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Accueil » news » forums » Space Empires V » Space Empires V General

Warp Point Battles (or a quick way to make enemies)

Image de pikcachu20
Soumis par pikcachu20 le Lun, 2007-02-12 14:10 Space Empires V General

Just a thought...

Wouldn't it be a little easier on everyone (and making good relations) if when you had ships on a warp point you had a choice of if you fired or not?

As it stands it's shoot on site orders. I (for one) would like an opition of getting to know a new race before blowing them out of my sky.

‹ My wishlist... Xfire support? ›
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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par evilginger le Lun, 2007-02-12 14:14

I agree it would be nice to give conditional orders here especialy

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Re: Warp Point Battles("shoot on site")

Soumis par Badger le Lun, 2007-02-12 14:35

shoot on site?
or shoot on sight?

you can always take over command and tell your ships NOT to bounce the honored guest..
if you're using Tactical.

i have noticed - isn't it odd i can tell satellites to stand down, but not drones?
hmmn.

i guess i took a step BACKWARDS in computer technology there.

ANYWAY: does it anger Ai's, when you blow their ships up?
I've kind of wondered.
and i've wondered how they KNOW whio got'em, if there's no survivors...

speaking of (TANGENTS of GOODINESS!!!)
has anyone turned down the seconds to next warp yet?

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Mod Designer

Re: Warp Point Battles (or a quick way to make enemies)

Soumis par pkoko le Lun, 2007-02-12 14:41

why not add an option to see the warp point tile when your unit is on the acctuall warp point. this waay unnecesarry combat never happens

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Re: Warp Point Battles("shoot on site")

Soumis par pikcachu20 le Lun, 2007-02-12 15:13

Badger wrote:
shoot on site? or shoot on sight?

I've kind of wondered.
and i've wondered how they KNOW whio got'em, if there's no survivors...

Distress beacons. And technically it is site not sight

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Re: Warp Point Battles("shoot on site") FrOG of WARt

Soumis par Badger le Lun, 2007-02-12 15:29

It sure is!

...and these distress beacons you speak of -
they can warp? back thru?
they defeat the 30 second warp rule?

NOW: if someone wants to carry DRONES that can warp,
and launch them to run back with message, i respect that-
but i get a chancer to shoot it down.

if these distress beacons AREN'T going back through the warp point,
then i expect them to find out... IN A FEW YEARS.

Light years.
BTW: Like the kikkin' puppies or the "bigger's not better" discussions - I'd like to point out-
one of the best counters to player advantage over AI?

END PLAYER OMNISCIENCE.

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par pikcachu20 le Lun, 2007-02-12 15:46

Your cranky today aren't you

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par Astroshak le Lun, 2007-02-12 19:06

Shooting on site is shooting at a specific location ...

Shooting on sight is shooting the moment you see a target ...

The latter is applicable to WP defense situations, because the targets keep moving from one site to another ...

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par pikcachu20 le Lun, 2007-02-12 20:18

Either way I want to decide if my ships get to kick the other guy in the butt. Not just shoot....

Smiling Though I don't mind watching all the pretty explosions.....

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par stuka87 le Lun, 2007-02-12 20:46

Battle news get back to headquarters via tachyon communication. Or something superstringy. Everybody knows that.

To avoid instant battle, SE could have an option: strategic/tactical/let them go.

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par Aethrwolf le Lun, 2007-02-12 21:05

Here's how you avoid ticking the computer players off.. Mine the warp points.. then the only message they get is that their ships encountered a mine field, not that they encountered such and such nation and got their rears handed to them.

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par Turkish le Lun, 2007-02-12 22:11

I agree, you should have a choice, shoot at anything that comes through the WP, or tell them to leave or else they will be destroyed.

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par evilginger le Mar, 2007-02-13 01:41

you can always manualy disenguage but the AI still thinks there was a battle, worse it probably thinks its colony ship fought its way through your six frigiates which dident shoot at it.

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par Badger le Mar, 2007-02-13 04:04

laughing to kzin's comment...

My Colonization minister -
I call him the Minister of Creative relocation of Convicts -
realizing I was not properly supervising him, sent a Colony Ship through a warp point - and I encountered a colony ship.

The Ramming command seems to work Just Fine.

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par pikcachu20 le Mar, 2007-02-13 09:13

Still, the problem remains....and now I have 5 empires mad at me because i keep blowing up their ships.... (Sorry I just can't run and let a ship go...its just wrong) Eye-wink )

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par Grendel le Mar, 2007-02-13 09:46

pikcachu, Have You tried to place your ships on the other side?

I mean, I You place your ships on your side of the warp point (best defensive position), AI is unable to see You, sends its ships, and You are the attacker -> You get war.

But if You place your frigates on the outside part of the warp point, AI will be able to see You and, since it will be impossible to send ships trough the warp point without attacking You, it will avoid combat (unless You are already in war). This way should work to block warp points without combat (in most cases).

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par pikcachu20 le Mar, 2007-02-13 10:25

That is a good point, but I like leaving my ships on my side, because it increase my populations happiness. The only downside is, as mentioned above, it causes a fight when they fly through... The reverse could be said also if I go through a warp point and the AI ships are there.

Lt. I want those ships out of my sky.

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par evilginger le Mar, 2007-02-13 10:30

You could also get a war because its their system and they object to you having your warships in it. So you could well be damned either way

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par pikcachu20 le Mar, 2007-02-13 10:33

So once again were screwed to the hilt with this one :-*

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par Alpedar le Mar, 2007-02-13 11:44

I'm not happy with how it is, but as long as my satelites toast anything they send, it is not problem for me as the one playing game.
But when i'm not representing Empress Hoshi Sato (i called my empire United Earth and then realized that in star trek they call themselves United Earth too. And When i saw the one about mirror universe where Hoshi beacame empress, i could not resist Smiling ) i don't like it. I want to need to be afraid of making them angy, to need to strugle to win.

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par evilginger le Mar, 2007-02-13 11:56

at the risk of being acused of promoting the IRM set that at max dificultiy and Max AI bonus and you will strugle I am curently 5th after 18 years and resererch rushing like mad. Tha AI's Have twice as many techs as I have despite my trading techs with them and scraping up as much of there old stuff as I can. I am cautius to the point of fear about starting any wars I am building a carrier fleet at the moment as I think I am going to need it should there be a war.

Good game but I just crashed it trying to simulate a fight with my most likly enamy in an asteroid belt. I was wining 10 medium figheres against a pair of scouts but not convincingly

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par pikcachu20 le Mar, 2007-02-13 12:21

You need a bigger fleet

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par giltheaggie le Ven, 2007-02-16 02:17

I just kill them and get it over with. I call it a minor inconvenience. Realistically, even I don't want my allies having bigger fleets than me. So, yeah, I will be happy to kill them "by accident."

And if they kill me, I review the battle and see what I need to improve on.

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par pikcachu20 le Ven, 2007-02-16 13:59

Live life on the edge and soon you will fall....

Anyway; I would still like the option to avoid a fight without having to make treaties.

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par giltheaggie le Sam, 2007-02-17 13:10

Live life on the edge or don't bother living...

I agree it would be nice to avoid a fight, but hey, if it happens, just blame it on the warp point.

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par Astroshak le Sam, 2007-02-17 13:22

If you really don't want to kill other races just for poking their noses through your warp points ... don't station ships/stations/etc. on that warp point. Spend 6 times (less if you're lucky enough to have the warp point right on the edge of the system - I always have them located randomly) on the defenses in order to keep them from moving into your system beyond the warp point as a price for maintaining peace.

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par Duality le Mer, 2007-02-28 13:09

Wasn't this an option waay back in SEII?

I miss that game... I only ever had the demo as well...Sad

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par bananafishbones le Mer, 2007-02-28 13:39

me... ya, well - now i don't care if they get mad at me anymore... i just make sure my ship outguns theirs.

hard to be peaceful when all the shots are firing and you're up against 25+ ships... and ur fleet of 10 ships just came through... didn't know if i could survive trying to outrun them... so i let them fire and launch all the fighters... took minor damage, but wiped out the other fleet...

whoops... they should've stood down-

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Re: Warp Point Battles (or a quick way to make enemies)

Soumis par RasterOps le Ven, 2007-03-02 23:01

So you can manually take control of your ships letting the enemy pointlessly chase you for whatever reason as if avoiding a battle will maintain peaceful relations with these races. NOT. All this talk about options to avoid battle and did anyone consider your race popping into a warpo point defended by another race? They attack! If your ships/Fleet has an option (whether prompted or an option setting) the other race (whether warping into your system or you warping into theirs) WILL ATTACK. So I assume this option means your ships will retreat while they chase you and ATTACK you and you better hope to out run them!

Guess what? No combat occurred but the relations with this race deteriorated regardless as if you destroyed a defenseless (yes) colony that was on a peaceful mission to voyage upon an individual journey of the spirit living in harmony with the universe and understand the differences and similarities of all beings to be one... Death, Destruction, Devastation. OK maybe you meant to do that...

And how about this? Ship movement AI whether yours or theirs will do a little dance forward and back until all movement points are spent when the destination cannot be reached. Why? Because entering any space occupied by another race leads to war... er combat.

---
-my "Ministers are more sinister than Ministers... But who cares?"

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