Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 2 utilisateurs et 121 invités en ligne.

Utilisateurs en ligne

  • Randallw
  • Captain Kwok

Languages

  • English English
  • French French

Parcourir les archives

« July 2008  
Mo Tu We Th Fr Sa Su
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Accueil » news » forums » Space Empires V » Space Empires V General

leaky armor

Soumis par evader23 le Mar, 2007-02-06 13:36 Space Empires V General

I remember seeing that in some mod or subset of a mod or a componet idea or something. Now I can't find it back where is it and how do you do it

‹ error reports Will SE5 AI ever reach that of SeIV? ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Re: leaky armor

Soumis par evilginger le Mar, 2007-02-06 13:53

The IRM does this Have a look at the code in the IRM download

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: leaky armor

Soumis par Fallen Haven le Mar, 2007-02-06 15:32

evilginger wrote:
The IRM does this Have a look at the code in the IRM download

Note that my "leaky armor" is a combo of changes of the damage types as well as the armor componments. Let's say my changes to the armor prevent turning every weapons into armor piercing wonders.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Badger

Re: that leaky armor

Soumis par Badger le Mar, 2007-02-06 21:09

...and that the crew sometimes took losses

is what had me so Happily surprised at my first IRM combat- which i never did "first action report" as i meant to, sorry FH - it deserved the praise - and now it's stale - not to mention pre- new IRM...

so maybe i can slip in 2 questions here?

1st, if i wanted to do where explosives that hit shields THEN do less damage if leftover..
but full damage to shields...
i'm not coming up with an easy way to do that.

is there a way to make not ALL a ships armor go first, but rather have it "respect" the damage diagram?

cheers!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Badger

Re: that leaky armor

Soumis par Badger le Mar, 2007-02-06 22:10

on second thought, that condition- hit shields but still had dmg to go to armor (but away from hull), would only be relevent on that single hit - after that you won't Have shields ...so who cares?

but what i was wondering, shouldn't satellite, drone, etc.
computer cores be vulnerable to effects that work against MasterComputers?

that is -
Requirement 1 Formula := Does_Component_Have_Ability("Master Computer")

will this accept OR conditions, or multiple Does_ REQ's so i could include them?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: leaky armor

Soumis par Mylon le Mar, 2007-02-06 22:16

The damage types file is very adaptable. Also, understand that there's no difference between "double damage to shields" and "2x base damage but half damage to everything except shields".

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: that leaky armor

Soumis par Fallen Haven le Mar, 2007-02-06 22:19

Badger wrote:
is what had me so Happily surprised at my first IRM combat- which i never did "first action report" as i meant to, sorry FH - it deserved the praise - and now it's stale - not to mention pre- new IRM...

Eh, thanks Smiling.

Quote:
1st, if i wanted to do where explosives that hit shields THEN do less damage if leftover.. but full damage to shields...

You can adjust the damage done to shields independantly of the damage done to armor. Just look at shield damaging weapons...

Quote:
is there a way to make not ALL a ships armor go first, but rather have it "respect" the damage diagram?

Well, armor does that in my mod. Usually armor last a while after the internals start taking hits. Not sure if there is a way to make armor takes damage in a directionnal manner. I'm sure i had done it before, but my current build no longer do...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: leaky armor

Soumis par Phoenix-D le Mer, 2007-02-07 14:00

Armor isn't directional. If you make an internal "armor" component (like GG mod) you can approximate it, but then you lose the various penetration damage types (since technically it isn't armor any more)

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: leaky armor

Soumis par evilginger le Mer, 2007-02-07 14:20

armour may not be directional as such but looking at damage grids the damage seems to be applied directionally even in stock if a ship takes armour damage from the front which fails to penetrate it will show damage to the forward armour boxes first and most rather than an even distribution. Of course this is likely to be due to the way damage is showmen on the grid being directional even if it isn’t actually.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Badger

Re: leaky armor > directional!

Soumis par Badger le Mer, 2007-02-07 14:27

so:
is there a way to MAKE it only use the armor that is in the way?

I'd LOVE it to be directional!

You don't have to respect mah authoritah, but if you could respect my damage grid i'd greatly appreciate it.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: leaky armor

Soumis par Alpedar le Mer, 2007-02-07 17:17

With directional armor, there should be small armor (or size affecting mounts) component for ships (so i can eg. place 5 tons of armor not in one place, but around ship (and to make armor efficient, it would have to be better than undirectional (becose only part would be used))

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: leaky armor

Soumis par Mylon le Jeu, 2007-02-08 15:14

I am against directional armor. Why? Because weapons and other damage would also have to be directional, and the combat AI would have to be tweaked to understand this and attempt to present its undamaged side to the enemy and so on. In short, it would probably take far too much effort to implement.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Badger

Re: leaky armor > CherryMoon

Soumis par Badger le Jeu, 2007-02-08 15:18

I Cannot Wait wait until cherrymoon sees this-

Mylon wrote:
I am against directional armor. Why? Because weapons and other damage would also have to be directional, and the combat AI would have to be tweaked to understand this and attempt to present its undamaged side to the enemy and so on. In short, it would probably take far too much effort to implement.

other damage IS directional, BTW...
there are those that want exactly what you speak of...
and might be able to do it;)

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Tweaking the planet art without going all the way to FQM
  • Governmet mod/patch/addon
  • Space Empires V 1.74
  • Research By Percentage SUCKS
  • Shipsets, Empires, and dead AIs

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Ground Combat Mod 2.14
  • BM 1.10
  • Do weapons platforms need ordnance or supply?
  • Cheats
  • Governmet mod/patch/addon
(c) Strategy First, Inc. All rights reserved.