AI Carriers with Fighters (GASP) |

I know, playing the stock AI is like kicking puppies, but occasionally I like it (Not kicking puppies). However for the first time the AI had a carrier and in it (GASP) were fighters. It had a fleet protecting the carrier and everything....
Good God what is this game coming to...............?
_Sarcasim is the next best thing.

Re: AI Carriers with Fighters (GASP)
so we discover two things...
the - i assume this is a 1.25 game, PeekAtChu20/20?- AI IS getting fixed ...
and...
Kzinti like fighters.
well , there's a big shock.
Hark! What do I hear?
Is that the sussuartion of a can opener? Is that TUNA?
*** the Evil Ginger does a run worthy of a cartoon character ***
Whew!
Re: AI Carriers with Fighters (GASP)
Recent tactical situations and simulations with multiple different AI-controlled races indicate that the Space Empires V AI is indeed getting smarter.

Re: AI Carriers with Fighters (GASP)
I think the problem with the AI and Carriers is that they aren't smart enough to rebuild lost Fighters... Or resupply them.
---
-my "Ministers are more sinister than Ministers... But who cares?"

Re: AI Carriers with Fighters (GASP)
With as powerful as fighters are, it doesn't matter if it wont rebuild lost fighters... it already wiped out the majority of your forces.
SEV, more than a feeling.




Re: AI Carriers with Fighters (GASP)
no Badgers are much more fun.... Squeal louder
I am pleased I knew it could do it and it has but it is a bit of a shock it was for me even if it was my fault for building fighters for the AI in question.