Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 126 invités en ligne.

Utilisateurs en ligne

  • Lucifer Domine

Languages

  • English English
  • French French

Parcourir les archives

« Juillet 2008  
Lu Ma Me Je Ve Sa Di
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Accueil » news » forums » Space Empires V » Space Empires V FAQs

Significant Issue with Weapons

Soumis par ShockMeSane le Sam, 2007-02-10 22:52 Space Empires V FAQs

So, I just got the game (downloaded it off the Publisher's website, Strategyfirst) today, and I've been playing around for a few hours when I noticed something.

Every single weapon has the exact same listings for accuracy. Capital Ship Missles, Anti-Particle Rays (or whatever they are), Depleted Uranium.... they have different damage and max ranges, but as far as their accuracy goes it is simply 10 range, -10 accuracy. 20 range, -20 accuracy, on and on forever on every weapon.

Well, this can't be right, so I was wondering if anyone knew what might be the cause of this. Thanks a lot!

‹ How exactly does [%Level%] work? Space Empires & Linux ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Captain Kwok
Mod Designer

Re: Significant Issue with Weapons

Soumis par Captain Kwok le Sam, 2007-02-10 23:30

Note seeker weapons are not actually affected by accuracy...

Direct Fire weapons start at 100 accuracy, so -10 at range 10 really means 90% accuracy and so on...

-----

Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Badger

Re: Significant Issue with Weapons

Soumis par Badger le Sam, 2007-02-10 23:46

kwok: Are seekers affected by defense?
A little bird told me turn rates are broken and thats why seekers don't miss.
A discussion i tried to follow in a forum seemed to imply the damage was affected by defense ...

also; Sane, there are other weapons outside the Stock game that provide different accuracy #'s.
check the point-defense weapons, they have a different accuracy rating at short range.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: Significant Issue with Weapons

Soumis par Phoenix-D le Dim, 2007-02-11 00:13

Seekers aren't effected by defense. They can miss if they turn slow enough and the target moves fast enough, but ECM and such doesn't do anything.

Damage is not affected by defense. Check the discussion again, I tested it. Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Cloaked Warp Points
  • Capturing suicidal colony ships of Balance Mod AI empires
  • Space Empires V 1.74
  • Space Empires V

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Victory!
  • Resupply a Base
  • New PBW game - Rise of War (6 players)
  • Crashing game when closing down program
  • Random Events
(c) Strategy First, Inc. All rights reserved.