Bullying the AI (or kicking puppies) |

How is it that i can have over 100 ships in a fleet, the AI si down to one last planet and they still have the nerve to defy my goddessnes? Give me a gift, beg for peace, something anything.... just lose the arrogance.
- "I'll die before I help you"....
Stop and be original of course your going to die you all die......

Re: Bullying the AI (or kicking puppies)
I'm not sure if the BM mod has the AI set to do this or not. It doesn't seem to though from the games I've played. Hopefully they'll get the stock to open its eyes long before the word genocide comes up in parlor talk.
Re: Bullying the AI (or kicking puppies)
When i can, and have the time and ressources, i dont destroy any ennemy world and i steal them with troops. Free colonisation, free buildings, and a new race to my empire. And most of the time the AI never makes any troops to defend his worlds, and for some reason i never saw milita.. (i play the demo, maybe thats why) But even if there were any, they would be demolished. Just add a cargo hold to your ships and load them with some troopers.
Without ammo, nice guns are just sophisticated clubs.
Re: Bullying the AI (or kicking puppies)
Oh, and the AI never surrenders, even if you destroyed his fleet and his whole empire except one planet, and it is barricaded by your fleet. They are suicidal.
Without ammo, nice guns are just sophisticated clubs.
Re: Bullying the AI (or kicking puppies)
Whats this IRM I keep reading about, that was discussed above? I know what the Balance Mod is....but I'm not aware of IRM.
Re: Bullying the AI (or kicking puppies)
Its an other Mod latest version of it is 0.8e if you want to give it a look there is a link on this forum if you do a search
Re: Bullying the AI (or kicking puppies)
Ah cool, found it.
Query: Is (either this or the balance mod) the only way to stop the AI from being so insanely dumb? It never seems to do any research at all; I'm on my first game, and...I'm winning. I have double the score of any other empire, and I have 26 shield tech when the average empire has no shields (actually, I'm the only empire with shields) - and level 5 normal or organic armor.
And I havn't explored more then a single system!
I think its because the AI isn't researching applied research tech at all, and after some searching of the forums, this does indeed seem to be the problem. I'm not certain if thats because of realism (Look at the real world united states and how often research funding gets cut on the slightest excuse) - or a bug, but in any case....I'm hesitant to try the mods until I'm really, really certain I understand the base game, what its doing, what they are doing, etc....and I've only been playing this for like, a single day, so...not going to happen yet.
If I restarted and selected the option 'no warp points' - would that help? Perhaps without wars (or warp points) the AI will go 'Oh, wow, better do some research dude!'
For that matter, I searched through the .pdf of the tech tree for the Warp Point Opener tech, but (rather obviously, in hindsight) - its not called 'Warp Point Opener' or any such thing. What's it called so I know what I'd have to research towards? (If that strategy would work.)
Otherwise, I've only colonized two systems (the single explored, plus my home. I know what the other ones have though, as I took the ancient race perk to start with), and the game seems basically over. I could spend another week ground invading these planets, but genocide would probably do the trick in an hour or so.
Re: Bullying the AI (or kicking puppies)
No warp points Nerfs the AI, it doesn't understand how to use warp point creators.
Re: Bullying the AI (or kicking puppies)
I think this game would even surpass Master of Orion if this AI wasn't such a pushover.

Re: Bullying the AI (or kicking puppies)
O.k. The AI unfortunately cannot use Stellar manipulation in any version of the game. (Stock or mod) so doing no warpoints will cause you to find cosmic ducks in a shooting gallery. I think the warp point opener is level 86 steallar manipulation in stock: not sure about balance.
Also, I have not tested this...but another post on this site had a report from a guy who faced an actual AI death fleet: He selected 80% of tech tree research as a victory condition. So i'm assuming that that victory condition causes the AI to actually research ALOT, causing them to have actually viable high tech death fleets.
Plus: research is dependent on how many facilities you have: the ai just dont build enough...and applied research does give you a little tech generation bonus: however level to level it isnt really that much untill your research quite a few...

Re: Bullying the AI (or kicking puppies)
It was more likely the AI in that game was lucky enough to designate a large breathable planet as a Research Compound.
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Re: Bullying the AI (or kicking puppies)
Hmm. I tried their idea of the victory conditions, and it /does/ seem to be helping. 

Re: Bullying the AI (or kicking puppies)
There's no provisions in the AI scripts to take into account victory conditions.
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Re: Bullying the AI (or kicking puppies)
Could be imagination then. Anthromorphization can take on more then one form.
Re: Bullying the AI (or kicking puppies)
How then is the AI getting so far ahead every time I select this victory condition? A 150+ tech level advantage for every empire is hardly a lucky hugh research compound or imagination.
Re: Bullying the AI (or kicking puppies)
Hmm. Well, if its not in the script, but it is happening, then...there is something hardcoded not in the script. People who uh, know something could and probably will babble more on this.
....I'm still new.
But if this pans out as a general phenomenon, it could explain why the AI always seems like a puppy dog. Namely, victory conditions.

Re: Bullying the AI (or kicking puppies)
Another thing that helps the AI, A LOT, is giving away (or trading for cheap tech) your colonization tech to them. The end result is much more colonies, more research centers, more space yards making ships...




Re: Bullying the AI (or kicking puppies)
The IRM AI will see reason in these cases more specifically it will see your score and its and having compared the two realize it has no chance and surrender. There is one fly in this ointment you have to demand its surrender to achieve this. It is however an advance on the stock AI in this regard which positively begs genocide.
The other plus point is once surrendered his people become loyal to you on any surrendered worlds but not the ones you had to conquer