New Bug and Torpedo stuff |
I have found a new bug related to naming of ships
When i tried to retrofit a ship, it won't allow me to do so because my new ship design costs 50% more than the current hull. And that's normal.
But when i tried to build a new ship. I scrap the old one with the old name (like CVE 12 Copahee) (because it's useless to me now). Then i rename the new one with the old name. And move it to the place where the old ship is scrapped. It immediately changes the ship back to its original class design.
I dunno if u had such a problem.
And for the torpedo stuff, don't allowed three different types of torpedoes for the same tech level. It sucks and people are gonna concentrate on using one only. What's the point of using three different types of torpedoes when one is superior than the other.
Re: New Bug and Torpedo stuff
re torpedoes as said has been done to death multiple times and Its Badgers pet topic mentioning it encourages Badger....
and well dont do that if you value your sanity NUF Said

Re: New Bug and Torpedo stuff
Be nice to poor Badger, he's having a rough day with the torpedos adn missiles finding there way to his Bader hole
Re: New Bug and Torpedo stuff
I know but Badger Bating is sort of a traditional sport on KZIN.

Re: New Bug and Torpedo stuff
Poor Badger
I do need the mittens though

Re: New Bug and Torpedo stuff
You two both take after your mother,
The Source of All That Is Truly Evil -- HellNo Kitty.
Yep, i HAD to read the post, and yes I am VIBRATING in place trying not to post links..
must....
not....
ad - ver ---- tiiiise.
the pain, the pain.

Re: New Bug and Torpedo stuff
That would be a bug. Do you have a save game? If so send it along with a detailing of the problem to Aaron.

Re: New Bug and Torpedo stuff
Yep, i HAD to read the post, and yes I am VIBRATING in place trying not to post links..
must....
not....
ad - ver ---- tiiiise.
the pain, the pain.
ROFL - Hey I never saw this flag as offensive button.....
There's trouble in the making...

Re: New Bug and Torpedo stuff
i was wondering about that, too -
i think the trouble is already made, now we just have to see where it lands
****scrambles off to install PointDefense AutoCannoons on Den***

Re: New Bug and Torpedo stuff
Be very very quiet it is Badger hunting season.
-God I'm drunk now
Re: New Bug and Torpedo stuff
I dont know if anyone mentioned this yet but I took a look at the Quantum torpedo. There is a typo that prevents the Requirement "at least tech level 1 in quantum engines". In the # of requirements field, it should be set to 2 instead of 1. So it appears that having anti - matter and quantum torpedoes at the same time was unintentional.
Re: New Bug and Torpedo stuff
How does one fix that then? What files need a quick tweak to fix it?
"Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been and will always long to return." ~Leonardo DaVinci

Re: New Bug and Torpedo stuff
Edit the components.txt file and locate "Quantum Torpedo". Set the "Number of Requirements" value to 2 (currently it's set to 1). But you have to add another line for the second requirement in Quantum Engine level. Of course if you do this, you'd have to also edit the requirements for Anti-matter Torpedos. 
"Do not be too proud of this technological terror you've constructed." - DVader




Re: New Bug and Torpedo stuff
Honestly I always just upgrade my designs, so I will test what you said out later.
As for the torpedo disccusion it has been beat to death in three or four other threads in this forum.