Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 3 utilisateurs et 179 invités en ligne.

Utilisateurs en ligne

  • ekolis
  • Captain Kwok
  • god_wotan

Languages

  • English English
  • French French

Parcourir les archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

AI Advancing to the rear

Image de Potato
Soumis par Potato le Ven, 2007-02-09 23:34 SE:V MODs

I have no real experience modding this game, but I have become so frustrated with the AI's retreating that i'm contemplating diving into the data files myself to change this ability.

As it stands the AI non-combat ship designs - eg. freighters, colony ships, empty carriers, will always retreat. The only way to kill them is to completely surround them on the 'strategic view' page and then use multiple ships to corner them and kill them. This requires an intolerable amount of micromanaging.

Does anyone know of a way to remove/disable the ability of ships to retreat? Alternately would I be better off making one of the minor changes I have seen used, such as doubling/trippling fighter speeds so I could use them to destroy these retreating ships?

Thanks

‹ Thoughts on design of AI System Ships and warping ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Re: AI Advancing to the rear

Soumis par Mylon le Sam, 2007-02-10 00:17

Look in the settings.txt file. There's a line (recently added in 1.25, actually), that states:
Space Combat Allow Retreat := TRUE

Change this to FALSE and you're good to go. Or you could make fighters faster so they can chase down anything. Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Badger

Re: AI Advancing to the rear

Soumis par Badger le Sam, 2007-02-10 00:30

mylon beat me to my response.

if you don't want to play in the folders, build fighters.

Can't beat that.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Potato

Re: AI Advancing to the rear

Soumis par Potato le Sam, 2007-02-10 00:43

Thanks for the information. And thank God this option exists. Everytime I saw a single drone/colony ship/freighter on the system view I was alternating between a desire to weep, or put my fist through my monitor. I've got a good game going right now, and I didnt want to abandon it because of this.

Incidentally the AI can be given a pretty good boost by adding computer controlled empires manually, setting tech to medium, and selecting the extra 2 colonization techs. This has let the AI get off to a fast expansionistic start.

Balance Mod 1.03 with, hard difficulty and a medium bonus.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Psieye

Re: AI Advancing to the rear

Soumis par Psieye le Sam, 2007-02-10 03:33

For me, the absolute hardest target to kill was a single fighter with 0 supplies. Has the bug "fighters at 0 supplies can still fly just as fast but always retreat" been fixed? Thankfully, 1 fighter is much rarer compared to 1 ship which is easy enough to hunt down (though slightly tedious at times).

Oh and also: I reduce Combat Map Radius to 1000 (down from 2500). Yet to have played a game long enough to test this (I'm gonna get back to BM for a while until IRM is sorted) but in theory this means I don't have to play "Catch the Retreating Freighter" so much. I don't mind the "must surround" situation (you only need to block off half the hexes) but I do mind running forever before they realise they can't retreat.

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Potato

Re: AI Advancing to the rear

Soumis par Potato le Sam, 2007-02-10 03:49

Good idea to reduce the combat map radius. I'll do that as well . I'm determined to finish this game, but from now on I think i'm going with smaller galaxies, large empires are fun to build up, actually trying to finish a game takes days and days.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • What does Environmental Resistance do?
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • OK Ship Mod
  • Space Empires V

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Great, erm now what? :)
  • Space Empires V 1.74
  • I have to say, i'm disapointed.
  • Consumer Confidence Index Idea
  • what causes memory leak
(c) Strategy First, Inc. All rights reserved.