything using a different one?

Re: FQM Beta 7
Can I install this over the other version that came with 1.04 of Kwoks BM?
Re: FQM Beta 7
Not sure if it's related, but i noticed a few times when testing my mod with FQM5 beta 7 that explosions on ships are broken. The flashes last way too long for no reason... Nothing i remember having modded.
Re: FQM Beta 7
Reminds me in combat just as the ships start taking damage and would normally be venting atmosphere flames etc the are enveloped in a cloud of usually white but some times yellow smoke or explosion which obscures the ships and makes it difficult to see whose they are particularly in a frigate fur ball. This effect persists until the ship enters the terminal explosion phase which works as it always has
I am not sure of the cause but its only been happening since FQM 7 got bundled in properly with 0.8e it is annoying though

Re: FQM Beta 7
It's disturbing that you would be so careless in your mod packaging Fyron.
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Re: FQM Beta 7
I noticed the huge smoke clouds in combat as well and managed to fix it myself.
I also made some minor changes to the stars and detailed descriptions which I will upload later.

Re: FQM Beta 7
Not nearly as lame as sending out files with superfluous test effects that cause unsuspecting users problems. And that's not even getting into that whole IRM incident. 
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Re: FQM Beta 7
thats just lovly arms
can you make 3 of them?
Re: FQM Beta 7
strange posible bug seen playing BM 1.04 with FQM 7 Paradice map
1 off set sensor areas on some but not all planets
2 the highlight for a moving ship not coinciding with the system hex grid
3 ships not apearing to be in the hex they are in but simmilarly off set.
Note not seen on the origional SEV quadrent shapes
Re: FQM Beta 7
If I can remember my photobucket password will get some and post them, but I dumped the game before I thought to take any.
EDIT Having started an dumped five games I have not seen this error again so I am asuming that it is not reproducable easly or regularly but if I see it again I will take a screen shot this time




Re: FQM Beta 7
I took a look at the earlier version with the balance mod... I really like what you are doing here! I'm gonna have a peek when I get home
~Myrath