leaky armor |
I remember seeing that in some mod or subset of a mod or a componet idea or something. Now I can't find it back where is it and how do you do it
Re: leaky armor
Note that my "leaky armor" is a combo of changes of the damage types as well as the armor componments. Let's say my changes to the armor prevent turning every weapons into armor piercing wonders.

Re: that leaky armor
...and that the crew sometimes took losses
is what had me so Happily surprised at my first IRM combat- which i never did "first action report" as i meant to, sorry FH - it deserved the praise - and now it's stale - not to mention pre- new IRM...
so maybe i can slip in 2 questions here?
1st, if i wanted to do where explosives that hit shields THEN do less damage if leftover..
but full damage to shields...
i'm not coming up with an easy way to do that.
is there a way to make not ALL a ships armor go first, but rather have it "respect" the damage diagram?
cheers!

Re: that leaky armor
on second thought, that condition- hit shields but still had dmg to go to armor (but away from hull), would only be relevent on that single hit - after that you won't Have shields ...so who cares?
but what i was wondering, shouldn't satellite, drone, etc.
computer cores be vulnerable to effects that work against MasterComputers?
that is -
Requirement 1 Formula := Does_Component_Have_Ability("Master Computer")
will this accept OR conditions, or multiple Does_ REQ's so i could include them?
Re: leaky armor
The damage types file is very adaptable. Also, understand that there's no difference between "double damage to shields" and "2x base damage but half damage to everything except shields".
Re: that leaky armor
Eh, thanks
.
You can adjust the damage done to shields independantly of the damage done to armor. Just look at shield damaging weapons...
Well, armor does that in my mod. Usually armor last a while after the internals start taking hits. Not sure if there is a way to make armor takes damage in a directionnal manner. I'm sure i had done it before, but my current build no longer do...
Re: leaky armor
Armor isn't directional. If you make an internal "armor" component (like GG mod) you can approximate it, but then you lose the various penetration damage types (since technically it isn't armor any more)
Re: leaky armor
armour may not be directional as such but looking at damage grids the damage seems to be applied directionally even in stock if a ship takes armour damage from the front which fails to penetrate it will show damage to the forward armour boxes first and most rather than an even distribution. Of course this is likely to be due to the way damage is showmen on the grid being directional even if it isn’t actually.

Re: leaky armor > directional!
so:
is there a way to MAKE it only use the armor that is in the way?
I'd LOVE it to be directional!
You don't have to respect mah authoritah, but if you could respect my damage grid i'd greatly appreciate it.
Re: leaky armor
With directional armor, there should be small armor (or size affecting mounts) component for ships (so i can eg. place 5 tons of armor not in one place, but around ship (and to make armor efficient, it would have to be better than undirectional (becose only part would be used))
Re: leaky armor
I am against directional armor. Why? Because weapons and other damage would also have to be directional, and the combat AI would have to be tweaked to understand this and attempt to present its undamaged side to the enemy and so on. In short, it would probably take far too much effort to implement.

Re: leaky armor > CherryMoon
I Cannot Wait wait until cherrymoon sees this-
other damage IS directional, BTW...
there are those that want exactly what you speak of...
and might be able to do it;)




Re: leaky armor
The IRM does this Have a look at the code in the IRM download